Mac'Aree
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Level: 110 Battle Pet Level: 25 | |
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Type | City ruins |
Capital(s) |
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Races |
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Government | Triumvirate (formerly) |
Ruler(s) | None |
Former ruler(s) | |
Affiliation | Burning Legion, Shadowguard, Argussian Reach, Army of the Light |
Location | Floating on Argus |
PvP status | Contested territory |
Status | In ruins |
Mac'Aree (pronounced muh-CAW-ree),[1] called the Jewel of Argus,[2] was one of the most illustrious cities of Argus[3], the pinnacle of eredar civilization,[1] and the most sacred of all cities.[4] Following the destruction that befell Argus, the city of Mac'Aree now floats above the planet, in a relatively pristine state.[5]
Mac'Aree serves as one of three zones on Argus and hosts the Seat of the Triumvirate dungeon.
Contents
Background
Mac'Aree's hills were purple,[3] and its rivers glittered even in complete darkness.[4] The city's walkways were lined with precious minerals.[4] Jessera of Mac'Aree couldn't remember anymore how long it had been since he last was there. The eredar prior to their corruption by Sargeras seemed to have a great love and reverence for Mac'Aree, as expressed on the inscription at the bottom of The Last Relic of Argus, "I long for Mac'Aree".
Legion
Please add any available information to this section.
The city is mostly intact compared to the rest of the world, though the land to the northwest has curved upwards, slanting the city. Having somewhat been thrown into orbit and floating above the massive scar in the planet, Mac'Aree has mostly escaped corruption and was seemingly abandoned. But the Armies of Legionfall retrieving the Sigil of Awakening alerted the Burning Legion who sent an assault force to Mac'Aree in order to halt their progress.[6]
Geography
The city core of Mac'Aree is a floating island above the rest of the planet Argus. Mac'Aree is dominated by the Seat of the Triumvirate to the northwest, near a huge rock wall caused by the deformation of the planet's surface. Much of the city is inaccessible to players but can be seen in the sky, floating at an angle.
Maps and subregions
Travel hubs
- Travel is done via a Lightforged beacon, a form of teleportation from hub to hub.
Adjacent regions
Zone Name | Faction | Level Range | Direction | Access |
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Krokuun | ![]() |
110 | South-East | By Lightforged beacon or the Vindicaar. |
Antoran Wastes | ![]() |
110 | South-West | By Lightforged beacon or the Vindicaar. |
Notable characters

Please add any available information to this section.
Quests
- Main article: Mac'Aree storyline
Resources
Wild creatures
Notes and trivia
- When jumping out of the edge of the map, the player enters the "Twisting Nether" subzone shortly before dying, similar to how leaving an Outland zone does.
- Mac'Aree can be seen in the sky from Krokuun. Likewise, the glow of the Xenedar in Krokuun can be seen on the surface from Mac'Aree.
- Mac'Aree was first mentioned in The Burning Crusade by the character Jessera of Mac'Aree, whose name is likely a reference to the Blizzard Lead Level Designer Jesse McCree. It would not be until 10 years after this initial mention that Mac'Aree was implemented in World of Warcraft.
Speculation
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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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While Archmage Y'mera does not know why the spirits of eredar linger in Mac'Aree,[7] a likely explanation is that L'ura is drawing them there like D'ore and K'ure drew spirits to Auchindoun and Oshu'gun, respectively.
Gallery
Patches and hotfixes
Hotfix (2017-09-16): "The Elite enemies around the Seat of the Triumvirate will now leash back to their location when appropriate."
Patch 7.3.0 (2017-08-29): Added.
See also
References
- ^ a b
[110] A Floating Ruin
- ^
[110] Mac'Aree, Jewel of Argus
- ^ a b
[The Purple Hills of Mac'Aree]
- ^ a b c Jessera of Mac'Aree
- ^
[110] The Longest Vigil
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[110] We Have a Problem
- ^
[110WQ] Peer Review
External links
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