Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Tags: Mobile edit Mobile web edit
(45 intermediate revisions by 17 users not shown)
Line 1: Line 1:
  +
{{Infobox race
{{racebox
 
 
| name = Kobolds
 
| name = Kobolds
 
| image = Fool's Gold TCG.jpg
 
| image = Fool's Gold TCG.jpg
 
| faction = [[Independent]], [[Axis of Awful]], [[Horde]] (enslaved)
 
| faction = [[Independent]], [[Axis of Awful]], [[Horde]] (enslaved)
| character = [[Rogue]], [[warrior]], [[shaman]] ([[geomancer]]), [[pyromancer]],<ref name="Warsong">[[Quest:The Warsong Threat]]</ref><br>{{wc3-inline}} [[Kobold Taskmaster|Taskmaster]], [[Kobold Tunneler (Warcraft III)|tunneler]]
+
| character = {{wow-inline}} [[Mage]], [[Pyromancer]],<ref name="Warsong">[[The Warsong Threat]]</ref> [[Rogue]], [[Shaman]] ([[Geomancer]]), [[Warrior]], [[Priest]]<br/>
  +
{{WC3-inline}} [[Kobold Taskmaster|Taskmaster]], [[Kobold Tunneler (Warcraft III)|Tunneler]]
| leader = Various taskmasters
+
| leader = <!--{{NPC||King Togwaggle|icon=Kobold}},--> Various taskmasters
| area = [[Elwynn Forest]], [[Westfall]], [[Redridge Mountains]], [[Alterac Mountains]], [[Loch Modan]], [[Arathi Highlands]], [[Stonetalon Mountains]], [[Highmountain]]<br>Formerly: [[Durotar]], [[Thousand Needles]]
 
  +
| area = [[Eastern Kingdoms]], [[Kalimdor]], [[Broken Isles]]
 
| environment = Caverns, mines, quarries
 
| environment = Caverns, mines, quarries
| homeworld = [[Azeroth (world)|Azeroth]]
+
| homeworld = [[Azeroth]]
| language = [[Common (language)|Common]]<br>{{RPG-inline}} [[Low Common]]
+
| language = [[Common (language)|Common]]<ref>[[Barely Legible Note]]: Alliance races can read the note, Horde races can't.</ref>
| slang = [[Dwarven]], [[Thalassian]],{{fact}} [[Zandali]]{{fact}}
+
| slang = [[Dwarven]], [[Common (language)|Common]]
| height = 4 feet<ref name="Stormrage">''[[Stormrage]]''</ref>
+
| height = 4 feet (122 cm)<ref name="Stormrage">''[[Stormrage]]''</ref>
 
}}
 
}}
   
'''Kobolds''' are a race of diminutive, [[rat]]-like subterranean [[humanoid]]s who dwell in and around caverns and mines throughout the [[Eastern Kingdoms]], [[Kalimdor]] and the [[Broken Isles]]. They are not particularly intelligent and are notoriously cowardly, preferring to keep their distance from other, larger races. Kobolds are famous for being obsessively protective of the candles they wear upon their heads and which help them light their way through the dark tunnels they call home.
+
'''Kobolds''' (pronounced "KOH-bawld")<ref>[[BlizzCon 2017]], ''World of Warcraft | What's New''</ref> are a race of diminutive, [[rat]]-like subterranean [[humanoid]]s who dwell in and around caverns and mines throughout the [[Eastern Kingdoms]], [[Kalimdor]] and the [[Broken Isles]]. They are not particularly intelligent and are notoriously cowardly, preferring to keep their distance from other, larger races. Kobolds are famous for being obsessively protective of the candles they wear upon their heads and which help them light their way through the dark tunnels they call home.
   
 
A race of arctic kobolds known as [[snobold]]s make their home in the frozen wastes of [[Northrend]].
 
A race of arctic kobolds known as [[snobold]]s make their home in the frozen wastes of [[Northrend]].
Line 22: Line 23:
   
 
During the construction of the [[orc]]ish city of [[Orgrimmar]], the [[goblin]] workers under the command of [[Gazlowe]] started dredging out tunnels beneath the city in search for underground wells. However, in doing so, they accidentally dug straight into a kobold den, and before long the "rat-freaks", as Gazlowe called them, overran the goblin tunnels. [[Rexxar]] helped the goblins seal up the kobolds by escorting [[goblin sapper]]s to the tunnels' support beams.<ref>{{ref game|title=Warcraft III: The Frozen Throne|campaign=[[The Founding of Durotar]]|mission=[[To Tame a Land]]}}</ref>
 
During the construction of the [[orc]]ish city of [[Orgrimmar]], the [[goblin]] workers under the command of [[Gazlowe]] started dredging out tunnels beneath the city in search for underground wells. However, in doing so, they accidentally dug straight into a kobold den, and before long the "rat-freaks", as Gazlowe called them, overran the goblin tunnels. [[Rexxar]] helped the goblins seal up the kobolds by escorting [[goblin sapper]]s to the tunnels' support beams.<ref>{{ref game|title=Warcraft III: The Frozen Throne|campaign=[[The Founding of Durotar]]|mission=[[To Tame a Land]]}}</ref>
  +
  +
===Highmountain kobolds===
  +
{{main|Kipp Brightwick#Quotes}}
  +
The kobolds of [[Candle Rock]] in [[Highmountain]] lived in peace until the [[drogbar]] took their caverns. But the drogbar were swallowed whole by the [[Devouring Darkness]], and the cavern became theirs again, as the kobolds were protected from the Darkness by their candles.
  +
  +
According to [[Spiritwalker Ebonhorn]], the Darkness the kobold fear is [[Uul'gyneth]].<ref>[[The Darkness (quest)]]</ref>
   
 
==Biology and culture==
 
==Biology and culture==
  +
[[File:Geosculptor Yip.jpg|thumb|[[Geosculptor Yip]], a female kobold.]]
 
[[File:BTNKobold.png|thumb|left|''[[Warcraft III: Reign of Chaos|WC3]]'' icon.]]
 
[[File:BTNKobold.png|thumb|left|''[[Warcraft III: Reign of Chaos|WC3]]'' icon.]]
Kobolds are not particularly bright and are considered more an annoyance than a true danger, but they also breed like rabbits and are always found in large numbers wherever they dwell. They are only four feet tall at best, and though they have excellent vision in low-light conditions, in the darkest recesses of mines and caves they still need a source of light in order to be able to see, hence their reliance on candles. When a group of kobolds are agitated, their tails whip back and forth, and they stink horribly, regardless of whether they are alive or dead.<ref name="Stormrage"/> It is said that "For every kobold you see, there are a hundred more."<ref name="Zone preview">{{ref web|url=https://worldofwarcraft.com/en-us/news/20241588/legion-zone-preview-highmountain|title=Legion Zone Preview: Highmountain|author={{Blizz}} [[Blizzard Entertainment]]|date=2016-08-18|accessdate=2016-10-03}}</ref>
+
Kobolds are not particularly bright and are considered more an annoyance than a true danger, but they also breed like rabbits and are always found in large numbers wherever they dwell. They are only four feet tall at best, and though they have excellent vision in low-light conditions, in the darkest recesses of mines and caves they still need a source of light in order to be able to see, hence their reliance on candles. When a group of kobolds is agitated, their tails whip back and forth, and they stink horribly, regardless of whether they are alive or dead.<ref name="Stormrage"/> It is said that "For every kobold you see, there are a hundred more."<ref name="Zone preview">{{ref web|url=https://worldofwarcraft.com/en-us/news/20241588/legion-zone-preview-highmountain|title=Legion Zone Preview: Highmountain|author={{Blizz}} [[Blizzard Entertainment]]|date=2016-08-18|accessdate=2016-10-03}}</ref>
   
 
Kobolds are slovenly,<ref name="Bestiary"/> cowardly and pathetic by nature, though they can be riled to action when backed into a corner.<ref name="WC3"/> Fearful of other races<ref name="UVG"/> and possessing of limited intelligence, they usually try to stay away from populated areas where other, larger races dwell.<ref name="WC3">''[[Warcraft III: Reign of Chaos Game Manual]]''</ref> Kobolds are perhaps best known for their penchant for digging and their underground excavations.<ref name="Bestiary">[[The World of Warcraft Bestiary]]</ref>
 
Kobolds are slovenly,<ref name="Bestiary"/> cowardly and pathetic by nature, though they can be riled to action when backed into a corner.<ref name="WC3"/> Fearful of other races<ref name="UVG"/> and possessing of limited intelligence, they usually try to stay away from populated areas where other, larger races dwell.<ref name="WC3">''[[Warcraft III: Reign of Chaos Game Manual]]''</ref> Kobolds are perhaps best known for their penchant for digging and their underground excavations.<ref name="Bestiary">[[The World of Warcraft Bestiary]]</ref>
   
The kobold clans of [[Highmountain]] use skulls to designate their leadership, and they are unintelligent enough to believe a non-kobold to be their leader as long as they're wearing a skull.<ref>[[Quest:Wax On, Wax Off]]</ref><ref>[[Skull of Bossing Around]]</ref> Kobolds outside the [[Broken Isles]] appear to instead identify leaders based on who has the longest candle.<ref>[[Quest:A Tiny, Clever Commander]]</ref>
+
The kobold clans of [[Highmountain]] use skulls to designate their leadership, and they are unintelligent enough to believe a non-kobold to be their leader as long as they're wearing a skull.<ref>[[Wax On, Wax Off]]</ref><ref>[[Skull of Bossing Around]]</ref> Kobolds outside the [[Broken Isles]] appear to instead identify leaders based on who has the longest candle.<ref>[[A Tiny, Clever Commander]]</ref>
   
Kobolds do not honor their ancestors in the way that other intelligent races do.<ref>[[Quest:Can't Hold a Candle To You]]</ref>
+
Kobolds do not honor their ancestors in the way that other intelligent races do.<ref>[[Can't Hold a Candle To You]]</ref>
   
 
===Candles===
 
===Candles===
 
[[File:Bestiary Thumb Kobold.gif|right]]
 
[[File:Bestiary Thumb Kobold.gif|right]]
Despite living underground, kobolds do not have keen nocturnal sight, and rely on candles to traverse the mines they call home.<ref name="UVG"/> However, kobold legends also speak of a dark, devouring presence deep in the caverns of Highmountain, which is the reason that the kobolds fear the dark.<ref>[[Candle in the Dark]]</ref> The [[Bluewax]] of [[Candle Rock]] frequently mention that if a kobold's candle goes out, or if they lack a candle altogether, "the darkness" will "eat them".<ref name="Cavewhisker">[[Bluewax Cavewhisker#Quotes]]</ref><ref name="Flamewick">[[Bluewax Flamewick#Quotes]]</ref><ref>[[Kindle Candlecrafter#Quotes]]</ref> The Bluewax historian [[Kipp Brightwick]] tells how the Bluewax were once forced out of their home by a group of [[drogbar]] who claimed the cave as their own. However, the drogbar did not have candles, and so "the darkness" began to follow them, until it finally "swallowed them whole", allowing the kobolds — safe with their candles — to move back in.<ref name="Kipp">[[Kipp Brightwick#Quotes]]</ref> Additionally, a [[Kobold Candle (object)|circle of six large candles]] can be found in the eastern part of Candle Rock. If an [[adventurer]] extinguishes the flames of all six candles, a large [[voidwraith]] called "[[Devouring Darkness]]" will appear and attack them.
+
Despite living underground, kobolds do not have keen nocturnal sight, and rely on candles to traverse the mines they call home.<ref name="UVG"/> However, kobold legends also speak of a dark, devouring presence deep in the caverns of Highmountain, which is the reason that the kobolds fear the dark.<ref>[[Candle in the Dark]]</ref> The [[Bluewax]] of [[Candle Rock]] frequently mention that if a kobold's candle goes out, or if they lack a candle altogether, "the darkness" will "eat them".<ref name="Cavewhisker">[[Bluewax Cavewhisker#Quotes]]</ref><ref name="Flamewick">[[Bluewax Flamewick#Quotes]]</ref><ref>[[Kindle Candlecrafter#Quotes]]</ref> The Bluewax historian [[Kipp Brightwick]] tells how the Bluewax were once forced out of their home by a group of [[drogbar]] who claimed the cave as their own. However, the drogbar did not have candles, and so "the darkness" began to follow them, until it finally "swallowed them whole", allowing the kobolds — safe with their candles — to move back in.<ref name="Kipp">[[Kipp Brightwick#Quotes]]</ref> Additionally, a [[Kobold Candle (object)|circle of six large candles]] can be found in the eastern part of Candle Rock. If an [[adventurer]] extinguishes the flames of all six candles, a large [[voidwraith]] called "[[Devouring Darkness]]" will appear and attack them. However, the true Darkness they feared is [[Uul'gyneth]], the herald of the [[Old Gods]].<ref>[[The Darkness (quest)]]</ref>
   
 
Fresh ear wax is the best material to create candles.<ref name="Kipp"/><ref name="Flamewick"/> Kobolds also use wax to wax off extra hairs or make "drip baths".<ref>[[Kindle Candlecrafter#Quotes]]</ref>
 
Fresh ear wax is the best material to create candles.<ref name="Kipp"/><ref name="Flamewick"/> Kobolds also use wax to wax off extra hairs or make "drip baths".<ref>[[Kindle Candlecrafter#Quotes]]</ref>
Line 46: Line 54:
 
Kobolds are simple creatures and most are only capable of earth magic. A few of them have perfected a "rather nasty" fireball, but little else,<ref>[[The Old Wizard's Almanac]]</ref> though their ranks are also known to contain [[pyromancer]]s.<ref name="Warsong"/>
 
Kobolds are simple creatures and most are only capable of earth magic. A few of them have perfected a "rather nasty" fireball, but little else,<ref>[[The Old Wizard's Almanac]]</ref> though their ranks are also known to contain [[pyromancer]]s.<ref name="Warsong"/>
   
Following the [[Cataclysm (event)|Cataclysm]], the [[geomancer]]s of the [[Tunnel Rat]] group, a colony loyal to the [[Axis of Awful]], managed to figure out some kind of parlor trick which allowed them to enslave a large amount of [[trogg]]s. They were able to do this because the troggs are ultimately considered creatures of the earth.<ref>[[Quest:A Nasty Exploit]]</ref>
+
Following the [[Cataclysm (event)|Cataclysm]], the [[geomancer]]s of the [[Tunnel Rat]] group, a colony loyal to the [[Axis of Awful]], managed to figure out some kind of parlor trick which allowed them to enslave a large amount of [[trogg]]s. They were able to do this because the troggs are ultimately considered creatures of the earth.<ref>[[A Nasty Exploit]]</ref>
   
Most kobolds are warriors, skilled with their mining picks. Their style of fighting involves attacking with as many allies as possible, and beating the offending person(s) to death with the aforementioned mining picks.
+
Most kobolds are warriors, skilled with their mining picks. Their style of fighting involves attacking with as many allies as possible, and beating the offending person(s) to death with the aforementioned mining picks. According to [[Lasan Skyhorn]], kobolds are very poor at mining.{{fact}}
   
 
===Relations===
 
===Relations===
Kobolds are frequently enslaved by [[gnoll]]s, who force the rat-like humanoids into an existence of neverending drudgery. Since their enslavement, the historically meek kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.<ref name="Bestiary"/><ref>[[Quest:Who's In Charge Here?]]</ref>
+
Kobolds are frequently enslaved by [[gnoll]]s, who force the rat-like humanoids into an existence of neverending drudgery. Since their enslavement, the historically meek kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.<ref name="Bestiary"/><ref>[[Who's In Charge Here?]]</ref>
   
 
Incredibly, kobold clans have successfully forged ties with the vicious [[harpy|harpies]].<ref name="UVG"/> In Highmountain, some kobolds offer stolen and scavenged trinkets, oftentimes items that would be broken and worthless to anyone else, and the harpies provide protection for their offerings of obedience,<ref name="Zone preview"/> whereas other kobolds simply trade "shinies" to the harpies in exchange for fresh ear wax to make more candles.<ref name="Kipp"/><ref name="Cavewhisker"/>
 
Incredibly, kobold clans have successfully forged ties with the vicious [[harpy|harpies]].<ref name="UVG"/> In Highmountain, some kobolds offer stolen and scavenged trinkets, oftentimes items that would be broken and worthless to anyone else, and the harpies provide protection for their offerings of obedience,<ref name="Zone preview"/> whereas other kobolds simply trade "shinies" to the harpies in exchange for fresh ear wax to make more candles.<ref name="Kipp"/><ref name="Cavewhisker"/>
Line 57: Line 65:
 
In [[Northrend]], the giant [[magnataur]] have become strangely tolerant of the arctic kobolds or "[[snobold]]s", who follow the magnataur herds for safety and mutual benefit during long hunts.<ref name="UVG"/><ref>[[The Wrath of the Lich King Bestiary]]</ref>
 
In [[Northrend]], the giant [[magnataur]] have become strangely tolerant of the arctic kobolds or "[[snobold]]s", who follow the magnataur herds for safety and mutual benefit during long hunts.<ref name="UVG"/><ref>[[The Wrath of the Lich King Bestiary]]</ref>
   
Ever since the theft of the [[Hammer of Khaz'goroth]], the kobolds of [[Highmountain]] have become very prolific and have now become a noticeable nuisance to the [[Highmountain tauren]],<ref name="Zone preview"/> who once thought them to be nothing more than overgrown rats.<ref>[[Quest:Candle to the Grave]]</ref> The Bluewax have begun raiding the [[Sepulcher of the Sky]] and even infiltrating [[Thunder Totem]] itself to steal ceremonial drums<ref>[[Bluewax Drumtaker]]</ref> while the [[Skywhisker]] have allied themselves with the [[Crawliac]] harpies assaulting [[Skyhorn]].
+
Ever since the theft of the [[Hammer of Khaz'goroth]], the kobolds of [[Highmountain]] have become very prolific and have now become a noticeable nuisance to the [[Highmountain tauren]],<ref name="Zone preview"/> who once thought them to be nothing more than overgrown rats.<ref>[[Candle to the Grave]]</ref> The Bluewax have begun raiding the [[Sepulcher of the Sky]] and even infiltrating [[Thunder Totem]] itself to steal ceremonial drums<ref>[[Bluewax Drumtaker]]</ref> while the [[Skywhisker tribe|Skywhisker]] have allied themselves with the [[Crawliac]] harpies assaulting [[Skyhorn]].
   
 
===Quotes===
 
===Quotes===
 
Some common kobold utterances include:
 
Some common kobold utterances include:
{{columns|2|
 
 
*{{text|say|You no take candle!}}
 
*{{text|say|You no take candle!}}
 
*{{text|say|Yip, me kill!}}
 
*{{text|say|Yip, me kill!}}
Line 72: Line 79:
 
*{{text|say|Iiiiii take candle!}}
 
*{{text|say|Iiiiii take candle!}}
 
*{{text|say|No!}}
 
*{{text|say|No!}}
*{{text|say|Rakinishu!}} <small>''(This is a reference to ''[[Diablo franchise|Diablo II]]'', in which Fallen would frequently yell "Rakanishu!" in homage to their leader of the same name.)''</small>
+
*{{text|say|Rakinishu!}} <small>''(This is a reference to ''[[Diablo franchise|Diablo II]]'', in which Fallen would frequently yell "Rakanishu!", the name of their leader''</small>
}}
 
   
 
==Groups==
 
==Groups==
 
[[File:Candle Rock.jpg|thumb|[[Candle Rock]], home of the Bluewax.]]
 
[[File:Candle Rock.jpg|thumb|[[Candle Rock]], home of the Bluewax.]]
  +
  +
===Broken Isles===
 
*[[Bluewax]] — Found at [[Candle Rock]] in [[Highmountain]]. Led by [[the Candleking]].
 
*[[Bluewax]] — Found at [[Candle Rock]] in [[Highmountain]]. Led by [[the Candleking]].
  +
*[[Goldsnuffle]] - Found in [[Highmountain]].
*[[Boulderslide]] — Found in the [[Stonetalon Mountains]]. Enslaved by the [[Horde]] forces in the area. They were formerly known as "Goggers" and served a powerful [[earthen]] named [[Goggeroc]].
 
  +
*[[Gunksnout]] - Found in [[Highmountain]].
  +
*[[Mucksnout]] - Found in [[Highmountain]].
 
*[[Skywhisker tribe|Skywhisker]] — Found in [[Highmountain]], serving the [[Crawliac]] [[harpy|harpies]]. Led by [[Skullhat]].
  +
  +
===Eastern Kingdoms===
 
*[[Drywhisker]] — Found in the [[Arathi Highlands]].
 
*[[Drywhisker]] — Found in the [[Arathi Highlands]].
*[[Gravelsnout]] — Formerly found in [[Thousand Needles]] until they were wiped out by the flood caused by the [[Cataclysm (event)|Cataclysm]]. [[Gibblesnik]] is the only known survivor.
 
 
*[[Kobolds of Elwynn Forest|Nameless Elwynn clan]] — Found in [[Elwynn Forest]] and [[Westfall]]. Allies of the [[Defias Brotherhood]]. Led by [[Goldtooth]].
 
*[[Kobolds of Elwynn Forest|Nameless Elwynn clan]] — Found in [[Elwynn Forest]] and [[Westfall]]. Allies of the [[Defias Brotherhood]]. Led by [[Goldtooth]].
*[[Skywhisker]] — Found in [[Highmountain]], serving the [[Crawliac]] [[harpy|harpies]]. Led by [[Skullhat]].
 
 
*[[Tunnel Rat]] — Found in [[Loch Modan]]. Members of the [[Axis of Awful]]. Presumably led by [["Commander" Nazrim]].
 
*[[Tunnel Rat]] — Found in [[Loch Modan]]. Members of the [[Axis of Awful]]. Presumably led by [["Commander" Nazrim]].
 
*[[Whitewhisker]] — Found at the [[Coldtooth Mine]] in [[Alterac Valley]], led by [[Taskmaster Snivvle]].
 
*[[Whitewhisker]] — Found at the [[Coldtooth Mine]] in [[Alterac Valley]], led by [[Taskmaster Snivvle]].
  +
  +
===Kalimdor===
 
*[[Boulderslide]] — Found in the [[Stonetalon Mountains]]. Enslaved by the [[Horde]] forces in the area. They were formerly known as "Goggers" and served a powerful [[earthen]] named [[Goggeroc]].
 
*[[Gravelsnout]] — Formerly found in [[Thousand Needles]] until they were wiped out by the flood caused by the [[Cataclysm (event)|Cataclysm]]. [[Gibblesnik]] is the only known survivor.
 
*[[Windshear]] — Found in the Stonetalon Mountains prior to the Cataclysm. Allies of the [[Venture Company]].
 
*[[Windshear]] — Found in the Stonetalon Mountains prior to the Cataclysm. Allies of the [[Venture Company]].
  +
  +
===Others===
  +
*[[Mudwhisker]] - kobolds encountered on the [[island expedition]]s.
  +
  +
{{Rfb-section}}
  +
*[[Drywax]]
  +
*[[Slatewhisker]]
   
 
==Notable==
 
==Notable==
[[File:Kobold3.jpg|thumb|A kobold in ''[[Warcraft III: Reign of Chaos]]''.]]
 
 
{{columns|2|
 
{{columns|2|
 
*{{mob|"Commander" Nazrim|icon=Kobold}}
 
*{{mob|"Commander" Nazrim|icon=Kobold}}
Line 120: Line 141:
 
*{{NPC|Neutral|Trytooth Hardchisel|icon=Kobold}}
 
*{{NPC|Neutral|Trytooth Hardchisel|icon=Kobold}}
 
}}
 
}}
  +
  +
==In Warcraft III==
 
[[File:Kobold3.jpg|thumb|A kobold in ''[[Warcraft III: Reign of Chaos]]''.]]
  +
{{WC3-section}}
  +
*[[Kobold (Warcraft III)|Kobold]]
  +
*[[Kobold Geomancer (Warcraft III)|Kobold Geomancer]]
  +
*[[Kobold Tunneler (Warcraft III)|Kobold Tunneler]]
  +
*[[Kobold Taskmaster]]
   
 
==In the RPG==
 
==In the RPG==
 
{{RPG-section}}
 
{{RPG-section}}
[[File:KolboldMoM.jpg|thumb|As depicted in the ''[[Manual of Monsters]]''.]]
+
[[File:KoboldMG.png|thumb|As depicted in the ''[[Monster Guide]]''.]]
 
===Introduction===
 
===Introduction===
 
'''Kobolds''' are little humanoids afraid to venture into the light for fear of their own shadows. Still, they fight ferociously to the death once backed into a corner.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=240}}</ref>
 
'''Kobolds''' are little humanoids afraid to venture into the light for fear of their own shadows. Still, they fight ferociously to the death once backed into a corner.<ref>{{ref book |author= Arthaus |title= [[Warcraft: The Roleplaying Game]] |isbn=9781588460714 |pages=240}}</ref>
Line 139: Line 168:
   
 
===Culture===
 
===Culture===
  +
[[File:KolboldMoM.jpg|thumb|As depicted in the ''[[Manual of Monsters]]''.]]
 
====Society====
 
====Society====
 
Kobolds form loose clan lineages based on bloodline. There is nothing like marriage. Young individuals migrate between nests or between larger warrens. Kobolds of all ages prefer to sleep in large groups. While there is no overt structure of government, kobolds organize in loose groups to plan out digs and scavenging. While not particularly bright, kobolds have keen senses and a good ability to read situations.
 
Kobolds form loose clan lineages based on bloodline. There is nothing like marriage. Young individuals migrate between nests or between larger warrens. Kobolds of all ages prefer to sleep in large groups. While there is no overt structure of government, kobolds organize in loose groups to plan out digs and scavenging. While not particularly bright, kobolds have keen senses and a good ability to read situations.
Line 151: Line 181:
 
===Relations===
 
===Relations===
 
Kobolds prefer to remain among their own kind. Many have a fear of the world above ground and of the races that live there. They are comfortable with their existence in the mines, chipping away with their picks and admiring each other’s candles. Kobolds must deal with a frightening number of enemies, being generally weak, and gifted kobold fighters who are able to protect their people rise quickly to the fore. These leaders are usually rogues, warriors, or healers. Rarer are the exceptional kobolds that leave their tunnels behind, striking out on a life of adventure. Most of these have a wanderlust they cannot otherwise sate; others feel the pull of riches more keenly than their brethren, and realize that adventure may be the best way to get what they need.<ref name="ReferenceB"/> Friendly kobolds are possibly raised by night elves or some other race. Though ruled by fear, heroic kobolds emerge from time to time.<ref name="ReferenceC"/>
 
Kobolds prefer to remain among their own kind. Many have a fear of the world above ground and of the races that live there. They are comfortable with their existence in the mines, chipping away with their picks and admiring each other’s candles. Kobolds must deal with a frightening number of enemies, being generally weak, and gifted kobold fighters who are able to protect their people rise quickly to the fore. These leaders are usually rogues, warriors, or healers. Rarer are the exceptional kobolds that leave their tunnels behind, striking out on a life of adventure. Most of these have a wanderlust they cannot otherwise sate; others feel the pull of riches more keenly than their brethren, and realize that adventure may be the best way to get what they need.<ref name="ReferenceB"/> Friendly kobolds are possibly raised by night elves or some other race. Though ruled by fear, heroic kobolds emerge from time to time.<ref name="ReferenceC"/>
  +
  +
==Notes and trivia==
 
*The word {{wplink|kobold}} comes from the German language, in which it means "sprite". One particular type of kobold was said to dwell in mines, where they caused accidents such as cave-ins and rockslides.
  +
*In the ''[[Hearthstone (game)|Hearthstone]]'' expansion ''{{hs|Kobolds & Catacombs}}'' there is a {{hs|Kobold Monk}} minion, this is the only time a kobold has been shown as a [[monk]].
  +
*In the ''[[Hearthstone (game)|Hearthstone]]'' expansion ''{{hs|Kobolds & Catacombs}}'' the {{hs|Gravelsnout Knight}} kobold minion has a mole as a mount.
   
 
==Speculation==
 
==Speculation==
 
{{Speculation}}
 
{{Speculation}}
There is evidence that the kobolds have a possible primordial connection to the beginnings of [[Azeroth (world)|Azeroth]], evidenced by their involvement in the imprisonment of the [[elemental]] princess [[Myzrael]] in the [[Arathi Highlands]]. This may or may not have a connection to their rumored [[trogg]] ancestry.
+
*There is evidence that the kobolds have a possible primordial connection to the beginnings of [[Azeroth]], evidenced by their involvement in the imprisonment of the [[elemental]] princess [[Myzrael]] in the [[Arathi Highlands]]. This may or may not have a connection to their rumored [[trogg]] ancestry.
  +
*The importance of kobold candles is typically seen a humorous source of morale for kobolds. However, the [[Bluewax]] use their candles as a barrier against the [[Devouring Darkness]] in proximity to the dormant [[C'Thrax]] [[Uul'gyneth]]. Considering [[Azeroth]]'s crust has historically been infested by the [[Old Gods]], the practice of using candles may have come from a legitimate method of keeping the power of the [[Void]] at bay.
   
 
==Gallery==
 
==Gallery==
  +
;''World of Warcraft''
 
<gallery>
 
<gallery>
  +
Kobold.png|Original model, prior to ''Legion''.
Image:kobold.jpg|You no take candle!
 
  +
Ruklar the Trapper.jpg|Updated model.
Image:KoboldExavationCrew.jpg|A kobold exavation crew.
 
  +
</gallery>
Image:KoboldGolem.jpg|Kobold earthsmiths creating a stone golem.
 
  +
Image:Fishing Kobold.jpg|A kobold fishing.
 
  +
;Art
File:Mongrel Horde Kobold.jpg|[[Mongrel Horde]] concept art.
 
  +
<gallery>
  +
Kobold.jpg|Concept art by [[Samwise]] for ''[[Warcraft III: Reign of Chaos]]''.
  +
Kobold Excavation Crew.jpg|A kobold excavation crew.
 
KoboldGolem.jpg|Kobold earthsmiths creating a stone golem.
 
Fishing Kobold.jpg|A kobold fishing.
 
Mongrel Horde Kobold.jpg|[[Mongrel Horde]] concept art.
 
Kobold (film) poster.jpg|A kobold poster in the ''[[Warcraft (film)|Warcraft]]'' movie.
 
Kobold (film) poster.jpg|A kobold poster in the ''[[Warcraft (film)|Warcraft]]'' movie.
  +
Folk & Fairy Tales of Azeroth cover - Twig.png|Kobold on the cover of ''[[Folk & Fairy Tales of Azeroth]]''.
 
</gallery>
 
</gallery>
   
  +
;Hearthstone
==Inspiration==
 
  +
<gallery>
The word {{wplink|kobold}} comes from the German language, in which it means "sprite". One particular type of kobold was said to dwell in mines, where they caused accidents such as cave-ins and rockslides.
 
  +
Kobolds and Catacombs key art.jpg|Key art for the ''{{hs|Kobolds & Catacombs}}'' expansion.
  +
Kobolds and Catacombs t.jpg|Some kobolds in the ''{{hs|Kobolds & Catacombs}}'' expansion trailer.
  +
King Togwaggle.jpg|{{hs|King Togwaggle}}.
  +
File:Kobold Hermit HS.jpg|{{hs|Kobold Hermit}}, a kobold shaman.
  +
File:Windshear Stormcaller HS.jpg|{{hs|Windshear Stormcaller}}, a kobold shaman.
  +
Gravelsnout Knight HS.jpg|{{hs|Gravelsnout Knight}}.
  +
</gallery>
   
 
==See also==
 
==See also==
Line 174: Line 225:
   
 
==References==
 
==References==
{{reflist|3}}
+
{{Reflist|3}}
   
 
{{Kobolds}}
 
{{Kobolds}}
{{titanic creations}}
+
{{Titanic creations}}
   
 
[[Category:Kobolds| ]]
 
[[Category:Kobolds| ]]
Line 184: Line 235:
   
 
[[es:Kóbold]]
 
[[es:Kóbold]]
[[nl:Kobold]]
 

Revision as of 22:22, 18 June 2021

Kobolds
Fool's Gold TCG
Faction/Affiliation Independent, Axis of Awful, Horde (enslaved)
Character classes

WoW Icon update Mage, Pyromancer,[1] Rogue, Shaman (Geomancer), Warrior, Priest

WC3RoC-logo Taskmaster, Tunneler
Racial leader(s) Various taskmasters
Homeworld Azeroth
Environment Caverns, mines, quarries
Area(s) Eastern Kingdoms, Kalimdor, Broken Isles
Language(s) Common[2]
Average height 4 feet (122 cm)[3]

Kobolds (pronounced "KOH-bawld")[4] are a race of diminutive, rat-like subterranean humanoids who dwell in and around caverns and mines throughout the Eastern Kingdoms, Kalimdor and the Broken Isles. They are not particularly intelligent and are notoriously cowardly, preferring to keep their distance from other, larger races. Kobolds are famous for being obsessively protective of the candles they wear upon their heads and which help them light their way through the dark tunnels they call home.

A race of arctic kobolds known as snobolds make their home in the frozen wastes of Northrend.

History

Brann Bronzebeard has theorized that kobolds evolved from troggs.[5][6] Around the year 2,700 BDP, kobolds were among the threats that early human settlers faced in the Tirisfal Glades.[7]

During the construction of the orcish city of Orgrimmar, the goblin workers under the command of Gazlowe started dredging out tunnels beneath the city in search for underground wells. However, in doing so, they accidentally dug straight into a kobold den, and before long the "rat-freaks", as Gazlowe called them, overran the goblin tunnels. Rexxar helped the goblins seal up the kobolds by escorting goblin sappers to the tunnels' support beams.[8]

Highmountain kobolds

Main article: Kipp Brightwick#Quotes

The kobolds of Candle Rock in Highmountain lived in peace until the drogbar took their caverns. But the drogbar were swallowed whole by the Devouring Darkness, and the cavern became theirs again, as the kobolds were protected from the Darkness by their candles.

According to Spiritwalker Ebonhorn, the Darkness the kobold fear is Uul'gyneth.[9]

Biology and culture

Geosculptor Yip

Geosculptor Yip, a female kobold.

BTNKobold

WC3 icon.

Kobolds are not particularly bright and are considered more an annoyance than a true danger, but they also breed like rabbits and are always found in large numbers wherever they dwell. They are only four feet tall at best, and though they have excellent vision in low-light conditions, in the darkest recesses of mines and caves they still need a source of light in order to be able to see, hence their reliance on candles. When a group of kobolds is agitated, their tails whip back and forth, and they stink horribly, regardless of whether they are alive or dead.[3] It is said that "For every kobold you see, there are a hundred more."[10]

Kobolds are slovenly,[11] cowardly and pathetic by nature, though they can be riled to action when backed into a corner.[12] Fearful of other races[5] and possessing of limited intelligence, they usually try to stay away from populated areas where other, larger races dwell.[12] Kobolds are perhaps best known for their penchant for digging and their underground excavations.[11]

The kobold clans of Highmountain use skulls to designate their leadership, and they are unintelligent enough to believe a non-kobold to be their leader as long as they're wearing a skull.[13][14] Kobolds outside the Broken Isles appear to instead identify leaders based on who has the longest candle.[15]

Kobolds do not honor their ancestors in the way that other intelligent races do.[16]

Candles

Bestiary Thumb Kobold

Despite living underground, kobolds do not have keen nocturnal sight, and rely on candles to traverse the mines they call home.[5] However, kobold legends also speak of a dark, devouring presence deep in the caverns of Highmountain, which is the reason that the kobolds fear the dark.[17] The Bluewax of Candle Rock frequently mention that if a kobold's candle goes out, or if they lack a candle altogether, "the darkness" will "eat them".[18][19][20] The Bluewax historian Kipp Brightwick tells how the Bluewax were once forced out of their home by a group of drogbar who claimed the cave as their own. However, the drogbar did not have candles, and so "the darkness" began to follow them, until it finally "swallowed them whole", allowing the kobolds — safe with their candles — to move back in.[21] Additionally, a circle of six large candles can be found in the eastern part of Candle Rock. If an adventurer extinguishes the flames of all six candles, a large voidwraith called "Devouring Darkness" will appear and attack them. However, the true Darkness they feared is Uul'gyneth, the herald of the Old Gods.[22]

Fresh ear wax is the best material to create candles.[21][19] Kobolds also use wax to wax off extra hairs or make "drip baths".[23]

Companions

The Bluewax kobolds are known to keep rats as both pets and as a source of food.[21] The critters are not afraid of the darkness the kobolds fear and they make good diggers, or "good dinner if not", as well as good friends, unless they bite, in which case they instead make a good meal. Additionally, they are apparently both tastier and easier to catch than rabbits.[24]

Magic

Kobold Digger TCG

A Kobold Digger.

Kobolds are simple creatures and most are only capable of earth magic. A few of them have perfected a "rather nasty" fireball, but little else,[25] though their ranks are also known to contain pyromancers.[1]

Following the Cataclysm, the geomancers of the Tunnel Rat group, a colony loyal to the Axis of Awful, managed to figure out some kind of parlor trick which allowed them to enslave a large amount of troggs. They were able to do this because the troggs are ultimately considered creatures of the earth.[26]

Most kobolds are warriors, skilled with their mining picks. Their style of fighting involves attacking with as many allies as possible, and beating the offending person(s) to death with the aforementioned mining picks. According to Lasan Skyhorn, kobolds are very poor at mining.[citation needed] 

Relations

Kobolds are frequently enslaved by gnolls, who force the rat-like humanoids into an existence of neverending drudgery. Since their enslavement, the historically meek kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.[11][27]

Incredibly, kobold clans have successfully forged ties with the vicious harpies.[5] In Highmountain, some kobolds offer stolen and scavenged trinkets, oftentimes items that would be broken and worthless to anyone else, and the harpies provide protection for their offerings of obedience,[10] whereas other kobolds simply trade "shinies" to the harpies in exchange for fresh ear wax to make more candles.[21][18]

In Northrend, the giant magnataur have become strangely tolerant of the arctic kobolds or "snobolds", who follow the magnataur herds for safety and mutual benefit during long hunts.[5][28]

Ever since the theft of the Inv mace 1h titanpillar b 01 [Hammer of Khaz'goroth], the kobolds of Highmountain have become very prolific and have now become a noticeable nuisance to the Highmountain tauren,[10] who once thought them to be nothing more than overgrown rats.[29] The Bluewax have begun raiding the Sepulcher of the Sky and even infiltrating Thunder Totem itself to steal ceremonial drums[30] while the Skywhisker have allied themselves with the Crawliac harpies assaulting Skyhorn.

Quotes

Some common kobold utterances include:

  • You no take candle!
  • Yip, me kill!
  • Me no run from <class/minion type> like you!
  • Aieee me run!
Legion This section concerns content related to Legion.
  • Candle! Mine!
  • For Candle King!
  • Ickinicka!
  • Iiiiii take candle!
  • No!
  • Rakinishu! (This is a reference to Diablo II, in which Fallen would frequently yell "Rakanishu!", the name of their leader

Groups

Candle Rock

Candle Rock, home of the Bluewax.

Broken Isles

Eastern Kingdoms

Kalimdor

Others

Removed from game The subject of this section did not make it out of the beta stages.

Notable

Bluewax

Legion This section concerns content related to Legion.

In Warcraft III

Kobold3

A kobold in Warcraft III: Reign of Chaos.

WC3RoC-logo This section concerns content related to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

In the RPG

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
KoboldMG

As depicted in the Monster Guide.

Introduction

Kobolds are little humanoids afraid to venture into the light for fear of their own shadows. Still, they fight ferociously to the death once backed into a corner.[31]

Kobolds are rat-like humanoids that dwell in underground tunnels and spend their lives mining, primarily for gold. They are cowardly, cringing folk who live in fear of larger races and rarely venture outside their tunnels. However, while not powerful individually, they congregate in large numbers and can prove a nuisance and occasionally a danger.

Kobolds live in tunnels going deep into the Alterac and Redridge Mountains. Kobolds are most at home in the dark underground, as bright light causes them discomfort. As they cannot, however, see perfectly in the dark, kobolds also have a great affinity for candles.[32]

Kobolds are cowardly and flee from most combat. Nonetheless, they are tenacious and fierce when cornered, so when their lairs (or candles) are threatened, they attack with abandon. Unfortunately for them, they are not particularly intelligent and their tactics leave much to be desired: though they are naturally stealthy, they use this ability for escape more than ambush, and they usually try to overwhelm opponents with large numbers rather than defeat them using strategic cunning. Further, kobolds are sometimes so cowardly that they refuse to help their friends when they fall under attack nearby – these craven creatures will simply go about their business (sweating in fear all the while) and hope that the troublesome adventurers will leave them alone.[33]

Kobolds trade the gold and other minerals they unearth to goblins and other patrons for all the goods they need to survive; occasionally they purchase protection as well. They will take over abandoned mines and scavenge equipment whenever they can do so safely.[34]

Appearance

Kobolds stand between three and four feet in height and weighing between 70 to 100 pounds. The wiry creatures bear as much of a resemblance to a rat as it does to a humanoid and move with a rapid, hunched gait. Its nervousness is evident in its large, rodent-like eyes. This small, rat-like humanoid has a long snout. White hair pokes from beneath a ragged cap, on which perches a dribbling white candle. It hoists a leather pack over its left shoulder and a mining pick over its right. Its eyes glitter with wariness.[32]

Culture

KolboldMoM

As depicted in the Manual of Monsters.

Society

Kobolds form loose clan lineages based on bloodline. There is nothing like marriage. Young individuals migrate between nests or between larger warrens. Kobolds of all ages prefer to sleep in large groups. While there is no overt structure of government, kobolds organize in loose groups to plan out digs and scavenging. While not particularly bright, kobolds have keen senses and a good ability to read situations.

One of their significant accomplishments is their alliance with the harpies. Kobolds offer equipment they scavenge in return for information. The two races protect one another by proximity. Kobolds first try to avoid combat if at all possible. Traps are used to gather small food animals and protect their warrens. When pressed, kobolds will flood over a target, looking to bite at vulnerable points. When facing a significant threat, they will abandon their nests and young. The race's knack with stealth and comfort in underground environments makes it well suited to the rogue and scout classes.[34]

Many kobolds wear helmets that sport lit candles. These serve as more than just light sources, for kobolds develop an attachment to their candles and the light they shed. When a kobold wears or holds a lit candle, it gains morale. However, it doesn’t take much to extinguish one of these candles.[35]

Language

Kobolds speak Low Common and Common. Kobolds occasionally learn the languages of their big, scary neighbors.[35]

Relations

Kobolds prefer to remain among their own kind. Many have a fear of the world above ground and of the races that live there. They are comfortable with their existence in the mines, chipping away with their picks and admiring each other’s candles. Kobolds must deal with a frightening number of enemies, being generally weak, and gifted kobold fighters who are able to protect their people rise quickly to the fore. These leaders are usually rogues, warriors, or healers. Rarer are the exceptional kobolds that leave their tunnels behind, striking out on a life of adventure. Most of these have a wanderlust they cannot otherwise sate; others feel the pull of riches more keenly than their brethren, and realize that adventure may be the best way to get what they need.[35] Friendly kobolds are possibly raised by night elves or some other race. Though ruled by fear, heroic kobolds emerge from time to time.[34]

Notes and trivia

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • There is evidence that the kobolds have a possible primordial connection to the beginnings of Azeroth, evidenced by their involvement in the imprisonment of the elemental princess Myzrael in the Arathi Highlands. This may or may not have a connection to their rumored trogg ancestry.
  • The importance of kobold candles is typically seen a humorous source of morale for kobolds. However, the Bluewax use their candles as a barrier against the Devouring Darkness in proximity to the dormant C'Thrax Uul'gyneth. Considering Azeroth's crust has historically been infested by the Old Gods, the practice of using candles may have come from a legitimate method of keeping the power of the Void at bay.

Gallery

World of Warcraft
Art
Hearthstone

See also

References

 
  1. ^ a b B [35-40] The Warsong Threat
  2. ^ Barely Legible Note: Alliance races can read the note, Horde races can't.
  3. ^ a b Stormrage
  4. ^ BlizzCon 2017, World of Warcraft | What's New
  5. ^ a b c d e Ultimate Visual Guide, pg. 185
  6. ^ World of Warcraft: The Magazine Issue 5, pg. 88
  7. ^ Chronicle Volume 1, pg. 133
  8. ^ "The Founding of Durotar: To Tame a Land", Warcraft III: The Frozen Throne. Blizzard Entertainment.
  9. ^ H [40-70] The Darkness
  10. ^ a b c Blizzard Entertainment Blizzard Entertainment 2016-08-18. Legion Zone Preview: Highmountain. Retrieved on 2016-10-03.
  11. ^ a b c The World of Warcraft Bestiary
  12. ^ a b Warcraft III: Reign of Chaos Game Manual
  13. ^ N [10-45] Wax On, Wax Off
  14. ^ Inv misc bone orcskull 01 [Skull of Bossing Around]
  15. ^ A [5-30] A Tiny, Clever Commander
  16. ^ N [10-45] Can't Hold a Candle To You
  17. ^ Treasure Candle in the Dark
  18. ^ a b Bluewax Cavewhisker#Quotes
  19. ^ a b Bluewax Flamewick#Quotes
  20. ^ Kindle Candlecrafter#Quotes
  21. ^ a b c d Kipp Brightwick#Quotes
  22. ^ H [40-70] The Darkness
  23. ^ Kindle Candlecrafter#Quotes
  24. ^ Bluewax Ratcatcher#Quotes
  25. ^ The Old Wizard's Almanac
  26. ^ A [5-30] A Nasty Exploit
  27. ^ A [5-30] Who's In Charge Here?
  28. ^ The Wrath of the Lich King Bestiary
  29. ^ N [10-45] Candle to the Grave
  30. ^ Bluewax Drumtaker
  31. ^ Arthaus. Warcraft: The Roleplaying Game, 240. ISBN 9781588460714. 
  32. ^ a b Blizzard Entertainment. Monster Guide, 94. ISBN 9781588469366. 
  33. ^ Blizzard Entertainment. Monster Guide, 94-95. ISBN 9781588469366. 
  34. ^ a b c Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 58. ISBN 978-1588-4607-07. 
  35. ^ a b c Blizzard Entertainment. Monster Guide, 95. ISBN 9781588469366.