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|cooldown=30 seconds |
|cooldown=30 seconds |
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|improvement=[[Warbringer]], [[Heroic Fury]] |
|improvement=[[Warbringer]], [[Heroic Fury]] |
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+ | |glyphs=[[Glyph of Intercept]] |
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+ | |requirements=[[Berserker Stance]] |
+ | |level=50 |
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+ | |train={{cost|2|25}} |
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|buff_name=Intercept Stun |
|buff_name=Intercept Stun |
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|buff_image=Spell_Frost_Stun |
|buff_image=Spell_Frost_Stun |
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{{TCG quote|TCG=Through the Dark Portal|card=121}} |
{{TCG quote|TCG=Through the Dark Portal|card=121}} |
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− | '''Intercept''' is a [[Warrior]] ability available only in [[Berserker Stance]] |
+ | '''Intercept''' is a [[Warrior]] ability similar to [[Charge]], available only in [[Berserker Stance]]. |
+ | |||
+ | ==Improvements== |
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+ | |||
+ | ===Glyphs=== |
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+ | {{tip|Glyph of Intercept}}{{clrl}} |
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==Functionality== |
==Functionality== |
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+ | Intercept is the [[Berserker Stance]] equivalent of [[Charge]] and [[Intervene]]. Due to its stance requirement, Intercept is generally favoured by [[warrior talents#Fury|Fury]] warriors (who cannot use Charge without stance-dancing), although Protection warriors with [[Warbringer]] may also use it. Arms warriors generally prefer Charge. |
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⚫ | Intercept uses a Charge-like animation and stuns the target for 1.5 second, but costs Rage instead of generating it, and causes some damage. Intercept, like [[Charge]] and [[ranged|ranged weapons]] has a minimum range as well as a maximum. Intercept will auto-target the enemy so you don't have to even be facing them. This is most useful for when a [[mage]] [[blink]]s or when your opponent attempts to run away or otherwise get out of melee range. Unlike Charge, Intercept can be used in combat. |
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A warrior cannot do much damage unless they are in melee range. Most other classes want to stay out of a warrior's reach. Because of this, Intercept is perhaps one of the most important warrior abilities. As it is only usable once every 30 seconds, the talent ability [[Heroic Fury]] can be extremely useful, allowing you to reset Intercept's cooldown once every 30 seconds. Also, set bonuses for 4 pieces of level 70 PvP gear reduce the Intercept cooldown by 5 seconds. |
A warrior cannot do much damage unless they are in melee range. Most other classes want to stay out of a warrior's reach. Because of this, Intercept is perhaps one of the most important warrior abilities. As it is only usable once every 30 seconds, the talent ability [[Heroic Fury]] can be extremely useful, allowing you to reset Intercept's cooldown once every 30 seconds. Also, set bonuses for 4 pieces of level 70 PvP gear reduce the Intercept cooldown by 5 seconds. |
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Intercept is also one of the few ways a [[warrior]] has to interrupt spell casters. [[Pummel]] and [[Intimidating Shout]] are others, along with some possibilities created by talents. With these three abilities, you can effectively keep a caster from casting any long duration spell. Some casting mobs root you to the ground before stepping back and starting their cast: they'll usually go far enough to be out of melee range, but not enough to intercept them; therefore you may have to step back as soon as the root effect ends to get out of the minimum range and use intercept. |
Intercept is also one of the few ways a [[warrior]] has to interrupt spell casters. [[Pummel]] and [[Intimidating Shout]] are others, along with some possibilities created by talents. With these three abilities, you can effectively keep a caster from casting any long duration spell. Some casting mobs root you to the ground before stepping back and starting their cast: they'll usually go far enough to be out of melee range, but not enough to intercept them; therefore you may have to step back as soon as the root effect ends to get out of the minimum range and use intercept. |
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− | Intercept is also a [[Felguard (warlock minion)|Felguard]] ability which costs mana instead of rage. |
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==Tricks== |
==Tricks== |
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− | Intercept can |
+ | Intercept can be used while being knocked back into the air. This can be useful to avoid fall damage and quickly return to your target. |
+ | Intercept is very similar to Charge - see [[Charge#Tips and tactics|Tips and tactics]] for some tricks, strategies and novel uses. |
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==Patch changes== |
==Patch changes== |
Revision as of 20:32, 9 May 2012
- For the Felguard ability, see Intercept (Felguard).
Intercept | |
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| |
Properties | |
Class | Warrior |
School | Physical |
Cooldown | 30 seconds |
Other information | |
Level learned | 50 |
Requirements | [Berserker Stance] |
Improvements | [Warbringer], [Heroic Fury] |
Related debuff | |
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[[Category:warrior abilities]][[Category:warrior abilities]]
Template:TCG quote
Intercept is a Warrior ability similar to [Charge], available only in [Berserker Stance].
Improvements
Talents
- [Heroic Fury] (Fury, Tier 4): Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
- [Warbringer] (Protection, Tier 3): Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
Glyphs
- Glyph of Intercept
- Major Glyph
- Use: Permanently teaches you this glyph.
Increases the duration of your Intercept stun by 1 sec. - Classes: Warrior
- Requires Level 50
- Sell Price: 1
Functionality
Intercept is the [Berserker Stance] equivalent of [Charge] and [Intervene]. Due to its stance requirement, Intercept is generally favoured by Fury warriors (who cannot use Charge without stance-dancing), although Protection warriors with [Warbringer] may also use it. Arms warriors generally prefer Charge.
Intercept uses a Charge-like animation and stuns the target for 1.5 second, but costs Rage instead of generating it, and causes some damage. Intercept, like [Charge] and ranged weapons has a minimum range as well as a maximum. Intercept will auto-target the enemy so you don't have to even be facing them. This is most useful for when a mage blinks or when your opponent attempts to run away or otherwise get out of melee range. Unlike Charge, Intercept can be used in combat.
A warrior cannot do much damage unless they are in melee range. Most other classes want to stay out of a warrior's reach. Because of this, Intercept is perhaps one of the most important warrior abilities. As it is only usable once every 30 seconds, the talent ability [Heroic Fury] can be extremely useful, allowing you to reset Intercept's cooldown once every 30 seconds. Also, set bonuses for 4 pieces of level 70 PvP gear reduce the Intercept cooldown by 5 seconds.
Intercept is also one of the few ways a warrior has to interrupt spell casters. [Pummel] and [Intimidating Shout] are others, along with some possibilities created by talents. With these three abilities, you can effectively keep a caster from casting any long duration spell. Some casting mobs root you to the ground before stepping back and starting their cast: they'll usually go far enough to be out of melee range, but not enough to intercept them; therefore you may have to step back as soon as the root effect ends to get out of the minimum range and use intercept.
Tricks
Intercept can be used while being knocked back into the air. This can be useful to avoid fall damage and quickly return to your target.
Intercept is very similar to Charge - see Tips and tactics for some tricks, strategies and novel uses.
Patch changes
- Patch 4.1.0 (2011-04-26):
- [Charge] and Intercept no longer have diminishing returns on their stun effects.
- Now has a 1.5-second stun, down from 3 seconds.
- Patch 1.8.0 (2005-10-10): Warriors can immediately Intercept after using trinkets to remove immobilizing effects.
- Patch 1.2.2 (2005-02-15): The tooltip for the Warrior's Intercept ability has been updated to reflect the proper rage cost.
- Patch 1.2.0 (2004-12-18): Cost reduced from 15 rage to 10 rage, damage reduced accordingly.
External links
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