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Ability devour
  • Intimidation
  • Row 6 hunter talent
  • 1 min cooldown
  • Instant
  • Commands your pet to intimidate the target, stunning it for 5 sec.
Class Hunter
School Nature
Cooldown 1 minute
Talent required Spell nature drowsy [Tranquilizing Shot] or Ability ensnare [Entrapment]
Improvements Inv misc steelweaponchain [Binding Shackles]
Related debuff
Ability devour
  • Intimidation
  • Stunned.
  • Duration: 5 seconds
Intimidation TCG

In the TCG.

Intimidation is a row 6 hunter talent.

It is an exclusive choice node with Spell fire selfdestruct [High Explosive Trap].

Patch changes[]

  • Dragonflight Hotfix (2023-07-18): Cooldown will no longer be consumed when attempting to stun a Subtlety Rogue during Rogue shadow reflection [Shadowy Duel].
  • Dragonflight Patch 10.1.0 (2023-05-02): Duration decreased to 3 seconds in PvP combat (was 5 seconds).
  • Dragonflight Patch 10.0.0 (2022-10-25): Now a row 6 class talent (was a level 33 Beast Mastery and Survival ability).
  • Shadowlands Patch 9.0.1 (2020-10-13): Now learned at level 33.
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Now a level 26 Beast Mastery and Survival ability.
  • Legion Patch 7.0.3 (2016-07-19): Now a level 75 Beast Mastery talent. Duration is now 5 seconds (was 3 seconds).
  • Mists of Pandaria Patch 5.3.0 (2013-05-21): Now a level 30 talent for all three specializations (was a level 20 Beast Mastery ability).
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Now learned at level 20. No longer causes high amount of threat.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now a level 10 Beast Mastery specialization ability (was a tier 5 talent in the Beast Mastery tree).
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.

See also[]

External links[]