(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.
(2) Set (Balance): Reduces the cast time of Wrath and Starfire by 12%. (2) Set (Feral): Dealing bleed damage generates 1 Energy. (2) Set (Guardian): While you have the Tooth and Claw buff, Maul consumes 10 less Rage. (2) Set (Restoration): Nature's Swiftness now works on the next 3 spell casts. (4) Set (Balance): Wrath and Starfire casts reduce the cooldown of Celestial Alignment by 3 sec. (4) Set (Feral): While Berserk is active, special attacks deal an additional 30% bleed damage to the target over 6 sec. (4) Set (Guardian): Applying Tooth and Claw to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times. (4) Set (Restoration): When you cast 2 sequential Healing Touch spells, the mana cost of your next Wild Growth is reduced by 25%.