Spell nature lightning.png
  • Innervate
  • Level 42 Balance, Restoration druid ability
  • 40 yd range
  • 3 min cooldown
  • Instant
  • Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.

    Restoration Rank 2 (Level 52):
    If cast on somebody else, you gain the effect at 50% effectiveness
Usable by
Class Druid
School Nature
Cooldown 3 minutes
Other information
Level learned 42
Related buff
Spell nature lightning.png
  • Magic
  • Innervate
  • Mana costs reduced 100%.
  • Duration: 10 seconds
Energy surged through her body like a raging river.[1]

Innervate is a level 42 Balance and Restoration druid ability.

Tips and tactics

In the World of Warcraft Trading Card Game.

  • The mana Innervate saves the target is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra free spells in a tough situation.
  • In five-player instances, it can be a good idea to save Innervate exclusively for the healer when they are low on mana. When playing as the healer, do not hesitate to Innervate early and often. Just make sure to save it when nearing a boss fight where you think you might need it.

In Hearthstone

Hearthstone This section contains information exclusive to Hearthstone and is considered non-canon.

Innervate is a basic Druid spell in Hearthstone. The flavor text reads: "Some druids still have flashbacks from strangers yelling "Innervate me!!" at them."


  • Innervate's buff is a Magic effect, so it can be dispelled; hence, you should be careful when using it during PvP.


Patch changes

  • Legion Patch 7.0.3 (2016-07-19): Re-added and redesigned. Now allows a friendly target to cast spells without spending mana for 10 seconds.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Removed.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Now restores mana based on the Druid's Spirit.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now causes the target to regenerate 10% of the caster's mana instead of 5% of the target's mana. Additional self mana regeneration reduced from 15% to 10%.
  • Cataclysm Patch 4.2.0 (2011-06-28): Now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • Wrath of the Lich King Patch 3.2.0 (2009-08-04): Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • Wrath of the Lich King Patch 3.1.2 (2009-05-19): This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
    Previously based on spirit.
  • Wrath of the Lich King Patch 3.1.0 (2009-04-14): This spell no longer costs mana.
  • Bc icon.gif Patch 2.0.1 (2006-12-05): Innervate moved to the Balance tree, making it castable while in Moonkin Form.
  • WoW Icon update.png Patch 1.11.0 (2006-06-19): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
    Previously the 31 point talent in the Restoration tree.

See also


External links