Into the Crimsonwood | |
---|---|
Start | Inquisitor Cleardawn |
End | Inquisitor Cleardawn |
Level | 20-60 |
Category | Drustvar |
Experience | 1,650 |
Reputation | +10 Order of Embers |
Rewards | 2 34 |
Previous | [20-60] Fighting With Fire |
Next | [20-60] Saving Master Ashton, [20-60] Odds and Ends |
Objectives[]
Meet Inquisitor Cleardawn in the Crimson Forest.
Description[]
Master Ashton has been taken into the forest. He isn't the only one. Mayor Royston's headcount came up short.
It seems our next steps are clear. We must go into the woods and save Master Ashton.
Marten and I will sneak into the forest and meet you near some ruins further in.
Rewards[]
You will receive:
- 2 34
- 1,650 XP
- +10 reputation with Order of Embers
Completion[]
The woods are crawling with witches. We'll have a fight on our hands if we're to save Master Ashton.
Notes[]
On accept:
- They stand.
- Inquisitor Cleardawn says: Marten, are you well enough to travel?
- Marten Webb says: I suppose I am.
- Inquisitor Cleardawn says: Then mount up! <Name>, we shall ride ahead and try to locate Master Ashton. Meet us in the Crimson Forest!
- They run away and mount a horse.
Progression[]
- [20-60] Into the Crimsonwood
- [20-60] Saving Master Ashton & [20-60] Odds and Ends
- Optional side quest: [20-60] Bittersweet
- [20-60] A Little 'Pick Me Up'
- [20-60] Deeper into the Woods
- [20-60] Stopping the Grand Rite & [20-60] Witch Way Out? & [20-60] Controlling the Situation & [20-60] Matrons of the Crimsonwood
- [20-60] In the Hall of the Drust King
- [20-60] Stick It To 'Em!
Patch changes[]
- Patch 8.0.1 (2018-07-17): Added.