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{{Leatherworking}}
 
{{Leatherworking}}
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{{#data:abilitytip
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|doc=
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|name=Leatherworking
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|icon=inv_misc_armorkit_17
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|desc=Allows a leatherworker to make leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill.
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|cast=Instant
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|float=right
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}}
   
 
'''Leatherworking''' is one of the primary [[professions]]. Your character can only have 2 primary professions at any time.
 
'''Leatherworking''' is one of the primary [[professions]]. Your character can only have 2 primary professions at any time.
   
The leatherworking profession allows players to utilize the [[leather]] gathered through the [[skinning]] profession to create a variety of items, including [[cloak]]s, [[Leather Armor|leather]] and [[Mail Armor|mail]] armors, [[Armor Kit|armor kits]], [[quiver]]s, and [[Ammo Pouch|ammo pouches]]. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: the [[druid]], [[hunter]], [[shaman]], and [[rogue]].
+
The leatherworking profession allows players to utilize the [[leather]] gathered through the [[skinning]] profession to create a variety of items, including [[cloak]]s, [[Leather Armor|leather]] and [[Mail Armor|mail]] armor, and [[Armor Kit|armor kits]]. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: [[druid]], [[hunter]], [[shaman]], [[monk]], and [[rogue]].
   
 
While Leatherworking used to offer specializations at later levels, most recipes that used to require those can now be trained by all leatherworkers and many of the items made are now [[bind on equip]].
 
While Leatherworking used to offer specializations at later levels, most recipes that used to require those can now be trained by all leatherworkers and many of the items made are now [[bind on equip]].
   
== Getting started ==
+
==From the official site==
  +
''Leatherworkers take the rough, spiny or sturdy hides of beasts everywhere and turn them into useful products. First and foremost among these creations are lighter armors - leather and mail - as well as cloaks, bags, and unique patches and stitching that improve the defensive values of armor. The craft of Leatherworking is useful to those who want to outfit themselves and others with suitable armors, as well as those who want to proft from selling their rare creations.
*[[Getting started with Leatherworking]]
 
*[[Places to farm]]
 
   
  +
''Most Leatherworking can be done anywhere, provided you've got the necessary materials. It's not uncommon for Leatherworkers to also specialize in Skinning - the most efficient way to ensure that they have all the leather they need for their creations.''<ref>http://us.battle.net/wow/en/profession/leatherworking</ref>
=== Requirements ===
 
Unlike some professions, such as [[blacksmithing]], which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, it can be made anywhere in the world at any time.
 
   
  +
==Training as a Leatherworker==
There is an exception to this in the case of the curing component, {{Loot|Common|Refined Deeprock Salt}}. This can only be made by leatherworkers with 250 Skill or higher who have acquired a {{Loot|Common|Salt Shaker}} from an [[Engineering|engineer]].
 
  +
{{seealso|Leatherworking trainers}}
   
  +
Leatherworking is taught by various leatherworking trainers located throughout the world. Prospective leatherworkers must be at least level 5. Initial training costs {{cost|||10}}, granting the Apprentice level with a potential skill of 75 and access to a few starting leatherworking patterns. More patterns can be learned from trainers or found throughout the world as the leatherworker raises their skill level.
Note that since the {{bc-inline}}[[World of Warcraft: The Burning Crusade|Burning Crusade]], the items crafted with Refined Deeprock Salt are not much in demand anymore and you can level without the salt shaker.
 
   
  +
The following are the required levels and potential skill of each stage of the profession:
=== Suggested 2nd profession ===
 
  +
{| class="darktable"
Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, [[skinning]] is the most recommended profession to pair with it. Attempting to level leatherworking to 450 exclusively through purchasing leather through the [[Auction House]] is not recommended on some servers, as some materials are not usually available in great quantity and it can be prohibitively expensive. That is not to say it is impossible, however, especially if an alternate character is used to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend a few thousand gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:
 
  +
|-
* High-end Northrend and Cataclysm recipes are bought in Dalaran for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
 
  +
! Proficiency !! Level !! Skill
*Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale.
 
  +
|-
**This can also turn into a profit for you if you do farm these leathers as they are top dollar due to rarity.
 
  +
| align="left" | [[Leatherworking proficiencies#Apprentice Leatherworking|Apprentice]] || 5 || 1 - 75
 
  +
|- class="alt"
=== Suggested classes ===
 
  +
| align="left" | [[Leatherworking proficiencies#Journeyman Leatherworking|Journeyman]] || 10 || 75 - 150
* [[Druid]]
 
* [[Hunter]]
 
* [[Rogue]]
 
* [[Shaman]]
 
 
== Training in leatherworking ==
 
 
There are [[leatherworking trainers]] in most of the capital cities that can teach you the basic leatherworking profession. As with most of the professions in the game, there are several ranks of leatherworking, each trainable upon acquiring an appropriate skill and class level, and are trained from the next higher up trainer.
 
{| class="darktable td-right"
 
|+ Tiers, requirements, and costs for training
 
|- align="center"
 
! Rank
 
! Skill Levels !! Required Level !! Required Skill !! Cost !! Honored Cost !! Exalted Cost
 
 
|-
 
|-
  +
| align="left" | [[Leatherworking proficiencies#Expert Leatherworking|Expert]] || 20 || 150 - 225
! Apprentice
 
  +
|- class="alt"
| 1-75 || 5 || None || {{cost|||10}} || {{cost|||9}} || {{cost|||8}}
 
  +
| align="left" | [[Leatherworking proficiencies#Artisan Leatherworking|Artisan]] || 35 || 225 - 300
 
|-
 
|-
  +
| align="left" | [[Leatherworking proficiencies#Master Leatherworking|Master]] || 50 || 1 - 75 {{bc-inline}}
! Journeyman
 
  +
|- class="alt"
| 75-150 || 10 || 50 || {{cost||5}} || {{cost||4|50}} || {{cost||4}}
 
  +
| align="left" | [[Leatherworking proficiencies#Grand Master Leatherworking|Grand Master]] || 65 || 1 - 75 {{wotlk-inline}}
 
|-
 
|-
  +
| align="left" | [[Leatherworking proficiencies#Illustrious Grand Master Leatherworking|Illustrious Grand Master]] || 75 || 1 - 75 {{cata-inline}}
! Expert
 
  +
|- class="alt"
| 150-225 || 20 || 125 || {{cost||50}} || {{cost||45}} || {{cost||40}}
 
  +
| align="left" | [[Leatherworking proficiencies#Zen Master Leatherworking|Zen Master]] || 80 || 1 - 75 {{mop-inline}}
 
|-
 
|-
  +
| align="left" | [[Leatherworking proficiencies#Dreanor Leatherworking|Draenor Master]] † || 90 || 1 - 100 {{wod-inline}}
! Artisan
 
  +
|- class="alt"
| 225-300 || 35 || 200 || {{cost|5}} || {{cost|4|50}} || {{cost|4}}
 
  +
| align="left" | [[Leatherworking proficiencies#Legion Leatherworking|Legion Leatherworker]] || 98 || 1 - 100 {{legion-inline}}
  +
|- class="alt"
  +
| align=left | [[Leatherworking proficiencies#Kul Tiran & Zandalari|Kul Tiran / Zandalari]] || - || 1 - 175 {{bfa-inline}}
 
|-
 
|-
  +
|- class="alt"
! Master {{Bc-inline}}
 
  +
| align=left | [[Leatherworking proficiencies#Shadowlands|Shadowlands]] ‡ || - || 1 - 150 {{sl-inline}}
| 300-375 || 50 || 275 || {{cost|10}} || {{cost|9}} || {{cost|8}}
 
|-
 
! Grand Master {{Wotlk-inline}}
 
| 375-450 || 65 || 350 || {{cost|35}} || {{cost|31|50}} || {{cost|28}}
 
|-
 
! Illustrious {{Cata-inline}}
 
| 450-525 || 75 || 425 || {{cost|50}} || {{cost|45}} || {{cost|40}}
 
 
|}
 
|}
* See [[leatherworking trainers]] for trainer names and locations.
 
   
  +
† [[Draenor Master]] is only available completing the faction specific quest [[Cut 'Em Out!]] / [[Fair Trade]]
== Faction recipes ==
 
  +
Some recipes are only learnable after achieving a certain [[reputation]] level with a particular faction. These are listed at the [[Faction recipes/Leatherworking|faction recipes]] entry.
 
  +
‡ [[Shadowlands Mastery|Shadowlands]] proficiency is only available after purchasing the [[expansion]] [[Shadowlands]].
  +
  +
==Advancing as a Leatherworker==
  +
Unlike some professions, such as [[blacksmithing]], which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, patterns can be crafted anywhere in the world at any time.
  +
  +
Crafting items is the only way to progress through the stages. Patterns will appear as one of four colors in the profession window, with a certain chance for a skill up (gaining a point):
  +
* <font color="red">'''Red:'''</font> You're not yet able to learn to make this item (you'll only see this on pattern items).
  +
* <font color="orange">'''Orange:'''</font> You will ''always'' gain a skill point making the item (unless you're already at the maximum). When indicated (with a number and up arrow to the right of the pattern name), pattern will skill up by the shown number for each craft.
  +
* <font color="yellow">'''Yellow:'''</font> You will ''probably'' gain a skill point making the item, but might not.
  +
* <font color="#00ee00">'''Green:'''</font> You will ''most likely not'' gain a skill point making an item, but you could. (unlikely)
  +
* <font color="#bbbbbb">'''Gray:'''</font> You will never skill up.
  +
  +
As leatherworking skill increases, patterns will eventually change from orange to yellow, yellow to green and green to grey. Only by finding higher skill patterns can one continue to progress through the profession. Approximately every 5-10 points, new patterns will become available to learn from the trainers. Alternatively, patterns can be looted from corpses or purchased either from vendors or from the [[auction house]]. All patterns have a requisite leatherworking skill to be able to be learned and crafted. Additionally, some patterns cannot be gotten until you have a certain [[reputation]] standing with a particular [[faction]]. These are listed at the [[Faction recipes/Leatherworking|faction recipes]] entry.
   
  +
===Suggested 2nd profession===
== Leather conversions ==
 
  +
Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, [[skinning]] is the most recommended profession to pair with it. Attempting to level leatherworking to max level exclusively through purchasing leather through the [[Auction House]] is not recommended unless you are on a high population server and have a lot of extra gold, as some materials are not usually available in great quantity and it can be prohibitively expensive. An alternative is to use a second character to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend thousands of gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:
Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.)
 
  +
* High-end recipes are bought from leatherworking vendors, located near leatherworking trainers, in the major cities for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
  +
* Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale. This can be turned to your advantage if you do farm these low-level leathers as they are sometimes top dollar due to rarity.
   
  +
==Leather conversions==
  +
Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.) Leathers cannot be converted across expansions; no amount of Knothide Leather, for example, can be converted to Borean Leather.
 
{| style="background: transparent" cellspacing="0" cellpadding="0"
 
{| style="background: transparent" cellspacing="0" cellpadding="0"
 
|-
 
|-
Line 138: Line 149:
 
| 1/30 || 1/6 || '''1'''
 
| 1/30 || 1/6 || '''1'''
 
|}
 
|}
  +
|}
 
  +
{| style="background: transparent" cellspacing="0" cellpadding="0"
| valign="top" align="left" |
 
  +
|-
  +
| valign="top" align="left" style="padding-right: 20px" |
 
{| class="darktable"
 
{| class="darktable"
 
|+ {{cata-inline}} Savage Leather
 
|+ {{cata-inline}} Savage Leather
Line 156: Line 169:
 
! Heavy
 
! Heavy
 
| 1/25 || 1/5 || '''1'''
 
| 1/25 || 1/5 || '''1'''
|}
 
 
|}
 
|}
   
  +
| valign="top" align="left" |
 
To create {{Loot|Common|Refined Deeprock Salt}} for curing {{Loot|Common|Rugged Hide}}, you'll need an Engineering-made {{Loot|Common|Salt Shaker}}. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit.
 
 
== About relative leatherworking skill levels ==
 
When you open the leatherworking window or go to a trainer, you'll notice that the items in the list are colorized. The color used for the name of the item to be made has the following meanings:
 
* <font color="red">'''Red:'''</font> You're not yet able to learn to make this item (you'll only see this on pattern items).
 
* <font color="orange">'''Orange:'''</font> You will ''always'' gain a skill point making the item (unless you're already at the maximum).
 
* <font color="yellow">'''Yellow:'''</font> You will ''probably'' gain a skill point making the item, but might not.
 
* <font color="#00ee00">'''Green:'''</font> You will ''most likely not'' gain a skill point making an item, but you could. (unlikely)
 
* <font color="#bbbbbb">'''Gray:'''</font> You won't gain any skill points making an item. In most cases, you'll probably just want to ignore gray skills completely (though don't forget that you can always use them as needed; for example, to turn leather scraps into light leather...)
 
 
As your leatherworking skill level increases (by making items), patterns will go from Red to Orange, Orange to Yellow, Yellow to Green, and Green to Gray. This means you must keep learning new leatherworking patterns to continue advancing in skill.
 
 
== {{Bc-inline}} Specialized leatherworking ==
 
In Burning Crusade you had the option to specialize your leatherworking. Each specialization will give access to a specific set of patterns. After patch 4.0.1, however, the method to obtain the specializations has changed. This article must be updated to include this information.
 
 
'''[[As of Patch 4.0.1, there are no more specializations in any profession. All of the recipes from the specializations are available to everyone in that profession. Most items are no longer bind-on-pickup.]]'''
 
 
=== Gaining a specialization ===
 
When you reach 225 skill and level 40, you unlock a set of quests. These quests allow you to specialize in various types of armor, which you can make for yourself only (all BoP). Refer to the table below for a list of quest givers and their locations.
 
 
Take note that each specialization allows you to produce only a handful of different items. These selections are arranged in a progression of better items for a few gear slots, so specialization amounts to being able to produce a nice partial set of BoP gear for yourself. You should pick the one that suits your class and play style.
 
 
Also note that none of the specializations is particularly well suited to a hunter; none produce mail armor with a major agility boost. A leatherworking hunter wanting to specialize will have to decide between good [[agility]] in Elemental Leatherworking or [[mail|mail armor]] in Dragonscale Leatherworking. The mail [[Netherscale Armor]] set is slanted towards [[AP]] and [[stamina]], which will also benefit hunter pets, as well as [[critical strike|crit rating]] and some [[intellect]] and [[MP5]]. Hunters desiring agility for this set will have to gem for it.
 
 
=== Switching a specialization===
 
As of patch 2.1.3, you can switch your leatherworking specialization without losing any skill points and without doing the specialization quest.
 
 
First you must unlearn your current specialization. To do that, go back to the original quest giver for your leatherworking specialization and pay {{cost|100}} to remove your specialization (this cost varies depending on your level, {{cost|25}} at 49 for instance. See [http://forums.worldofwarcraft.com/thread.html?topicId=388089082&sid=1&pageNo=1 here] for more.) You will lose patterns that require that specialization. (Note: you will not lose any patterns available prior to [[Burning Crusade|The Burning Crusade]] since their specialization requirements were removed when the expansion was released.) You will also lose the ability to equip the items that require that specialization.
 
 
You can then learn a new specialization by going to [[Narain Soothfancy]] and reading a book. He is located north of [[Steamwheedle Port]] in [[Tanaris]]. The book on his table will teach you either the Dragonscale, Elemental or Tribal leatherworking specialization skill.
 
 
Note that there is little point to switching your leatherworking specialization unless you chose poorly in the first place and are looking to remedy that choice. You are changing out the ability to wear one set of BoP gear tailored for one class for another set of BoP gear tailored for a different class.
 
 
=== Specializations and trainers ===
 
{{Bc-section}}
 
 
{| class="darktable"
 
{| class="darktable"
  +
|+ {{mop-inline}} Exotic Leather
 
|-align="center"
 
|-align="center"
  +
!
! Specialization
 
  +
! Sha-Touched
! Description
 
  +
! Exotic
! Trainer / Quest Giver
 
  +
! Magnificent Hide
! Specialization Quest
 
  +
|-align="center"
! Exclusive bind on pickup items
 
  +
! Sha-Touched
 
  +
| '''1''' || style="color:lime"| 4 || 200
|- valign="top"
 
  +
|-align="center"
!Elemental Leatherworking
 
  +
! Exotic
|[[Stamina]] and [[Agility]] leather armor, suitable for agility classes, e.g., [[Rogue]]s, Feral [[Druid]]s, or Survival [[Hunters]].
 
  +
| 1/4 || '''1''' || style="color:lime"| 50
|{{NPC|Alliance|Sarah Tanner}} in [[Tanner Camp]], [[Searing Gorge]] {{coords|63|75|Searing Gorge}}<br />
 
  +
|-align="center"
{{NPC|Horde|Brumn Winterhoof}} in the [[Arathi Highlands]]
 
  +
! Magnificent Hide
|{{Questlong|Alliance|55|Elemental Leatherworking (Alliance)}}<br />
 
  +
| 1/200 || 1/50 || '''1'''
{{Questlong|Horde|55|Elemental Leatherworking (Horde)}}
 
  +
|}
|{{Loot|Rare|Blackstorm Leggings}}<br />
 
  +
!
{{Loot|Rare|Primalstorm Breastplate}}<br />
 
  +
{| class="darktable"
{{Loot|Epic|Primal Intent}} ([[armor set]])
 
  +
|+ {{wod-inline}} Beast Hide
 
  +
|-align="center"
|- valign="top" class="alt"
 
  +
!
!Dragonscale Leatherworking
 
  +
! Beast Hide Scraps
|Stamina and [[Intellect]] mail armor (a bit over double AC), with spell crit and spell damage for caster [[Shaman]]s and AP and crit rating for [[Hunter]]s.
 
  +
! Raw Beast Hide
|{{NPC|Alliance|Peter Galen}} in [[Ruins of Eldarath]], [[Azshara]] {{coords|37|65|Azshara}}<br />
 
  +
! Burnished Leather
Horde quest removed in 4.0.1
 
  +
|-align="center"
|{{Questlong|Neutral|55|Dragonscale Leatherworking}}
 
  +
! Beast Hide Scraps
|{{Loot|Rare|Dragonstrike Leggings}}<br />
 
  +
| '''1''' || style="color:lime"| 10 || 200
{{Loot|Rare|Golden Dragonstrike Breastplate}}<br />
 
  +
|-align="center"
{{Loot|Epic|Netherscale Armor}} ([[armor set]])<br />
 
  +
! Raw Beast Hide
{{Loot|Epic|Netherstrike Armor}} ([[armor set]])<br />
 
  +
| 1/10 || '''1''' || style="color:lime"| 20
 
|- valign="top"
+
|-align="center"
  +
! Burnished Leather
!rowspan="2" valign="top" align="left"|Tribal Leatherworking
 
  +
| 1/200 || 1/20 || '''1'''
|rowspan="2" valign="top" align="left"|Stamina, Intellect, and [[Spirit]] Leather armor, most useful for Balance and Restoration [[Druid]]s as the leather wearing casters that cannot wear mail.
 
  +
|}
|{{NPC|Alliance|Pratt McGrubben}} in [[Feathermoon Stronghold]], [[Feralas]]<br />
 
Horde quest removed in 4.0.1
 
|Wild Leather Quests (prerequisites) :<br/>
 
{{Questlong|Alliance|45|Wild Leather Helmet (Alliance)|Wild Leather Helmet}}<br/>
 
{{Questlong|Alliance|45|Wild Leather Shoulders|Wild Leather Shoulders}}<br/>
 
{{Questlong|Alliance|45|Wild Leather Vest (Alliance)|Wild Leather Vest}}<br/>
 
{{Questlong|Alliance|45|Wild Leather Boots (Alliance)|Wild Leather Boots}}<br/>
 
{{Questlong|Alliance|45|Wild Leather Leggings (Alliance)|Wild Leather Leggings}}<br/>
 
{{Questlong|Alliance|45|Master of the Wild Leather (Alliance)|Master of the Wild Leather}}<br/>
 
 
 
{{Questlong|Horde|45|Wild Leather Helmet (Horde)|Wild Leather Helmet}}<br/>
 
{{Questlong|Horde|45|Wild Leather Shoulders (Horde)|Wild Leather Shoulders}}<br/>
 
{{Questlong|Horde|45|Wild Leather Vest (Horde)|Wild Leather Vest}}<br/>
 
{{Questlong|Horde|45|Wild Leather Boots (Horde)|Wild Leather Boots}}<br/>
 
{{Questlong|Horde|45|Wild Leather Leggings (Horde)|Wild Leather Leggings}}<br/>
 
{{Questlong|Horde|45|Master of the Wild Leather (Horde)|Master of the Wild Leather}}
 
 
|rowspan=2|{{Loot|Rare|Wildfeather Leggings}}<br />
 
{{Loot|Rare|Living Crystal Breastplate}}<br />
 
{{Loot|Epic|Windhawk Armor}} ([[armor set]])
 
 
|- valign="top" class="alt"
 
|{{NPC|Alliance|Caryssia Moonhunter}} in [[Thalanaar]], [[Feralas]] {{coords|89|46|Feralas}}<br />
 
{{NPC|Horde|Se'Jib}} in [[Stranglethorn Vale]] {{coords|36|34|Stranglethorn Vale}}
 
|{{Questlong|Neutral|55|Tribal Leatherworking}}
 
 
|}
 
|}
   
== {{Wotlk-inline}} High-level leatherworking ==
+
==Specialized leatherworking==
  +
In [[patch 4.0.1]] leatherworking specializations were removed from the game. There were previously three specializations: Elemental Leatherworking for Agility leather gear, Tribal Leatherworking for Intellect leather gear, and Dragonscale Leatherworking for Intellect mail gear. Patterns that required a specialization were either made craftable by anyone or removed from the game. An article preserving information on the now-removed specializations can be found at the [[Leatherworking proficiencies]] page.
Trainers only have a limited selection of patterns for the highest levels. The best are available from [[Braeg Stoutbeard]] who stands outside the [[Legendary Leathers]] shop in the [[Magus Commerce Exchange]] area in Dalaran. For a few [[Heavy Borean Leather]]s or [[Arctic Fur]]s he will give you a pattern for a [[rare]] or [[epic]] item of [[leather]] or [[mail]].
 
   
  +
==Leatherworker-only Benefits==
== {{wotlk-inline}} Fur Lining and Leg Reinforcements ==
 
  +
===Fur Lining and Leg Reinforcements===
In Wrath of the Lich King, leatherworkers can apply [[Fur Lining]] to their own bracers and [[Leg Reinforcements]] to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound.
 
  +
At higher skill level, leatherworkers can apply [[Fur Lining]] to their own bracers and [[Leg Reinforcement]]s to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound. The resulting enchants are generally better than any enchant you can buy or otherwise acquire.
 
Each type of Fur Lining requires 400 leatherworking and requires 1 {{loot|rare|Arctic Fur}}. The resulting bracer enchant is equivalent to the best "self-only" enchants provided by other [[Tradeskill#Bonuses_you_only_get_with_a_certain_Profession|tradeskills]] and better than any enchant you can buy or otherwise acquire.
 
 
Both types of Leg Reinforcements require 405 leatherworking. They provide exactly the same enchant as the {{loot|epic|Icescale Leg Armor}} and {{loot|epic|Frosthide Leg Armor}}, but at a vastly reduced cost, and available at level 70 (as opposed to 80 for the epic leg armors).
 
   
  +
Fur Lining and Leg Reinforcements require at least 400 leatherworking to remain active. Leg Reinforcements also have a minimum character level requirement.
 
{| class="darktable"
 
{| class="darktable"
! Name !! Stats || Recipe source
+
! Name !! Stats !! Rank !! Level required
 
|-
 
|-
!colspan=3| Resistance Fur Linings
+
!colspan=4| Fur Linings
 
|-
 
|-
| [[Fur Lining - Arcane Resist]] || 70 Arcane resistance || BoP drop ([[Icecrown]] - [[Cult Researcher]], [[Frostbrood Spawn]])
+
| [[Fur Lining - Agility|Fur Lining - Agility]] || 57 Agility || 1 || 400
|- class=alt
+
|-
| [[Fur Lining - Fire Resist]] || 70 Fire resistance || BoP drop (Icecrown - [[Skeletal Runesmith]])
+
| [[Fur Lining - Intellect|Fur Lining - Intellect]] || 57 Intellect || 1 || 400
 
|-
 
|-
| [[Fur Lining - Frost Resist]] || 70 Frost resistance || BoP drop (Icecrown - [[Damned Apothecary]])
+
| [[Fur Lining - Strength|Fur Lining - Strength]] || 57 Strength || 1 || 400
|- class=alt
 
| [[Fur Lining - Nature Resist]] || 70 Nature resistance || BoP drop (Icecrown - [[Cult Alchemist]])
 
 
|-
 
|-
| [[Fur Lining - Shadow Resist]] || 70 Shadow resistance || BoP drop (Icecrown - [[Cultist Shard Watcher]])
+
| [[Fur Lining - Stamina|Fur Lining - Stamina]] || 102 Stamina || 1 || 400
 
|-
 
|-
  +
| [[Fur Lining - Agility#Rank_2|Fur Lining - Agility]] || 130 Agility || 2 || 500
!colspan=3| Other Fur Linings
 
  +
|-
  +
| [[Fur Lining - Intellect#Rank_2|Fur Lining - Intellect]] || 130 Intellect || 2 || 500
 
|-
 
|-
| [[Fur Lining - Attack Power]] || 130 attack power || Trainer
+
| [[Fur Lining - Strength#Rank_2|Fur Lining - Strength]] || 130 Strength || 2 || 500
|- class=alt
 
| [[Fur Lining - Spell Power]] || 76 spell power || Trainer
 
 
|-
 
|-
| [[Fur Lining - Stamina]] || 102 Stamina || Trainer
+
| [[Fur Lining - Stamina#Rank_2|Fur Lining - Stamina]] || 195 Stamina || 2 || 500
  +
|-
  +
| [[Fur Lining - Agility#Rank_3|Fur Lining - Agility]] || 500 Agility || 3 || 575
  +
|-
  +
| [[Fur Lining - Intellect#Rank_3|Fur Lining - Intellect]] || 500 Intellect || 3 || 575
  +
|-
  +
| [[Fur Lining - Strength#Rank_3|Fur Lining - Strength]] || 500 Strength || 3 || 575
  +
|-
  +
| [[Fur Lining - Stamina#Rank_3|Fur Lining - Stamina]] || 750 Stamina || 3 || 575
 
|}
 
|}
 
 
{| class="darktable"
 
{| class="darktable"
! Name !! Stats || Materials || Recipe source
+
! Name !! Stats !! Rank !! Level required
 
|-
 
|-
 
!colspan=4| Leg Reinforcements
 
!colspan=4| Leg Reinforcements
 
|-
 
|-
| [[Jormungar Leg Reinforcements]] || 55 Stamina, 22 Agility || 2 [[Jormungar Scale]]s || Trainer
+
| [[Draconic Leg Reinforcements]] || 37 Strength, 22 critical strike rating || 1 || 400, 65
  +
|-
|- class=alt
 
| [[Nerubian Leg Reinforcements]] || 75 attack power, 22 critical strike rating || 2 [[Nerubian Chitin]] || Trainer
+
| [[Heavy Leg Reinforcements]] || 55 Stamina, 22 dodge || 1 || 400, 65
  +
|-
  +
| [[Primal Leg Reinforcements]] || 37 Agility, 22 critical strike rating || 1 || 400, 65
  +
|-
  +
| [[Draconic Leg Reinforcements]] || 95 Strength, 55 critical strike rating || 2 || 500, 75
  +
|-
  +
| [[Heavy Leg Reinforcements]] || 143 Stamina, 55 dodge || 2 || 500, 75
  +
|-
  +
| [[Primal Leg Reinforcements]] || 95 Agility, 55 critical strike rating || 2 || 500, 75
  +
|-
  +
| [[Draconic Leg Reinforcements]] || 285 Strength, 165 critical strike rating || 3 || 575, 80
  +
|-
  +
| [[Heavy Leg Reinforcements]] || 430 Stamina, 165 dodge || 3 || 575, 80
  +
|-
  +
| [[Primal Leg Reinforcements]] || 285 Agility, 165 critical strike rating || 3 || 575, 80
 
|}
 
|}
 
   
 
==Patch changes==
 
==Patch changes==
  +
*{{Patch 8.0.1|note=Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together}}
*{{Patch 1.5.0|note=Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!}}
 
  +
* {{Patch 7.0.3|note=New mail patterns for level 8-35 were added to accommodate the armor change to mail wearing classes such as hunters and shamans.}}
  +
* {{Patch 6.0.2|note=Rugged Leather now requires [[Deeprock Salt]], new patterns for exotic leather fragments added.}}
  +
* {{Patch 5.0.4|note=Fur lining and leg enchants updated.}}
  +
* {{Patch 4.0.1|note=Leatherworking specializations no longer exist.}}
  +
* {{Patch 1.5.0|note=Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!}}
  +
* {{Patch 0.6|note=Nearly 30 new recipes added.}}
   
== See also ==
+
==References==
  +
{{Reflist}}
* [[Farming Hinterland turtles]]
 
* [[List of BC leatherworking crafted items still useful at level 70]]
 
   
 
==External links==
 
==External links==
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+
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
 
: ''For leveling guides please visit [[Tradeskill leveling guides]]''
   
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/leatherworking.html}}
+
{{elink|type=wowus|link=http://us.battle.net/wow/en/profession/leatherworking}}
  +
{{Elinks-skill|165}}
{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.165}}
 
  +
{{elink|link=http://franksplace.org/2012/09/franksplace-org-world-of-warcraft-mists-of-pandaria-skinning-leatherworking-guide/|site=FranksPlace.org|desc=Mists of Pandaria Skinning and Leatherworking Tips}}
{{elink|link=http://www.AHseller.com/Leatherworking|site=AHseller.com|desc=Discover most profitable Leatherworking recipes. Online database for making gold.|type=AHseller}}
 
 
   
 
{{professions}}
 
{{professions}}
  +
[[Category:Dragonscale Leatherworking| ]]
 
[[Category:Elemental Leatherworking| ]]
 
 
[[Category:Leatherworking| ]]
 
[[Category:Leatherworking| ]]
[[Category:RPG professions]]
+
[[Category:Primary professions]]
  +
[[Category:Tribal Leatherworking| ]]
 
  +
[[fr:Travail du cuir]]
[[Category:World of Warcraft leatherworking crafted items| ]]
 
  +
[[pl:Leatherworking]]
[[Category:World of Warcraft leatherworking ingredient items| ]]
 
[[Category:World of Warcraft leatherworking pattern items| ]]
 
[[Category:WoW professions]]
 
[[Category:WoW primary professions]]
 

Revision as of 18:43, 13 November 2021

Leatherworking Icon WoW Icon update Inv misc armorkit 17 [Leatherworking] (Profession)
Ingredients  •  Quests  •  Patterns  •  Trainers  •  Equipment
Inv misc armorkit 17
  • Leatherworking
  • Instant
  • Allows a leatherworker to make leather and mail armor. Requires leather scraps and hides gathered with the Skinning skill.

Leatherworking is one of the primary professions. Your character can only have 2 primary professions at any time.

The leatherworking profession allows players to utilize the leather gathered through the skinning profession to create a variety of items, including cloaks, leather and mail armor, and armor kits. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: druid, hunter, shaman, monk, and rogue.

While Leatherworking used to offer specializations at later levels, most recipes that used to require those can now be trained by all leatherworkers and many of the items made are now bind on equip.

From the official site

Leatherworkers take the rough, spiny or sturdy hides of beasts everywhere and turn them into useful products. First and foremost among these creations are lighter armors - leather and mail - as well as cloaks, bags, and unique patches and stitching that improve the defensive values of armor. The craft of Leatherworking is useful to those who want to outfit themselves and others with suitable armors, as well as those who want to proft from selling their rare creations.

Most Leatherworking can be done anywhere, provided you've got the necessary materials. It's not uncommon for Leatherworkers to also specialize in Skinning - the most efficient way to ensure that they have all the leather they need for their creations.[1]

Training as a Leatherworker

See also: Leatherworking trainers

Leatherworking is taught by various leatherworking trainers located throughout the world. Prospective leatherworkers must be at least level 5. Initial training costs 10c, granting the Apprentice level with a potential skill of 75 and access to a few starting leatherworking patterns. More patterns can be learned from trainers or found throughout the world as the leatherworker raises their skill level.

The following are the required levels and potential skill of each stage of the profession:

Proficiency Level Skill
Apprentice 5 1 - 75
Journeyman 10 75 - 150
Expert 20 150 - 225
Artisan 35 225 - 300
Master 50 1 - 75 Bc icon
Grand Master 65 1 - 75 Wrath-Logo-Small
Illustrious Grand Master 75 1 - 75 Cataclysm
Zen Master 80 1 - 75 Mists of Pandaria
Draenor Master 90 1 - 100 Warlords of Draenor
Legion Leatherworker 98 1 - 100 Legion
Kul Tiran / Zandalari - 1 - 175 Battle for Azeroth
Shadowlands - 1 - 150 Shadowlands

Draenor Master is only available completing the faction specific quest H [10-40] Cut 'Em Out! / A [10-40] Fair Trade

Shadowlands proficiency is only available after purchasing the expansion Shadowlands.

Advancing as a Leatherworker

Unlike some professions, such as blacksmithing, which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, patterns can be crafted anywhere in the world at any time.

Crafting items is the only way to progress through the stages. Patterns will appear as one of four colors in the profession window, with a certain chance for a skill up (gaining a point):

  • Red: You're not yet able to learn to make this item (you'll only see this on pattern items).
  • Orange: You will always gain a skill point making the item (unless you're already at the maximum). When indicated (with a number and up arrow to the right of the pattern name), pattern will skill up by the shown number for each craft.
  • Yellow: You will probably gain a skill point making the item, but might not.
  • Green: You will most likely not gain a skill point making an item, but you could. (unlikely)
  • Gray: You will never skill up.

As leatherworking skill increases, patterns will eventually change from orange to yellow, yellow to green and green to grey. Only by finding higher skill patterns can one continue to progress through the profession. Approximately every 5-10 points, new patterns will become available to learn from the trainers. Alternatively, patterns can be looted from corpses or purchased either from vendors or from the auction house. All patterns have a requisite leatherworking skill to be able to be learned and crafted. Additionally, some patterns cannot be gotten until you have a certain reputation standing with a particular faction. These are listed at the faction recipes entry.

Suggested 2nd profession

Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, skinning is the most recommended profession to pair with it. Attempting to level leatherworking to max level exclusively through purchasing leather through the Auction House is not recommended unless you are on a high population server and have a lot of extra gold, as some materials are not usually available in great quantity and it can be prohibitively expensive. An alternative is to use a second character to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend thousands of gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:

  • High-end recipes are bought from leatherworking vendors, located near leatherworking trainers, in the major cities for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
  • Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale. This can be turned to your advantage if you do farm these low-level leathers as they are sometimes top dollar due to rarity.

Leather conversions

Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.) Leathers cannot be converted across expansions; no amount of Knothide Leather, for example, can be converted to Borean Leather.

Standard Leather
Ruined Light Medium Heavy Thick Rugged
Ruined 1 3 12 60 360 2160
Light 1/3 1 4 20 120 720
Medium 1/12 1/4 1 5 30 180
Heavy 1/60 1/20 1/5 1 6 36
Thick 1/360 1/120 1/30 1/6 1 6
Rugged 1/2160 1/720 1/180 1/36 1/6 1
Bc icon Knothide Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1
Wrath-Logo-Small Borean Leather
Scraps Leather Heavy
Scraps 1 5 30
Leather 1/5 1 6
Heavy 1/30 1/6 1
Cataclysm Savage Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1
Mists of Pandaria Exotic Leather
Sha-Touched Exotic Magnificent Hide
Sha-Touched 1 4 200
Exotic 1/4 1 50
Magnificent Hide 1/200 1/50 1
Warlords of Draenor Beast Hide
Beast Hide Scraps Raw Beast Hide Burnished Leather
Beast Hide Scraps 1 10 200
Raw Beast Hide 1/10 1 20
Burnished Leather 1/200 1/20 1

Specialized leatherworking

In patch 4.0.1 leatherworking specializations were removed from the game. There were previously three specializations: Elemental Leatherworking for Agility leather gear, Tribal Leatherworking for Intellect leather gear, and Dragonscale Leatherworking for Intellect mail gear. Patterns that required a specialization were either made craftable by anyone or removed from the game. An article preserving information on the now-removed specializations can be found at the Leatherworking proficiencies page.

Leatherworker-only Benefits

Fur Lining and Leg Reinforcements

At higher skill level, leatherworkers can apply Fur Lining to their own bracers and Leg Reinforcements to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound. The resulting enchants are generally better than any enchant you can buy or otherwise acquire.

Fur Lining and Leg Reinforcements require at least 400 leatherworking to remain active. Leg Reinforcements also have a minimum character level requirement.

Name Stats Rank Level required
Fur Linings
Fur Lining - Agility 57 Agility 1 400
Fur Lining - Intellect 57 Intellect 1 400
Fur Lining - Strength 57 Strength 1 400
Fur Lining - Stamina 102 Stamina 1 400
Fur Lining - Agility 130 Agility 2 500
Fur Lining - Intellect 130 Intellect 2 500
Fur Lining - Strength 130 Strength 2 500
Fur Lining - Stamina 195 Stamina 2 500
Fur Lining - Agility 500 Agility 3 575
Fur Lining - Intellect 500 Intellect 3 575
Fur Lining - Strength 500 Strength 3 575
Fur Lining - Stamina 750 Stamina 3 575
Name Stats Rank Level required
Leg Reinforcements
Draconic Leg Reinforcements 37 Strength, 22 critical strike rating 1 400, 65
Heavy Leg Reinforcements 55 Stamina, 22 dodge 1 400, 65
Primal Leg Reinforcements 37 Agility, 22 critical strike rating 1 400, 65
Draconic Leg Reinforcements 95 Strength, 55 critical strike rating 2 500, 75
Heavy Leg Reinforcements 143 Stamina, 55 dodge 2 500, 75
Primal Leg Reinforcements 95 Agility, 55 critical strike rating 2 500, 75
Draconic Leg Reinforcements 285 Strength, 165 critical strike rating 3 575, 80
Heavy Leg Reinforcements 430 Stamina, 165 dodge 3 575, 80
Primal Leg Reinforcements 285 Agility, 165 critical strike rating 3 575, 80

Patch changes

  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together
  • Legion Patch 7.0.3 (2016-07-19): New mail patterns for level 8-35 were added to accommodate the armor change to mail wearing classes such as hunters and shamans.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Rugged Leather now requires Inv misc dust 02 [Deeprock Salt], new patterns for exotic leather fragments added.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Fur lining and leg enchants updated.
  • Cataclysm Patch 4.0.1 (2010-10-12): Leatherworking specializations no longer exist.
  • WoW Icon update Patch 1.5.0 (2005-06-07): Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!
  • Test-inline Patch 0.6 (2004-04-13): Nearly 30 new recipes added.

References

External links

Please do *not* put leveling guide elinks here, they belong on http://www.wowpedia.org/Tradeskill_leveling_guides -->

For leveling guides please visit Tradeskill leveling guides