Knowledge of the Past

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HordeKnowledge of the Past
Start Warguard Rakera
End Warguard Rakera
Level 110 - 120 (Requires 110)
Category Vol'dun
Experience 16,450 (at level 110)
Reputation +75 Voldunai
Rewards 19g 40s (at level 110)
Previous H [110 - 120] Clearing the Fog
Next H [110 - 120] Searching the Ruins


Travel with Meerah's Caravan in search of Julwaba.


An old friend of mine came to de sands willingly to gain knowledge of de past.

If anyone can locate dis weapon, it would be Julwaba.

Last I heard, she planned to excavate de ruins surrounding de great pyramid.


You will receive:


It's clear dat Jakra'zet won't stop until I'm dead.


On accept, Rakera and Bladeguard Kaja begin following the player around. Talk to Meerah:

Dolly and Dot have built up quite an appetite. Pulling a cartload of trolls isn't easy work!
Gossip We're ready to leave.

The caravan embarks from the temple, with Kaja, Meerah, and Rakera in the front seat and (as usual) the player in the back seat.

Meerah says: The ruins are on the way to Zem'lan. I'm happy to take you there! Dolly and Dot are great company, but it's nice to have friends to talk to.
Meerah says: We're friends, right?
Bladeguard Kaja says: We wouldn't have found Rakera without you, little one.

After the wagon passes into the Redrock Lowlands, the journey is interrupted when three Sandfury Assassins appear on the road in front of the caravan:

Meerah says: I don't think those trolls up ahead are friends of yours.
Bladeguard Kaja yells: Those are Jakra'zet's troops!

The assassins set fire to the wagon!

Meerah yells: This isn't good. Not at all. Everybody, out of the wagon! Quick!

Everyone jumps off the caravan. Dolly and Dot run off in the direction of Zul'Ahjin and Meerah pursues them:

Meerah yells: Dolly! Dot! Wait! It's not safe down there!

Meanwhile, the three assassins attack Kaja, Rakera, and the player. Dispatch them and then talk to Rakera to turn in.


  1. H [110 - 120] Knowledge of the Past
  2. H [110 - 120] Searching the Ruins
  3. H [110 - 120] Creeping Death & H [110 - 120] Nature's Remedy
  4. H [110 - 120] Effective Antivenom
    1. Side chain: H [110 - 120] Magic Decoder Device
    2. H [110 - 120] Expedite the Excavation & H [110 - 120] Exterminate the Vermin (optional) & H [110 - 120] Rescue the Relics
    3. H [110 - 120] Power of the Overseer
  5. H [110 - 120] The Secrets of Zul'Ahjin
  6. H [110 - 120] Hollow, Empty Eyes
  7. H [110 - 120] Sulthis' Stone

Patch changes

External links