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Start | Flynn Fairwind |
End | Flynn Fairwind |
Level | 10-60 |
Category | Tiragarde Sound |
Experience | 16,450 |
Reputation | +250 Proudmoore Admiralty |
Rewards |
19![]() ![]() |
Previous |
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Objectives[]
Description[]
Ugh. My head. My HEART.
Feels like a good hangover and a bad breakup put together.
On the bright side, I think I know where we are. And where that ship was headed.
Freehold.
It's a... free town. For, uh... free folk. The only rule is that there are no rules. Lotta guys with peg legs and eye patches and exotic pets. Catch my drift?
There's a trail through the hills that'll take us there. Pretty sure I remember the way...
Let's get moving. Gotta walk off that damn siren's witchery.
Rewards[]
You will receive:
- 19
40
- 16,450 XP
- +250 reputation with Proudmoore Admiralty
Completion[]
Told you I knew how to find it!
Notes[]
Flynn is still on the ground, so talk with him again:
- I'll be honest with you... this isn't my lowest point.
- But it's pretty close.
<Help him up.>
- Flynn Fairwind says: Ugh, still a bit foggy. Just need a little drink to clear my head.
- Flynn Fairwind says: Ahh, that hits the spot. Let's get movin'.
Keep up with Flynn. He won't go too far ahead, though.
- Flynn Fairwind says: <hic> Now, which way was it... left?
- Flynn Fairwind says: No, no. It was DEFINITELY right.
- Flynn heads up into the Deathmist Hills, and not the correct direction, left, which would've gone to Freehold.
Plenty of Venomspine Saurolisks will gladly aggro onto the player, and not Flynn, so help clear his path.
- Flynn Fairwind says: Watch yourself. Some nasty critters out here.
Falling behind
- Flynn Fairwind says: Hey, what are you waitin' for?!
- Flynn Fairwind says: *hic* Over here!
- Flynn Fairwind says: I, uh... suppose I'll just wait.
- Flynn Fairwind says: Hey, it's dangerous out here! <hic> You really should stick with me, you know!
Flynn reaches Skinner MacGuff, who offers [10-60] Toxic Community:
- Flynn Fairwind says: Blimey, what a hike. Just need another little sip...
- Flynn Fairwind says: Ahh. We're gettin' close. I can feel it.
Pick up MacGuff's quest or not, but keep up with Flynn, who stops in front of an idle saurolisk, or nothing if you killed it.
- Flynn Fairwind says: <hic> Hey, lizard.
He'll loop around the area, making his way back to Skinner MacGuff:
- Flynn Fairwind says: Ah-ha! This looks familiar. We <hic> must be going the right way.
At another fork in the road (not the one from earlier):
- Flynn Fairwind says: Hmmm. We went right last time... so it MUST be left! Think my head's finally clearing up.
- Flynn starts running.
- Flynn Fairwind says: Here we are. Freehold.
- Flynn takes another swig, then tosses the empty bottle on the ground.
- Flynn Fairwind says: This is a rough town. Just <hic> let me do the talkin'.
This concludes the "Castaways and Cutouts" chapter of the Tiragarde Sound storyline. The quest chain continues with [10-60] Freehold.
Progression[]
[10-60] Sampling the Goods
[10-60] Stow and Go
[10-60] The Castaways &
[10-60] Lured and Allured
[10-60] Lovesick and Lost
These quests are not in the above quest chain, but are necessary to complete Castaways and Cutouts:
[10-60] My Favorite Things
[10-60] Glimmering Locket
[10-60] Silencing the Sisters
[10-60] Blood in the Tides
[10-60] Local Flavor
Not necessary for completion of Castaways and Cutouts
- Side quest:
[10-60] Toxic Community
Patch changes[]
Patch 8.0.1 (2018-07-17): Added.