This page summarizes spell interrupts including interrupts, silences, stuns, other types of loss of control and talents which modify those abilities. Abilities listed under "General" are available as core abilities of that class, while abilities and talents listed under a specific tree are only available to that tree. Talents which can be obtained regardless of specialization are specially marked.
Summons a violent Typhoon that strikes targets in front of the caster within 15 yards, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms.
Invokes the spirit of Ursol to roar, incapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Usable in all shapeshift forms.
Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
Rake the target for (40% of Attack power) Bleed damage and an additional (200% of Attack power) Bleed damage over 15 sec. Awards 1 combo point. If used while stealthed, the target will be stunned for 4 sec.
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 30 sec.
Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec.
Transforms the enemy into a frog. While hexed, the target is incapacitated and cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 1 min. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
Calls down a bolt of lightning, dealing (34.8285% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned.