|The subject of this article was removed from World of Warcraft in patch 6.0.2.
- This article is about the World of Warcraft ability. For the Warcraft III Priest ability, see Inner Fire (Warcraft III).
Inner Fire is a free instant Priest self-buff that increases the priest's armor gained from items by 60%, and increases spell power by 10%. Lasts until cancelled.
Inner Fire vs Inner Will
Inner Fire and are mutually exclusive; the priest must decide which to have active at any given time. As both are free and last until cancelled, there is no reason not to have one of these abilities active at all times.
As Inner Will is not learnt until level 83, priests below this level should always have Inner Fire active.
Inner Fire provides an armor and spell power buff. This provides a very substantial improvement to the priest's defenses (increasing armor by 90% when improved with ) and a reasonable boost to spell power, improving both damage dealing and healing. causes Inner Fire to also reduce spell damage taken, further improving the spell's defensive value.
Inner Will reduces the mana cost of your instant spells and increases your unmounted movement speed by a small amount. This makes it useful for priests who are concerned with their mana pool, especially those reliant on instants. The movement speed increase can be useful in a number of situations both in PvE and PvP, allowing the priest to outstrip pursuers or move within healing range of targets more quickly.
Inner Fire is therefore more directly beneficial to defense, healing and damage dealing; while Inner Will benefits mana-efficiency and movement speed. Priests above level 80 will have to decide which aspects to enhance at any given time. It is quite possible to change between the two buffs depending on the situation; as both are free to cast, the only cost is the use of a global cooldown to activate the chosen spell.
When Inner Fire is the priest's preferred buff, Inner Will can be used to quickly escape AoE effects, or move swiftly between targets, following which the priest may choose to re-activate Inner Fire. When time allows, priests can also activate Inner Will in anticipation of casting one or more instant spells, saving 15% of the mana they would spend. It should be noted that many instants (such as ) benefit from spell power, and so, although 15% cheaper when cast during Inner Will, will be slightly less effective than if cast during Inner Fire. Inner Will can also be very useful when carrying the flag in battlegrounds such as Warsong Gulch, although the priest may wish to re-activate Inner Fire should they come under attack. While many melee types will use snares, stuns or abilities such as , the speed advantage of Inner Will can sometimes allow the priest to outstrip pursuers, especially when used following .
When Inner Will is the priest's preferred buff, Inner Fire can be used in anticipation of taking damage (especially physical) or casting non-instant spells, taking advantage of its spell power buff.
Warcraft III Manual Background
The mages of Dalaran discovered a way to bring out the potential of the warrior’s fighting spirit and essentially wreathe them in their own spiritual energies. This has had the overall effect of making the Alliance warriors more resistant to damage and better able to deal damage.
- Inner Fire is a common Priest spell in Hearthstone. The flavor text reads: "Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens."
Patches and hotfixes
- Patch 6.0.2 (2014-10-14): Removed.
- Hotfix (2013-12-11): Priest's Inner Fire, and Inner Will should no longer be removed at the start of an arena match.
- Patch 5.0.4 (2012-08-28): Now increases spell power by 10% instead of a scaling amount.
- Patch 4.1.0 (2011-04-26): Now last until canceled.
- Patch 4.0.1 (2010-10-12): There are no charges anymore. This spell no longer costs mana.
- Patch 3.0.9 (2009-02-10): Duration has been increased to 30 minutes and can no longer be dispelled.
- Patch 1.10.2 (2006-05-03): Rank 3 will no longer have charges consumed when Power Word: Shield is active.
- Patch 1.10.0 (2006-03-28): Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased. Originally, this was a 3 minute buff that increased your attack power and armor for 3 minutes.
- Patch 1.5.0 (2005-06-07): Now stacks with other effects that increase attack power and armor.