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Intimidating Shout
Ability golemthunderclap
  • Intimidating Shout
  • Row 4 warrior talent
  • 8 yd range
  • 1.5 min cooldown
  • Instant
  • Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
Properties
Class Warrior
School Physical
Cooldown 1.5 minutes
Talents
Talent required Ability warrior shieldreflection [Spell Reflection]
Improvements Ability fomor boss shout [Cacophonous Roar], Ability golemthunderclap [Menace]
Related debuff
Ability golemthunderclap
  • Intimidating Shout
  • Disoriented.
  • Duration: 8 seconds

Intimidating Shout is a tier 4 warrior class talent. It is an AoE fear effect shout ability which causes the target to become incapacitated for 8 seconds, although any damage will break the effect. It also causes up to 5 additional enemies within 8 yards to flee in fear for 8 seconds.

Notes[]

  • Any damage taken by the target will break the effect. The fear affecting the additional enemies is less likely to break upon damage.
  • This ability is possibly one of the most dangerous things a warrior can do in an instance, as more often than not feared enemies will end up triggering new enemies, and once the 8 seconds are up, the original enemies will return with help.
  • While soloing, it can be useful to escape if things are going badly. Using this, in combination with a Spell shadow deathscream [Piercing Howl], can buy the warrior enough of a head start to run clear of the fight, but this is best done in outdoor environment. In enclosed spaces, such as mines, caves or instances, it usually causes more trouble than it saves.
  • In PvP combat, this ability really shines - used in combination with Ability warrior charge [Charge], a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos.
  • Intimidating Shout can be used on a single target to incapacitate them for 8 seconds. Any damage will break the effect so use Intimidating Shout (preferably while backing out of melee range), target yourself and bandage. You can use about 80% of a bandage this way. Alternatively, use this time to gain the distance necessary for a Ability warrior charge [Charge], generating some rage, bonus damage and a usable root. In PvP, this can also be useful for tricking enemies into using their PvP trinket, wasting its cooldown.

Patch changes[]

  • Dragonflight Patch 10.1.0 (2023-05-02): Fixed an issue where Intimidating Shout did not have the correct PvP duration when talented into Ability golemthunderclap [Menace].
  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 4 class talent (was baseline at level 34).
  • Shadowlands Patch 9.0.1 (2020-10-13): Now requires level 34 (was 70).
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Available to Protection again.
  • Legion Patch 7.0.3 (2016-07-19): No longer available to Protection.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Now has a 6-second duration in PvP (down from 8 seconds).
  • Mists of Pandaria Hotfix (2013-06-04): Intimidating Shout should now correctly have a range of 8-yards. Additionally, targets affected by the fear effect will no longer receive an increase to their movement speed.
  • Mists of Pandaria Hotfix (2012-11-27): The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): No longer cost Rage. Cooldown reduced from 2 to 1 min.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Cooldown reduced from 3 to 2 minutes.
  • WoW Icon update Patch 1.10.0 (2006-03-28): The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
  • WoW Icon update Patch 1.1.0 (2004-11-07): Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear. The cowering effect is broken by damage.
  • Test-inline Patch 0.9 (2004-08-17): Now has a chance to break when the feared target is damaged.
  • Test-inline Patch 0.7 (2004-06-15): Cooldown reduced to 3 minutes.

External links[]

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