Difference between revisions of "Lord Marrowgar"

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==Patch changes==
 
==Patch changes==
  +
* {{patched|date=2010-03-04|bluenote=In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.|link=http://blue.mmo-champion.com/23/23425638763-recent-ingame-fixes--march-2010--34.html}}
 
* {{patched|date=2009-12-16|bluenote=Lord Marrowgar is now tauntable.|link=http://blue.mmo-champion.com/23/21723843880-recent-ingame-fixes--decmeber-2009--129.html}}
 
* {{patched|date=2009-12-16|bluenote=Lord Marrowgar is now tauntable.|link=http://blue.mmo-champion.com/23/21723843880-recent-ingame-fixes--decmeber-2009--129.html}}
 
* {{patched|date=2009-12-14|bluenote=Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.|link=http://blue.mmo-champion.com/23/21723843880-recent-ingame-fixes--decmeber-2009--129.html}}
 
* {{patched|date=2009-12-14|bluenote=Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.|link=http://blue.mmo-champion.com/23/21723843880-recent-ingame-fixes--decmeber-2009--129.html}}

Revision as of 08:32, 5 March 2010

MobLord Marrowgar
Image of Lord Marrowgar
Race Bone wraith (Undead)
Level ?? Boss
Reaction Alliance Horde
Location The Spire, Icecrown Citadel
Status Killable

Lord Marrowgar is the first boss of the Icecrown Citadel raid. Pieced together by the Lich King from the bones of a thousand vanquished adventurers, he is the guardian of the Frozen Throne within The Spire, and wields the power of the throne itself.[1]

Abilities

10-player

  • Ability whirlwind.png  Bone Storm — Attacks nearby enemies in a whirlwind of bone that lasts until canceled. 3 sec cast. Every two seconds, triggers AoE damage that drops off as you get farther away from the boss. Roughly 6k standing on top of him, 4k just inside his hitbox, 2k just outside, and 800 or so at around 30 yards. The boss charges 4 targets before wiping aggro and ending the Bone Storm. 30 sec cooldown.
    • Ability whirlwind.png  Bone Storm (Heroic mode) — Attacks nearby enemies in a whirlwind of bone, which causes them to bleed for 15 seconds. Instant. 10000+?/3
  • Inv bone skull 04.png  Bone Spike Graveyard — Hurls a massive bone spike which impales any enemies in the way. Deals 10% health per sec for 5 seconds or until killed. 3 sec cast. 39k hp. 10 sec cooldown.
    • Inv bone skull 04.png  Bone Spike Graveyard (Heroic mode) — Hurls a massive bone spike which impales any enemies in the way. Deals 10% health per sec for 5 seconds or until killed. 3 sec cast. 5 sec duration
  • Spell fire bluehellfire.png  Coldflame — Summons a line of frost that hits enemies in the way. Instant. 8 yd line of effect. Deals 6000 Frost/sec for 3 seconds. Random target.
    • Spell fire bluehellfire.png  Coldflame (Heroic mode) Instant. 8 yd radius. Deals 9000 Frost/sec for 8 sec.
  • Ability warrior cleave.png  Saber Lash Melee range — Splits 200% of normal melee damage to an enemy and its nearest ally, replacing melee attack. used every second, but not during bone spike graveyard cast; prevents the targets from being targeted by Bone Spike Graveyard.

25-player

  • Ability whirlwind.png  Bone Storm — Attacks nearby enemies in a whirlwind of bone that lasts until canceled. 3 sec cast. Every two seconds, triggers...
    • Ability gouge.png  Bone Storm (Heroic mode) — Attacks nearby enemies in a whirlwind of bone, which causes them to bleed for 15 seconds. Instant. 8000+?/3 on Normal. 11000+?/3 on Heroic
  • Inv bone skull 04.png  Bone Spike Graveyard (Heroic mode) — Hurls a massive bone spike which impales any enemies in the way. Deals 10% health per sec for 5 seconds or until killed. 3 sec cast. 5 sec duration Puts the Impaled debuff on the affected player.
  • Spell fire bluehellfire.png  Coldflame (Heroic mode) — Summons a line of frost that hits enemies in the way. Instant. Should the Coldflame get within 8 yards of anyone, it casts...
    • Spell fire bluehellfire.png  Coldflame (Heroic mode) — Inflicts 8000 Frost damage every 1.0 sec for 3 sec. Instant. 8 yd radius. Deals 11000 Frost/sec for 8 sec on Heroic
  • Ability warrior cleave.png  Saber Lash Melee range — Splits 200% of normal melee damage to an enemy and its two nearest ally, replacing melee attack. used every second, but not during bone spike graveyard cast; prevents the targets from being targeted by Bone Spike Graveyard.

Strategy

Lord Marrowgar is a fairly simple encounter that should not give any guild prepared for Icecrown Citadel much difficulty.

Tanking

Tanks need to stand on top of each other to soak Saber Lash. If you are short tanks and the raid has plate DPS available, one can be put in front of the boss with the tanks to help soak the Saber Lash damage. If said DPSer has a tanking set, equipping a piece or two to increase their HP is an option should they be taking too much damage. Note that the tanks will take substantial damage during the fight - using an off tank of this sort is not advised, as it will make healing even more difficult, although it is better than insufficient tanks.

It is entirely possible to single tank Marrowgar, in 10man, should the tank be sufficiently geared. In 3.3(a) Marrowgar's damage was further reduced, making this an even more viable strategy. Be advised that although this frees up another DPS in your 10man raid, the tank will take heavy damage.

The key to the fight is managing the transitions between the Bone Storms and going back to the Bone Graveyard phase. You have 10 seconds from the end of Bone Storm until Lord Marrowgar starts casting Saber Lash again (until then he simply melees his target) - the tanks need to pick him up and position themselves together in that time. (The 10 second grace period also applies to the beginning of the encounter, counting from when he is first aggroed, giving the tanks time to set themselves up.)

Tanks should avoid sandwiching themselves between Marrowgar and a wall. The trails of fire need a place to land behind the tanks, or they will be cast inside the hit box, effecting the tanks.

It is important to note, after every Bone Storm, the boss resets aggro. The DPS must give the tank a chance to re-establish threat, before continuing to DPS.

DPS

Lord Marrowgar has a gigantic hit box You will want to have a dedicated 'spike team' - chosen dps members who will kill the Bone Spike Graveyard as soon as it impales a player. If you're doing 10-man without a dedicated spike team, the melee need to be grouped near the healers until you out-gear the encounter, or are attempting his heroic mode. Melee can choose to stay close to the boss to avoid the Coldflame, which startsstay out of range of the 8 yd Coldflame and still attack the boss.

Bone Spike Graveyard

Ranged DPS, or nearby melee, should immediately free players impaled with Bone Spike Graveyard. If the raid has an abundance of melee, members should stay relatively close together to reduce travel time. Bone Spikes should die within 3 seconds (two GCDs); any longer and you will have issues. In addition, it is confirmed that Paladin ability [Hand of Salvation] removes Bone Spike Graveyard, and it's most likely that similar abilities remove it too.

Coldflame

Coldflame is a single line of frost that runs radially outward for 8 yards. Touching it inflicts a large amount of damage. Since it moves in a straight line, melee can sidestep out of its way, while ranged players can avoid it entirely. Because it starts a small distance away from Lord Marrowgar, melee can also avoid it by staying in very close, but only do this when Lord Marrowgar is not casting Bone Storm. In heroic, touching the line of frost will apply a bleed effect.

Cold Fire during his non-Bone Storm periods will be directed at a given person, thus ranged should spread out radially, preventing more than one from having to move from any given spawn.

Bone Storm

Every 30 seconds Marrowgar will execute Bone Storm. This whirlwind attack cannot be avoided, and damage is dealt every two seconds based on your proximity to the boss as he spins. The closer you are, the more damage you take. Additionally, in heroic this will also leave a bleed effect on anyone hit by it.

While in his Bone Storm Lord Marrowgar will randomly target and charge a raid member. When he reaches them he stops moving for around six seconds before targeting another random raid member. Every time Lord Marrowgar reaches his target and stops he will fire four lines of Cold Fire along the semi-cardinal points (NE, NW, SE, SW - they form an X). Unlike during phase 1, the cold flame lines start directly underneath him. After his fourth target the Bone Storm will end.

Lord Marrowgar resets aggro when Bone Storm ends, so tanks will need to be ready to taunt, and should also be close by to absorb Saber Lash.

Healing

Need clarification and correction here.

The tanks take moderately-high damage (10-15k every second from Saber Lash (13-17k 25 man) [pre-3.3a nerf]). During the Bone Storms, everyone takes damage. People who don't move when they're targeted by the boss during Bone Storm will be taking full Bone Storm damage in addition to Cold Fire damage from up to four separate Cold Fire effects. They will probably die.

Note that Lord Marrowgar has a red positioning reticule below him. Stacking your entire raid (with the exception of the three tanks and any hunters) on the back edge of the reticule does three things:

  1. Prevents all incoming Coldflame damage. (No one is hit by the fire)
  2. Controls the location of Impales so they may be quickly DPSed.
  3. Allows Healers and Caster DPS to remain stationary, maximizing throughput.

The raid must disperse during Bone Storm. Bone Storm damage is negligible, but Priests need to be mindful that Inner Fire charges are depleted by this ability. Stay mobile, and re-collapse to the rear of the positioning reticule once the tanks regain control after it stops.

Note that tanks do not take damage during the Bone Spike Graveyard cast, which can be very handy for moving into position or catching up on healing.


NOTE: After 10 minutes, Marrowgar will Enrage increasing his damage done by 500%, attack speed by 150% and makes him immune to taunt. If he is not killed before he enrages, he will quickly kill the entire raid!

Alternative Positioning Strategy

The entire raid (except the tanks) collapse into a single group behind Lord Marrowgar within the red circle visible on the ground when he is targeted. Hunters should stand as close to this group as possible, but still be far enough away that they can still shoot. Communication from any Hunters is important should they get hit with Bone Spike, the DPS can quickly react to it and make adjustments. This strategy has the bonus of being able to very quickly bring players out of the Bone Spikes, and if everyone is within the red circle, any Cold Flames launched at players will miss, as the flames don't land on the ground until they are just outside of the circle.

As a downside, players must quickly move out several seconds before Bone Storm begins otherwise the raid will take heavy damage. Players must also watch their positioning to make sure they don't stray into the front of the boss and risk getting hit with the Saber Lash.

Heroic Mode

Marrowgar's Heroic difficulty received limited testing. The primary differences were cold flame applying a high damage short duration DoT and Lord Marrowgar casting Bone Spike Graveyard during Bone Storm.

Loot

Normal mode

10 man Type Description Slot 25 man Type Description Slot
 [Bone Warden's Splitter] One hand Melee Axe  [Bryntroll, the Bone Arbiter] Two hand Melee Axe
 [Bonebreaker Scepter] One hand Tank Mace  [Frozen Bonespike] Main hand Caster Dagger
 [Citadel Enforcer's Claymore] Two hand Melee Sword  [Bulwark of Smouldering Steel] Shield Caster Shield
 [Frost Needle] Main hand Caster +hit Sword  [Gendarme's Cuirass] Plate Melee Chest
 [Ancient Skeletal Boots] Plate Healer Feet  [Rusted Bonespike Pauldrons] Plate Healer Shoulders
 [Corrupted Silverplate Leggings] Plate Healer Legs  [Legguards of Lost Hope] Plate Tank Legs
 [Linked Scourge Vertebrae] Mail Melee Waist  [Bracers of Dark Reckoning] Plate Tank Wrist
 [Coldwraith Bracers] Mail Healer Wrist  [Snowserpent Mail Helm] Mail Melee Head
 [Cord of the Patronizing Practitioner] Cloth Caster Cloth  [Frostbitten Fur Boots] Leather Melee Feet
 [Shawl of Nerubian Silk] Cloak Melee Back  [Handguards of Winter's Respite] Leather Caster Hands
 [Marrowgar's Scratching Choker] Necklace Tank Neck  [Crushing Coldwraith Belt] Cloth Caster Waist
 [Sliver of Pure Ice] Trinket Caster Trinket  [Band of the Bone Colossus] Finger Melee Finger
 [Emblem of Frost] x2 Currency  [Loop of the Endless Labyrinth] Finger Caster +hit Ring
 [Marrowgar's Frigid Eye] Finger Healer Ring
 [Bone Sentinel's Amulet] Necklace Caster Neck
 [Emblem of Frost] x2 Currency
 [Primordial Saronite] Ingredient
 [Shadowfrost Shard] Quest Item

Heroic mode

10 man Type Description Slot 25 man Type Description Slot
Bone Warden's Splitter (heroic) One hand Melee Axe Bryntroll, the Bone Arbiter (heroic) Two hand Melee Axe
Bonebreaker Scepter (heroic) One hand Tank Mace Frozen Bonespike (heroic) Main hand Caster Dagger
Citadel Enforcer's Claymore (heroic) Two hand Melee Sword Bulwark of Smouldering Steel (heroic) Shield Caster Shield
Frost Needle (heroic) Main hand Caster +hit Sword Gendarme's Cuirass (heroic) Plate Melee Chest
Ancient Skeletal Boots (heroic) Plate Healer Feet Rusted Bonespike Pauldrons (heroic) Plate Healer Shoulders
Corrupted Silverplate Leggings (heroic) Plate Healer Legs Legguards of Lost Hope (heroic) Plate Tank Legs
Linked Scourge Vertebrae (heroic) Mail Melee Waist Bracers of Dark Reckoning (heroic) Plate Tank Wrist
Coldwraith Bracers (heroic) Mail Healer Wrist Snowserpent Mail Helm (heroic) Mail Melee Head
Cord of the Patronizing Practitioner (heroic) Cloth Caster Cloth Frostbitten Fur Boots (heroic) Leather Melee Feet
Shawl of Nerubian Silk (heroic) Cloak Melee Back Handguards of Winter's Respite (heroic) Leather Caster Hands
Marrowgar's Scratching Choker (heroic) Necklace Tank Neck Crushing Coldwraith Belt (heroic) Cloth Caster Waist
Sliver of Pure Ice (heroic) Trinket Caster Trinket Band of the Bone Colossus (heroic) Finger Melee Finger
 [Emblem of Frost] x2 Currency Loop of the Endless Labyrinth (heroic) Finger Caster +hit Ring
 [Primordial Saronite] Ingredient Marrowgar's Frigid Eye (heroic) Finger Healer Ring
Bone Sentinel's Amulet (heroic) Necklace Caster Neck
 [Emblem of Frost] x2 Currency
 [Primordial Saronite] Ingredient
 [Shadowfrost Shard] Quest Item

Quotes

Intro
  • This is the beginning AND the end, mortals. None may enter the master's sanctum!
Aggro
  • The Scourge will wash over this world as a swarm of death and destruction!
Bone Storm
  • BONE STORM!
Bone Spike
  • Bound by bone!
  • Stick Around!
  • The only escape is death!
Killing a player
  • More bones for the offering!
  • Languish in damnation!
Enrage
  • THE MASTER'S RAGE COURSES THROUGH ME!
Death
  • I see... only darkness...

Sound files

See Sound Files of Icecrown Citadel: Lord Marrowgar

Related Achievements

10-player mode 25-player mode Objective
[Boned (10 player)] [Boned (25 player)] Defeat Lord Marrowgar without any raid member remaining impaled for more than 8 seconds
[Storming the Citadel (10 player)] ( Heroic) [Storming the Citadel (25 player)] ( Heroic) Defeat the first four bosses in Icecrown Citadel

Patch changes

  • Wrath of the Lich King Hotfix (2010-03-04): In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
  • Wrath of the Lich King Hotfix (2009-12-16): Lord Marrowgar is now tauntable.
  • Wrath of the Lich King Hotfix (2009-12-14): Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.
  • Wrath of the Lich King Patch 3.3.0 (2009-12-08): Added.

Videos

Template:Cleanup Video

10 player Normal encounter




25 player Normal encounter




25 player Heroic encounter


References

External links