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[[File:Mage Quarter HS.jpg|thumb|The Mage Quarter in ''{{Hs|United in Stormwind|Hearthstone: United in Stormwind}}''.]]
 
[[File:Mage Quarter HS.jpg|thumb|The Mage Quarter in ''{{Hs|United in Stormwind|Hearthstone: United in Stormwind}}''.]]
   
The '''Mage Quarter''' (also called the '''Mage District'''<ref>[[Hero's Call: Outland!]]</ref> or the '''Mage's District'''<ref>[[The World of Warcraft Townhall/World Map]]</ref>) lies in the southern corner of [[Stormwind City]]. The infamous [[Slaughtered Lamb]] [[tavern]] is located there, as well as the [[Wizard's Sanctum]]. Within the Sanctum, [[mage]]s train to increase their powers, and there are also several [[portal]]s in the tower. In the Slaughtered Lamb, shady [[warlock]]s are often drawn to the dark cellars, where they practice their [[Shadow (magic)|dark]] [[Fel|arts]] in the shadows of polite society.<ref>[[Visiting Warlock#Quotes]]</ref> Throughout the rest of the quarter, you can find [[herbalism]], [[alchemy]], and [[tailoring]] related stores and [[NPC]]s.
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The '''Mage Quarter''' (also called the '''Mage District'''<ref>[[Hero's Call: Outland!]]</ref> or the '''Mage's District'''<ref>[[The World of Warcraft Townhall/World Map]]</ref>) lies in the southern corner of [[Stormwind City]]. The infamous [[Slaughtered Lamb]] [[tavern]] is located there, as well as the [[Wizard's Sanctum]], the [[portal room]] to most of the major Alliance cities. Within the Sanctum, [[mage]]s train to increase their powers, and there are also several [[portal]]s in the tower. In the Slaughtered Lamb, shady [[warlock]]s are often drawn to the dark cellars, where they practice their [[Shadow (magic)|dark]] [[Fel|arts]] in the shadows of polite society.<ref>[[Visiting Warlock#Quotes]]</ref> Throughout the rest of the quarter, you can find [[herbalism]], [[alchemy]], and [[tailoring]] related stores and [[NPC]]s.
   
 
To get to the Mage Quarter, visitors can travel southwest across the [[Canals (Stormwind City)|Canals]] from either [[Cathedral Square]], [[Lion's Rest]], or the [[Trade District]].
 
To get to the Mage Quarter, visitors can travel southwest across the [[Canals (Stormwind City)|Canals]] from either [[Cathedral Square]], [[Lion's Rest]], or the [[Trade District]].
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==Notes and trivia==
 
==Notes and trivia==
 
*A few [[Night elf|night elves]] live in this district.
 
*A few [[Night elf|night elves]] live in this district.
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*A [[Riftwarden Acolyte]] is seen walking with a [[High Elf Sorceress]] in the Mage Quarter.
 
*Stormwind's Mage District features as an attraction in the [[Blizzard World]] in-universe map in ''[[Overwatch franchise|Overwatch]]'', but is not seen in the in-game map itself.
 
*Stormwind's Mage District features as an attraction in the [[Blizzard World]] in-universe map in ''[[Overwatch franchise|Overwatch]]'', but is not seen in the in-game map itself.
   

Revision as of 22:03, 3 February 2022

The Mage Quarter

The Mage Quarter.

The Mage Quater

Buildings.

Mage Quarter banner

One of the banners marking the entrance to the Mage Quarter.

Mage Quarter HS

The Mage Quarter in Hearthstone: United in Stormwind.

The Mage Quarter (also called the Mage District[1] or the Mage's District[2]) lies in the southern corner of Stormwind City. The infamous Slaughtered Lamb tavern is located there, as well as the Wizard's Sanctum, the portal room to most of the major Alliance cities. Within the Sanctum, mages train to increase their powers, and there are also several portals in the tower. In the Slaughtered Lamb, shady warlocks are often drawn to the dark cellars, where they practice their dark arts in the shadows of polite society.[3] Throughout the rest of the quarter, you can find herbalism, alchemy, and tailoring related stores and NPCs.

To get to the Mage Quarter, visitors can travel southwest across the Canals from either Cathedral Square, Lion's Rest, or the Trade District.

Points of interest

Taverns

Shops

Canals' shops

Other

Inhabitants

Excludes the above areas.

Suzanne - Janey - Lisan conversation

Their conversation is a randomized three-liner containing one of the following sentences:

1st line:

  • If we reverse the Essence flows perhaps we can alter the polarity.
  • Why can't we just shift the array to compensate for the variance in the flux?
  • So then the array of magics would cascade into a chain reaction of positively charged energies.
  • The magical wards at that point should be supported enough by the energy flux to contain the entity.
  • Maginor says that twisting alternating flows of positive energy actually creates a much more stable flow.
  • The portal will shift slightly, at this point if you cast a binding cantrip you will solidify it in place.
  • When the positively aligned energies collide with the negatively charged energies, they don't negate one another.
  • Putting in twelve centers of focus might allow the magical energies to form more solidly, adding the necessary stability.

2nd line:

  • I think not, I don't need to be blown up again.
  • I suppose that could work, if we had twenty people to cast it with.
  • But wouldn't that mean crossing the streams? Isn't that really bad?
  • But what if the resulting frequency shift were to send magical feedback up the flows?
  • But isn't that what caused the initial problems with Adept Syleria's magical formulae?
  • That will unbalance the magical focus, though, and cause a reverse vibration in the ether.
  • Wouldn't that cause the weave to unravel if not properly anchored before starting the casting?
  • The resultant energies could collapse though, and that could cause an energy flux that would give you a migraine for weeks.

3rd line:

  • At least we wouldn't be around to have to clean it up.
  • Wow, all of this for a love potion. Hope he's worth it.
  • Only if we didn't follow the proper initialization procedures.
  • What if we used three focuses in Tyrean pattern? That should solve it.
  • Always so negative. The chances of that happening are between zero and none.
  • If we use the Surian theory, then yes, but not if we go with the Y'serian approach.
  • But if we stabilize it with an anchor thread at the appropriate energy crux then it should work.
  • If we use the appropriate sequence we should be ok. Will just take some serious studying before we start.

Notes and trivia

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Slight redesign of Quarter allowing for greater navigability.

References

External links