- For the Warcraft III unit, see Keeper of the Grove (Warcraft III). For the NPC appearing in Val'sharah, see Keeper of the Grove (Val'sharah). For other uses, see Keeper (disambiguation).
|Keepers of the grove|
|Faction/Affiliation||Alliance, Cenarion Circle|
|Character classes||Healer, Druid|
Like their dryad sisters, the keepers appear to be half night elf and half stag. They have enormous antlers and manes of leaves that flow down their backs. One of their hands is disfigured and twisted — as if it had become like the gnarled root-claw of a treant. Keepers possess many strange powers over nature and can be counted among Azeroth's best healers. Though they typically remain within the sacred groves of Ashenvale, the keepers always heed the call to arms when the greater lands of Kalimdor are threatened.
During the Battle of Mount Hyjal in the Third War, many keepers of the forest joined the army and fought against the Burning Legion. They can also be found in Val'sharah as part of the Dreamweavers or as victims of the Emerald Nightmare.
Keepers of the grove are thought to be descendants of Cenarius' sons Remulos and Zaetar.
While many sources refer to the keepers as the sons of Cenarius, there is some controversy over whether Cenarius fathered a number of keepers, or just two. Keeper Celebras speaks of the "Sons of Cenarius: Remulos and Zaetar", which some interpret to mean that Cenarius had no other sons. Others do not interpret this so strictly, suggesting it could refer to the two most important sons, or the two sons relevant to the tale. A major difficulty with strictly interpreting Celebras' speech is that he describes Remulos' children as including himself and his sisters, making no mention of any other sons. It is possible that night elves may be the offspring of Cenarius as well. Dryads, keepers, and night elves are sometimes referred to as "Cenarius' favored children". Dryads and Keepers are often described as having the upper bodies of night elves.
- See also: Origin of the races
In the RPG
A keeper of the grove uses the forests to aid him in battle. As a first action, the keeper uses his greater force of nature spell-like ability to animate trees near his enemies. He takes full advantage of thick undergrowth and his woodland stride ability to outmaneuver foes and stay out of melee. If necessary, he casts plant growth to create thick undergrowth. By casting entangle or entangling roots each round, the keeper hopes to keep his enemies away from himself, and immobilize them so his summoned treants can attack stationary targets. If the keeper of the grove has time to prepare, he casts aid. If the battle goes poorly, he casts tree stride to escape.
A keeper of the grove's right hand is gnarled and twisted like the clutching roots of a tree. A leafy, barbed vine grows from the end of his hand and wraps itself around the keeper's arm. The keeper of the grove can extend this vine at will and use it as a short whip for melee attacks, or he can snap it to send out a barbed projectile as a ranged attack. The keeper of the grove can fire 12 such projectiles per day (the barbs grow back by the next day). The whip functions like a spiked chain with a reach of 5 feet, and the barbs are equivalent to thrown darts.
They can be druids of the wild.
- In Warcraft III, Malfurion Stormrage was considered a keeper of the grove, although this was likely just for game mechanics.
- The Hearthstone expansion pack Rise of Shadows features a crystalline keeper of the grove called Keeper Stalladris.
Warcraft III: Reforged concept art (on the right).
Path of Cenarius from the TCG.
Keeper Balos from the TCG, and Keeper of the Dream in Hearthstone.
Keeper of the Dream (Corrupted) in Hearthstone.
- Patch 7.0.3 (2016-07-19): Updated with a new model.
- ^ The Well of Eternity
- ^ Keeper of the Grove (Warcraft III)
- ^ World of Warcraft: Chronicle Volume 3, pg. 80
- ^ Ultimate Visual Guide
- ^ Celebras#Quotes
- ^ Warcraft III: Reign of Chaos Game Manual#Keeper of the Grove
- ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 23. ISBN 978-1588-4607-07.
- ^ White Wolf. Alliance Player's Guide, 29. ISBN 9781588467737.