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For the Felguard ability, see Intercept (Felguard).
Intercept
Inv misc questionmark
  • Intercept (1 rank)
  • Warrior ability
  • 8-25 yd range
  • 10 Rage
  • 30 sec cooldown
  • Instant
  • Charge an enemy, causing [AP * 0.12] damage and stunning it for 3 sec.
Properties
Class Warrior
School Physical
Cooldown 30 seconds
Improvements Ability rogue sprint [Improved Intercept]
Related debuff
Inv misc questionmark
  • Intercept Stun
  • Stunned.
  • Duration: 3 seconds

[[Category:warrior abilities]][[Category:warrior abilities]]

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Rank table

Intercept has only one rank, damage is based on attack power.

Rank Level Cost
1 30 1g 20s

Functionality

Warrior ability available only in Ability racial avatar [Berserker Stance]. It uses a Charge-like animation, but it stuns the target for three seconds, and it costs Rage instead of generating it. Intercept, like Ability warrior charge [Charge] and ranged weapons has a minimum range as well as a maximum. Intercept will auto-target the enemy so you don't have to even be facing them. This is most useful for when a mage blinks or when your opponent attempts to run away or otherwise get out of melee range. Keep in mind that, unlike Charge, Intercept can be used in combat.

A warrior cannot do much damage unless they are in melee range. Most other classes want to stay out of a warrior's reach. Because of this, Intercept is perhaps the most important warrior ability. As it is only usable once every 30 seconds, the talent Ability rogue sprint [Improved Intercept] is extremely useful to reduce the cooldown to 20 seconds. This makes it possible to Intercept nearly every time a mage blinks (once per 15 seconds). Also, set bonuses for 4 pieces of level 70 PvP gear aditionally reduce Intercept cooldown by 5 seconds.

Intercept is also one of the few ways a warrior has to interrupt spell casters. Ability warrior shieldbash [Shield Bash] and Inv gauntlets 04 [Pummel] are the others, along with some possibilities created by talents. With these three abilities, you can effectively keep a caster from casting any long duration spell. Some casting mobs root you to the ground before stepping back and starting their cast: they'll usually go far enough to be out of melee range, but not enough to intercept them; therefore you may have to step back as soon as the root effect ends to get out of the minimum range and use intercept.

Intercept is also a Felguard ability which costs mana instead of rage.

Talents

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