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For the Alliance version, see Jadefire Masters (Alliance).
BossJadefire Masters
Image of Jadefire Masters
Gender Both
Race Unknown (Humanoid)
Level ?? Boss
Reaction Alliance Horde
Status Killable

The Jadefire Masters are the third encounter in the Horde version of the Battle of Dazar'alor raid. It's a fight with a draenei monk and Kul Tiran human mage duo.

Adventure Guide[]

Though they began training together only recently, Manceroy and Mestrah have perfected their teamwork and now present a united front. With both fire and fists, they stand ready to strike down any who challenge the Alliance.

Overview[]

Players face off against a pair of Alliance combatants who combine their powers at key points throughout the fight.

Damage Dealer Alert Damage Dealers[]

  • Keep both combatant's health at similar levels to avoid giving either combatant too much damage from Harmonious Spirits.
  • Magma Trap will knock you so high into the air that the fall will kill you.
  • Spirits of Xuen will Stalk a random target until they are defeated.
  • Fire Shield must be damaged down so that you can interrupt Pyroblast.
  • During Serene Showers, you are unable to pass through Rings of Hostility.
  • Chi-Ji's Song blocks targeting into and out of its confines.

Healer Alert Healers[]

  • You cannot heal the tank while they are going through their Multi-Sided Strike sequence.
  • Dispel the Searing Embers with the lowest duration remaining first to avoid Unleashed Ember.
  • Players inside Chi-Ji's Song will be obscured from your sight unless you step inside with them.
  • Once Blazing Phoenix is active, the entire raid will continually take damage until the Blazing Phoenix is dispatched.

Tank Alert Tanks[]

  • You're on your own during Multi-Sided Strike, face each attack to mitigate the damage!
  • You must work with your fellow tank to manage each other's applications of Rising Flames.
  • Whirling Jade Storm persists until the caster is engaged in melee combat.
  • Chi-Ji's Song blocks targeting into and out of its confines.

Abilities[]

  • Mestrah, the Illuminated — Monk who uses her powers of Storm, Earth, and Fire to attack the players with devastating attacks.
    • Inv elemental spiritofharmony 2 Harmonious Spirits Important — The caster is attuned to the life force of their ally. As the health of their ally gets lower than that of the caster, the caster will become more powerful.
    • Ability monk cranekick new Whirling Jade Storm Important — The caster whirls in place, sending out waves of jade energy that inflict inflict 9 Nature damage to all players within 100 yards every 1 sec.
    • Ability monk palmstrike Multi-Sided Strike Tank Alert — The caster knocks their target into the air, and summons a series of Storm, Earth, and Fire images that strike the victim in rapid succession. If the victim fails to face each image's attack they will take 40 Physical damage. In Mythic difficulty, five strikes occur, and nearly all players face their own Multi-Sided Strike challenge.
      • Ability monk dpsstance Successful Defense — Successfully defending against a Multi-Sided strike increases your damage dealt by 5% and your healing done by 5%.
      • Spell shadow misery Tested Deadly — Your ordeal with the Monk's images has left you vulnerable to Physical damage. For the next 40 sec. you take 100% more Physical damage.
    • Ability monk prideofthetiger Spirits of Xuen Heroic Difficulty — The caster summons Spirits of Xuen to chase down a random player.
      • Ability monk tigerpalm Tiger Paw Deadly — The caster strikes the target for 21 Nature damage.
      • Ability monk summontigerstatue Pounce — Strikes all targets within 5 yards for 20 Nature damage.
  • Manceroy Flamefist Damage Dealer Alert — Fire Mage who uses the power of fire to attack his enemies.
    • Spell fire fireball02 Fireball Tank Alert — Throws a fiery ball that causes Fire damage. The victim is afflicted with Rising Flames.
      • Spell fire flameshock Rising Flames — Burns the victim for 1 Fire damage every 1 sec. When Rising Flames ends, a Burnout occurs.
        • Ability mage worldinflames Burnout Important — As the flames burn out a final burst of Fire damage hits all players for 21 Fire damage. Burnout's damage is increased based on the number of applications of Rising Flames that triggered the burnout.
    • Ability mage greaterpyroblast Pyroblast Deadly Interruptible — Throws a massive boulder of super heated fire at the target, inflicting 90 Fire damage and causing them to burn for an additional 300 Fire damage. In Mythic difficulty, this ability instantly kills its victim.
      • Ability mage moltenarmor Fire Shield Damage Dealer Alert — Applies a shield to the caster that will absorb the next 100 damage taken. While the shield holds, the caster cannot have their spellcasting interrupted.
    • Ability mage livingbomb Searing Embers Healer Alert Magic Effect — The caster plants Searing Embers in random enemies that inflict 7 Fire damage every 1 sec. An Unleashed Ember occurs after 10 sec. if this effect is not dispelled.
      • Spell fire ragnaros supernova Unleashed Ember Deadly — Inflicts 30 Fire damage to all enemies.
    • Spell fire selfdestruct Magma Trap Heroic Difficulty — Creates a zone of fiery magma at the location that persists until triggered. Once triggered, all players within 6 yards take 56 Fire damage are knocked into the air. Victims of the Magma Trap take 100% more damage from future Magma Trap effects.
  • Team Attacks Deadly
    • Spell priest power-word Combined Power Important — As the fight progresses, the combined power of the combatants increases. When their combined power reaches sufficient thresholds the combatants will unleash team attack.
    • Fire from Mist — When the Combined Power of the combatants reaches 30 power, the duo teams up to summon Living Bombs shrouded in jade mist. Each bomb will continually blast all players with explosions. The mist prevents targeting into and out of the zone.
      • Ability monk cranekick Chi-Ji's Song Healer Alert —  Calls upon Chi-Ji to create zones of mist that will block targeting into and out of the zone. While players stand in the zone, they take 1 Nature damage every 1 sec.
      • Living Bomb
        • Inv gizmo supersappercharge Explosion Deadly — The caster explodes, inflicting 14 Fire damage to all players.
        • Ability mage firestarter Beam — The caster fires a continual beam in front of it as it rotates. Players caught in the beam suffer 40 Fire damage every 1 sec.
    • A Flash of Hostility — When the Combined Power of the combatants reaches 60 power, all players are ported to one side of the playspace while the combatants teleport away. Anathos creates a barrier and continually calls down Phoenix Strikes to pelt the area while Ma'ra creates a maze of Rings of Hostility to foil player's passage across the battlefield. The combatants continually channel their abilities until players break down the barrier and interrupt them. In Mythic Difficulty, none of the barrier's weak points are attackable until players use a Force Orb to make each weak point attackable. Additionally, a Spirit of Niuzao will chase the players through the maze.
      • Ability monk touchofdeath Ring of Hostility — Creates a zone of hostility at the target location. Players who enter the zone are expelled from the area.
      • Artifactability firemage phoenixbolt Phoenix Strike — A Phoenix crashes down from the sky, inflicting 20 Fire damage to all players within 6 yards.
      • Ability monk healthsphere Force Orb Heroic Difficulty — Pick up the Force Orb. If you successfully carry it across the battlefield you can use this orb to allow your allies to attack another one of the weakpoints in the barrier.
      • Ability monk chargingoxwave Path of Niuzao Mythic Difficulty — A Spirit of Niuzao pursues players through the maze of Rings of Hostility. The spirit leaves behind images that continually trample players near them for 95,141 Physical damage.
    • The Serpent and the Phoenix — The Monk transforms into a Jade Serpent, and the Mage transforms into a Phoenix. The transformations persist until the encounter ends. This ability is used when the combatants reach a combined power level of 100.
      • Ability monk jadeserpentbreath Dragon's Breath — Burns all enemies in a cone for 20 Fire damage every 1 sec for 2 sec.
        • Ability monk jadeserpentbreath Dragon's Breath Heroic Difficulty — The Dragon's Breath leaves behind a trail of fire on the ground. Players who stand in the fire burn for 27 Fire damage every 1 sec. In Heroic and Mythic difficulties, the cone of fire leaves a trail on the ground that continually burns any player standing in it.
      • Spell fire flameshock Blazing Phoenix Healer Alert — The caster transforms into a Blazing Phoenix. While transformed, all players suffer 9 Fire damage every 3 sec.
        • Spell fire flameshock Rising Flames Tank Alert — Burns the victim for 1 Fire damage every 1 sec. When Rising Flames ends, a Burnout occurs.
          • Ability mage worldinflames Burnout Important — As the flames burn out a final burst of Fire damage hits all players for 21 Fire damage. Burnout's damage is increased based on the number of applications of Rising Flames that triggered the burnout.
        • Ability mount fireravengodmount Searing Peck Tank Alert — Inflicts Fire damage to the target. The victim is afflicted with Rising Flames.

Strategy[]

Stub Please add any available information to this section.

Loot[]

Item Type
Inv staff 2h zuldazarraid d 02 [Phoenixfire Staff] (LFR · H · M) Intellect two-hand
Inv plate zuldazarraid d 01 helm [Helm of Tempered Jade] (LFR · H · M) Azerite plate helmet
Inv helm cloth zuldazarraid d 01 [Blazewing Hood] (LFR · H · M) Azerite cloth helmet
Inv shoulder leather zuldazarraid d 01 [Mestrah's Singing Spaulders] (LFR · H · M) Azerite leather shoulders
Inv chest mail zuldazarraidmythic d 01 [Mistfire Raiment] (LFR · H · M) Azerite mail chestguard
Inv glove mail zuldazarraid d 01 [Grips of Harmonious Spirits] (LFR · H · M) Mail gauntlets
Inv glove cloth zuldazarraid d 01 [Manceroy's Flamefists] (LFR · H · M) Cloth gauntlets
Inv plate zuldazarraid d 01 belt [Embersear Waistguard] (LFR · H · M) Plate belt
Inv pants leather zuldazarraid d 01 [Cranedancer Leggings] (LFR · H · M) Leather leggings
Inv jewelry ring 44 [Band of Multi-Sided Strikes] (LFR · H · M) Ring
Ability monk jadeserpentbreath [Invocation of Yu'lon] (LFR · H · M) Agility triknet

Achievements[]

Quotes[]

Stub Please add any available information to this section.

Approaching the platform
Manceroy Flamefist says: Troops, get down there! Hold off the Horde advance!
Rokhan says: Don't be lettin' 'em stop ya now, heroes!
Teleporting in to the platform
Manceroy Flamefist yells: Your advance ends here, Horde filth! You will answer for your crimes against Kul Tiras!
Mestrah yells: In the Twisting Nether, I slew countless demons of the Legion. This motley crew of troll sympathizers poses little threat.
Manceroy Flamefist yells: Together, we will show you how the Alliance deals with its enemies. Come forward!
Aggro
Mestrah yells: You face a dragon of the Light!
Manceroy Flamefist yells: There will be nothing left of you but ashes!
Searing Embers
Manceroy Flamefist yells: Face the flames of the inferno!
Magma Trap
Manceroy Flamefist yells: You'd best watch your step!
Multi-Sided Strike
Mestrah yells: Your defense is feeble!
Spirits of Xuen
Mestrah yells: Time to test your mettle!
Fire from Mist
Mestrah yells: The elements will break you!
Manceroy Flamefist yells: The flames take many forms!
A Flash of Hostility
Mestrah yells: No quarter for you!
Manceroy Flamefist yells: The might of the cosmos will crush you!
The Dragon and the Phoenix
Mestrah yells: The dragon will bring your doom!
Manceroy Flamefist yells: All will be consumed!
Death
Mestrah yells: Your Horde... serves only... death.
Manceroy Flamefist yells: The fire... will be... rekindled.
Rokhan says: We gotta get to Rastakhan and Talanji!

Patch changes[]

External links[]

Manceroy Flamefist Mestrah
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