- For lore about Lothar, see Anduin Lothar.
Lothar | |
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Race | Human |
Statistics | |
Hit Points | 50 |
Armor |
5 7 (1 upgrade) 9 (all upgrades) |
Basic Damage |
15 17 (1 upgrade) 19 (all upgrades) |
Piercing Damage | 1 |
Range | N/A |
Speed | 8 |
Sight | 3 |
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This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.
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Lothar can only be found in the mission The Dead Mines, in which all he does is get rescued. The only other way you can encounter him is by using a third-party save game editor and adding him to the army. If used, he proves to be slightly weak due to his low HP, but can deal a substantial amount of damage before dying.
Upgrades
- Upgrade Sword Strength
- Increases the basic attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 2
Research Cost | Researched At | Upgrade Time |
---|---|---|
750 ![]() |
Blacksmith | 120 |
- Upgrade Sword Strength
- Further increases the basic attack damage of Footmen, Knights, Clerics, Conjurers, Scorpions, Water Elementals and Lothar by 2

Lothar as seen in the Warcraft: Orcs & Humans Manual.
Research Cost Researched At Upgrade Time 1500 Blacksmith 120
- Upgrade Shield Strength
- Increases the armor of all your units and buildings by 2
Research Cost | Researched At | Upgrade Time |
---|---|---|
750 ![]() |
Blacksmith | 120 |
- Upgrade Shield Strength
- Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time 1500 Blacksmith 120
Notes
- Due to a bug, Lothar uses the Orc death sound, while Garona uses the Human one.[1]
- Since Lothar appears in only one mission, in which you cannot build a Blacksmith, the only ways to upgrade his weapon and armor are by cheating, or by adding him to another mission using a third-party map editor.
- He has only 5 HP remaining and is uncontrollable when encountered. He becomes controllable once you move a unit adjacent to him, or a Cleric casts Healing on him.
See also
References
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