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The term localization usually refers to the process of translating the text in the UI to the "local" language of a target user audience that is different from the language of the primary version or first release.

The first release of World of Warcraft used the English language for a North American (US) user audience.

Localized World of Warcraft Versions
Country Language Locale Code[1] Official Website
Brazil Portuguese ptBR https://worldofwarcraft.com/pt-br/
China Chinese zhCN https://www.wowchina.com/zh-cn/
China English enCN
France French frFR https://worldofwarcraft.com/fr-fr/
Germany German deDE https://worldofwarcraft.com/de-de/
Italy Italian itIT https://worldofwarcraft.com/it-it/
Mexico Spanish esMX https://worldofwarcraft.com/es-mx/
Portugal Portuguese ptPT https://worldofwarcraft.com/pt-pt/
Republic of Korea Korean koKR https://worldofwarcraft.com/ko-kr/
Russia Russian ruRU https://worldofwarcraft.com/ru-ru/
Spain Spanish esES https://worldofwarcraft.com/es-es/
Taiwan Chinese zhTW https://worldofwarcraft.com/zh-tw/
Taiwan English enTW
United Kingdom of Great Britain and Northern Ireland English enGB https://worldofwarcraft.com/en-gb/
United States of America English enUS https://worldofwarcraft.com/en-us/

See also

References

 
  1. ^ VideoOptionsPanels.lua source code, official Blizzard Lua code including locale codes.
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