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{{for|the NPC|Jeremy Feasel (NPC)}}
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{{For|the NPC|Jeremy Feasel (NPC)}}
[[File:Jeremy Feasel.png|thumb|Jeremy Feasel]]
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[[File:Jeremy Feasel.jpg|thumb|Jeremy Feasel]]
   
 
:''"Development is a complex and peculiar beast, with many heads, and some breathe fire."''<ref>https://twitter.com/Muffinus/status/603426178154819584</ref>
 
:''"Development is a complex and peculiar beast, with many heads, and some breathe fire."''<ref>https://twitter.com/Muffinus/status/603426178154819584</ref>
   
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'''Jeremy Feasel''' is a Lead Game Designer for ''World of Warcraft'' and Principal Game Designer at [[Blizzard Entertainment]].<ref>{{ref web |url=https://www.linkedin.com/in/jeremy-feasel-0123a7199/ |title=Jeremy Feasel - Principal Game Designer - Blizzard Entertainment <nowiki>|</nowiki> LinkedIn |date= |accessdate=2021-07-26 |publisher={{wp|LinkedIn}}}}</ref> Previously, he had been a Senior Game Designer for WoW.<ref name="official">http://blizzard.gamespress.com/en-CA/BlizzCon-2013-Warlords-of-Draenor-Press-Kit</ref> He has worked on [[Garrison]]s, [[Pet Battles]], the [[Timeless Isle]], Encounters, and [[Island expedition]]s.
'''Jeremy Feasel''' is a senior game designer for ''World of Warcraft''. According to his Twitter profile, he works on [[Garrison]]s, [[Pet Battles]], [[Timeless Isle]], and Encounters. He is found on Twitter as [https://twitter.com/Muffinus @Muffinus]
 
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==Official==
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[[File:Jeremy Feasel.png|thumb|Jeremy Feasel]]
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:''As a senior game designer on the World of Warcraft team at Blizzard Entertainment, Jeremy Feasel has a hand in shaping a wide variety of game content, from the back story of [[dungeon]] and [[raid]] bosses to the behavior of overworld enemies to game systems such as [[Pet Battle System|Pet Battles]].
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:''Feasel began his career at Blizzard in 2010 as an encounter designer on the World of Warcraft team. Prior to his arrival, he did a stint in quality assurance and served as a designer (and part-time shoutcaster) for games in the {{wplink|Command & Conquer}} series.
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:''In his free time, Feasel enjoys exploring worlds outside of Azeroth, whether he’s running trails in the California wilderness or searching every icy square inch of {{wplink|Skyrim}}. He holds a Bachelor’s Degree in molecular biology from Pomona College.''<ref name="official"/>
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==Notes==
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*The first ''Warcraft'' game Feasel played was ''[[Warcraft II: Tides of Darkness|Warcraft II]]'', and the first time he designed content for any game was when he made custom singleplayer ''Warcraft II'' maps. He also spent "hundreds of hours" playing ''[[Warcraft III: Reign of Chaos|Warcraft III]]''.<ref>{{Ref web|url=https://www.youtube.com/watch?v=1eyBnKaEYLw&t=500s|title=WoW: Shadowlands - Chains of Domination Lead Game Designer Talks Sylvanas's Fate, Garrosh & Ner'zhul (08:20)|author=GamerHubTV|publisher=YouTube|date=2021-06-25|accessdate=2021-06-25}}</ref>
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*Feasel was responsible for the [[falcosaur]] questline in [[patch 7.1.0|7.1]], which started as a passion project by a Blizzard artist who wanted to add raptor-falcon creatures to the game and started by making the pet version. The rest of the team said "That's the cutest thing. We need to make a whole story about these things."<ref>{{Ref web|url=https://www.forbes.com/sites/hnewman/2018/01/30/classic-servers-cats-and-cute-things-the-world-of-warcraft-interview/|title=Classic Servers, Cats And Cute Things: The World Of Warcraft Interview|author=Heather Newman|publisher=Forbes|date=2018-01-30}}</ref>
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*He was also largely responsible for the addition of [[gnome (playable)|gnome]] [[hunter]]s in ''[[World of Warcraft: Legion]]''.<ref>{{ref web|url=https://twitter.com/Abrosiabi/status/665213527657996288|title=Alex Afrasiabi on Twitter|date=2015-11-13|archiveurl=https://web.archive.org/web/20151120080300/https://twitter.com/Abrosiabi/status/665213527657996288|archivedate=2015-11-20|quote=''@Muffinus #legion You can thank Muffinus and the class team for their years of ceaseless dedication to gnomes!''}}</ref>
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**The [[hunter trainers|hunter trainer]] in [[New Tinkertown]], [[Muffinus Chromebrew]], is named after him.
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*The [[marsuul]] model is named Feasel in the game files, with [[Feasel the Muffin Thief]] being a direct reference to him.
   
 
==References==
 
==References==
{{reflist}}
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{{Reflist}}
   
 
==External links==
 
==External links==
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<!-- Read https://wow.gamepedia.com/Wowpedia:External_links_policy before posting your links here.
*[https://twitter.com/Muffinus Twitter profile]
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
 
*[https://twitter.com/Muffinus Twitter account]
   
 
{{DEFAULTSORT:Feasel, Jeremy}}
 
{{DEFAULTSORT:Feasel, Jeremy}}

Revision as of 04:34, 26 July 2021

For the NPC, see Jeremy Feasel (NPC).
Jeremy Feasel

Jeremy Feasel

"Development is a complex and peculiar beast, with many heads, and some breathe fire."[1]

Jeremy Feasel is a Lead Game Designer for World of Warcraft and Principal Game Designer at Blizzard Entertainment.[2] Previously, he had been a Senior Game Designer for WoW.[3] He has worked on Garrisons, Pet Battles, the Timeless Isle, Encounters, and Island expeditions.

Official

Jeremy Feasel

Jeremy Feasel

As a senior game designer on the World of Warcraft team at Blizzard Entertainment, Jeremy Feasel has a hand in shaping a wide variety of game content, from the back story of dungeon and raid bosses to the behavior of overworld enemies to game systems such as Pet Battles.
Feasel began his career at Blizzard in 2010 as an encounter designer on the World of Warcraft team. Prior to his arrival, he did a stint in quality assurance and served as a designer (and part-time shoutcaster) for games in the Command & Conquer series.
In his free time, Feasel enjoys exploring worlds outside of Azeroth, whether he’s running trails in the California wilderness or searching every icy square inch of Skyrim. He holds a Bachelor’s Degree in molecular biology from Pomona College.[3]

Notes

  • The first Warcraft game Feasel played was Warcraft II, and the first time he designed content for any game was when he made custom singleplayer Warcraft II maps. He also spent "hundreds of hours" playing Warcraft III.[4]
  • Feasel was responsible for the falcosaur questline in 7.1, which started as a passion project by a Blizzard artist who wanted to add raptor-falcon creatures to the game and started by making the pet version. The rest of the team said "That's the cutest thing. We need to make a whole story about these things."[5]
  • He was also largely responsible for the addition of gnome hunters in World of Warcraft: Legion.[6]
  • The marsuul model is named Feasel in the game files, with Feasel the Muffin Thief being a direct reference to him.

References

 
  1. ^ https://twitter.com/Muffinus/status/603426178154819584
  2. ^ Jeremy Feasel - Principal Game Designer - Blizzard Entertainment | LinkedIn. LinkedIn. Retrieved on 2021-07-26.
  3. ^ a b http://blizzard.gamespress.com/en-CA/BlizzCon-2013-Warlords-of-Draenor-Press-Kit
  4. ^ GamerHubTV 2021-06-25. WoW: Shadowlands - Chains of Domination Lead Game Designer Talks Sylvanas's Fate, Garrosh & Ner'zhul (08:20). YouTube. Retrieved on 2021-06-25.
  5. ^ Heather Newman 2018-01-30. Classic Servers, Cats And Cute Things: The World Of Warcraft Interview. Forbes.
  6. ^ Alex Afrasiabi on Twitter (2015-11-13). Archived from the original on 2015-11-20.​ “@Muffinus #legion You can thank Muffinus and the class team for their years of ceaseless dedication to gnomes!

External links