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+ | {{Classic only|patch=5.0.4}} |
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− | <onlyinclude>{{tooltip |
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+ | {{#data:Itemtip |
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− | |mode={{{mode|}}} |
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− | |arg={{{arg|}}} |
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− | |icon=Ability Poisons |
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|name=Instant Poison |
|name=Instant Poison |
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− | |quality= |
+ | |quality=common |
+ | |icon=ability_poisons |
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⚫ | |||
|stack=20 |
|stack=20 |
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⚫ | |||
− | |cast=3 sec |
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− | | |
+ | |use=Coats a weapon with poison that lasts for 1 hour. |
− | }}</onlyinclude> |
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+ | Each strike has a chance of poisoning the enemy which instantly inflicts 324 Nature damage. |
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− | :''"This may sting a bit..."'' |
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+ | |level=10 |
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+ | |ilvl=10 |
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+ | |charges=1 |
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+ | |sellprice=6 |
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+ | |itemid=6947}} |
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− | '''Instant Poison''' |
+ | '''Instant Poison''' was the first damaging [[Poisons|poison]] that could be purchased and applied to a [[rogue]]'s weapon. Once applied, each successful weapon hit had a chance (modified by the speed of the weapon) to instantly inflict nature damage. It was sold by Poison Supplies vendors for {{cost|||25}}. |
+ | ==Proc chances under the PPM model== |
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− | The chance of applying the poison is higher per strike with slow weapons (just like [[Wound Poison]], but unlike [[Deadly Poison]] which has a set 30% chance to be applied per strike). The times it is applied per minute is a lot lower than that of wound poison however (7 or so ppm against 20 ppm), meaning wound poison actually adds more damage per second than instant poison does when no points are put in Improved Poisons. After 4 points into this talent instant poison adds more dps. |
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+ | As of patch 3.1., the proc chance of Instant Poison (along with [[Wound Poison]] was changed to a [[PPM]] model, normalized for 1.4 speed weapons. This results in the following proc chances per weapon speed per attack: |
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− | All this means that you don't need a fast weapon for instant/deadly poison but you do need a fast weapon for deadly poison. Combat rogues will therefore want to use a slow main hand weapon (with wound poison) and a fast off hand (with deadly poison) to maximize their dps. Assassination rogues will generally want to use instant poison on their main hand instead. |
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− | |||
− | Instant Poison and [[Crippling Poison]] are the first poisons a rogue may use after finishing the required quest at level 20. Additional ranks may be used at appropriate levels. |
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− | |||
⚫ | |||
{| class="darktable" |
{| class="darktable" |
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+ | ! Weapon Speed !! Proc Chance (0/5 [[Improved Poisons|IP]]) !! Proc Chance (4/5 [[Improved Poisons|IP]]) |
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⚫ | |||
|- |
|- |
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− | | |
+ | | 1.3 || 18.57% || 26% || |
− | |- class="alt" |
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− | | II || 28 || 21-25 |
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|- |
|- |
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− | | |
+ | | 1.4 || 20% || 28% || |
− | |- class="alt" |
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− | | IV || 44 || 45-57 |
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|- |
|- |
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− | | |
+ | | 1.5 || 21.43% || 30% || |
− | |- class="alt" |
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− | | VI || 60 || 76-100 |
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|- |
|- |
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− | | |
+ | | 1.6 || 22.86% || 32% || |
− | |- class="alt" |
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− | | VIII || 73 || 245-327 |
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|- |
|- |
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− | | |
+ | | 1.7 || 24.29% || 34% || |
+ | |- |
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+ | | 1.8 || 25.71% || 36% || |
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+ | |- |
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+ | | 1.9 || 27.14% || 38% || |
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+ | |- |
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+ | | 2.0 || 28.57% || 40% || |
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+ | |- |
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+ | | 2.1 || 30% || 42% || |
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+ | |- |
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+ | | 2.2 || 31.43% || 44% || |
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+ | |- |
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+ | | 2.3 || 32.86% || 46% || |
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+ | |- |
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+ | | 2.4 || 34.29% || 48% || |
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+ | |- |
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+ | | 2.5 || 35.71% || 50% || |
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+ | |- |
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+ | | 2.6 || 37.14% || 52% || |
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+ | |- |
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+ | | 2.7 || 38.57% || 54% || |
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+ | |- |
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+ | | 2.8 || 40% || 56% || |
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|} |
|} |
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+ | The chance of applying a [[PPM]] poison is normalized to a 1.4 weapon speed: |
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− | Every rank of Instant Poison does an additional 0.1 * [[Attack Power|AP]] damage. |
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+ | *PPM = Base Proc Rate * 60 / Weapon Speed = 0.20p/hit * 60s/min / 1.4s/hit = 8.57 p/min |
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+ | After normalization, slow weapons will have a higher [[PPH]] rate than fast ones. Working backwards: |
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+ | *PPH (for a 2.8 weapon) = Normalized Proc Rate * Weapon Speed / 60 = 8.57p/min * 2.8s/hit / 60s/min = 40% proc/hit |
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+ | |||
⚫ | |||
+ | {| class="darktable zebra" |
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⚫ | |||
+ | |- |
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+ | | 1 || - |
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+ | |- |
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+ | | 2 || - |
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+ | |- |
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+ | | 3 || - |
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+ | |- |
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+ | | 4 || - |
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+ | |- |
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+ | | 5 || - |
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+ | |- |
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+ | | 6 || - |
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+ | |- |
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+ | | 7 || - |
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+ | |- |
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+ | | 8 || - |
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+ | |- |
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+ | | 9 || - |
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+ | |- |
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+ | | 10 || 9 |
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+ | |- |
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+ | | 11 || 11 |
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+ | |- |
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+ | | 12 || 11 |
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+ | |- |
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+ | | 13 || 12 |
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+ | |- |
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+ | | 14 || 14 |
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+ | |- |
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+ | | 15 || 16 |
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+ | |- |
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+ | | 16 || 17 |
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+ | |- |
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+ | | 17 || 20 |
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+ | |- |
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+ | | 18 || 23 |
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+ | |- |
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+ | | 19 || 26 |
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+ | |} |
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== Notes == |
== Notes == |
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+ | *Instant Poison is the first poisons a rogue may use and is bought from poison vendors at level 10. A quest to gain access to poisons is no longer required and the ability to make poisons yourself with a profession-like skill has been removed even longer ago. |
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* Safe to use in any situation, as it has no [[Crowd Control|CC]]-breaking [[Damage over Time|DoTs]]. |
* Safe to use in any situation, as it has no [[Crowd Control|CC]]-breaking [[Damage over Time|DoTs]]. |
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* Nature damage is not reduced by armor, so it is more effective against heavily armored opponents. |
* Nature damage is not reduced by armor, so it is more effective against heavily armored opponents. |
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− | * Shiv can be used to automatically apply the poison, effectively increasing flat damage of the attack. |
+ | * Shiv can be used to automatically apply the poison, effectively increasing flat damage of the attack. Shiv however can never crit and neither can the poison it applies so it's use is in this way is limited. |
+ | |||
− | * Without at least 4 points in [[Improved Poisons]], [[Wound Poison]] (because of its higher proc per minute rate) does more dps than instant poison. |
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+ | ==Patch changes== |
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+ | *{{Patch 5.0.4|note=Removed.}} |
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+ | *{{Patch 4.0.1|note=There are no ranks anymore. The nature damage the poison causes scales up as listed in the above table.}} |
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+ | *{{Patch 1.11.0|note=Stacks up to 20.}} |
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+ | *{{Patch 0.7|note=Damage slightly reduced.}} |
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+ | |||
+ | ==See also== |
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+ | * [[Instant Poison (Icecrown)|TCG Card]] |
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+ | |||
+ | ==External links== |
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+ | <!-- Read https://wow.gamepedia.com/Wowpedia:External_links_policy before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-item|6947}} |
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{{Rogue poisons}} |
{{Rogue poisons}} |
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+ | |||
− | [[Category:Rogues]] |
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− | [[Category: |
+ | [[Category:Poisons]] |
− | [[Category:World of Warcraft common items]] |
Revision as of 00:43, 24 May 2021
The subject of this article was removed in patch 5.0.4 but remains in World of Warcraft: Classic.
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Instant Poison was the first damaging poison that could be purchased and applied to a rogue's weapon. Once applied, each successful weapon hit had a chance (modified by the speed of the weapon) to instantly inflict nature damage. It was sold by Poison Supplies vendors for 25.
Proc chances under the PPM model
As of patch 3.1., the proc chance of Instant Poison (along with [Wound Poison] was changed to a PPM model, normalized for 1.4 speed weapons. This results in the following proc chances per weapon speed per attack:
Weapon Speed | Proc Chance (0/5 IP) | Proc Chance (4/5 IP) | |
---|---|---|---|
1.3 | 18.57% | 26% | |
1.4 | 20% | 28% | |
1.5 | 21.43% | 30% | |
1.6 | 22.86% | 32% | |
1.7 | 24.29% | 34% | |
1.8 | 25.71% | 36% | |
1.9 | 27.14% | 38% | |
2.0 | 28.57% | 40% | |
2.1 | 30% | 42% | |
2.2 | 31.43% | 44% | |
2.3 | 32.86% | 46% | |
2.4 | 34.29% | 48% | |
2.5 | 35.71% | 50% | |
2.6 | 37.14% | 52% | |
2.7 | 38.57% | 54% | |
2.8 | 40% | 56% |
The chance of applying a PPM poison is normalized to a 1.4 weapon speed:
- PPM = Base Proc Rate * 60 / Weapon Speed = 0.20p/hit * 60s/min / 1.4s/hit = 8.57 p/min
After normalization, slow weapons will have a higher PPH rate than fast ones. Working backwards:
- PPH (for a 2.8 weapon) = Normalized Proc Rate * Weapon Speed / 60 = 8.57p/min * 2.8s/hit / 60s/min = 40% proc/hit
Poison table
Level | Damage |
---|---|
1 | - |
2 | - |
3 | - |
4 | - |
5 | - |
6 | - |
7 | - |
8 | - |
9 | - |
10 | 9 |
11 | 11 |
12 | 11 |
13 | 12 |
14 | 14 |
15 | 16 |
16 | 17 |
17 | 20 |
18 | 23 |
19 | 26 |
Notes
- Instant Poison is the first poisons a rogue may use and is bought from poison vendors at level 10. A quest to gain access to poisons is no longer required and the ability to make poisons yourself with a profession-like skill has been removed even longer ago.
- Safe to use in any situation, as it has no CC-breaking DoTs.
- Nature damage is not reduced by armor, so it is more effective against heavily armored opponents.
- Shiv can be used to automatically apply the poison, effectively increasing flat damage of the attack. Shiv however can never crit and neither can the poison it applies so it's use is in this way is limited.
Patch changes
- Patch 5.0.4 (2012-08-28): Removed.
- Patch 4.0.1 (2010-10-12): There are no ranks anymore. The nature damage the poison causes scales up as listed in the above table.
- Patch 1.11.0 (2006-06-19): Stacks up to 20.
- Patch 0.7 (2004-06-15): Damage slightly reduced.