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Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Mage abilities are abilities used by mages. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations. Mage abilities use three schools of magic: Arcane, Fire, and Frost.

Class

All mages automatically learn the following spells at the specified level, regardless of specialization. Portals and teleports are listed in another section of this article.

Specializations

The three mage specializations are Arcane (caster DPS), Fire (caster DPS) and Frost (caster DPS).

For a summary of the character and strengths of each spec, see Mage specializations.

Talents

Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Template:Mage talents

Glyphs

Glyphs are ability enhancements created by scribes; characters can equip up to six glyphs at one time. Three Major Glyphs that significantly enhance the character's major abilities and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

Once learned, glyphs are a permanent addition to a character's arsenal. They can be swapped out any time outside of combat using Inv misc dust 02 [Vanishing Powder] for characters level 25-80, Achievement zone dustwallowmarsh [Dust of Disappearance] for characters level 81-85 or Inv relics libramofgrace [Tome of the Clear Mind] for those at 86 or above, or by visiting a class trainer. Glyph slots become available at levels 25, 50 and 75. All glyphs can be used from level 25.

Teleportation

Mages can learn to teleport themselves and open up portals for their party members for instant travel to friendly capital cities by visiting a portal trainer. Portal trainers are typically found nearby the mage trainers in each capital city. Since patch 5.0.4, neither teleports nor portals require reagents.

Extra spells

These spells are alternate versions of trainable spells, functionally identical, but possessing a different icon or other cosmetic difference. They are learned through books or given as quest rewards.

Ability Min Level Taught by
Polymorph: Pig 60 Taught by Neutral The Amazing Zanzo in Dalaran for 3g.
Polymorph: Rabbit 60 Inv misc book 07 [Tome of Polymorph: Rabbit] from the Noblegarden event.
Polymorph: Turtle 60 Inv misc book 07 [Tome of Polymorph: Turtle] from high level Cataclysm fishing pools.
Polymorph: Black Cat 60 Inv misc book 07 [Tome of Polymorph: Black Cat] for 2500g from Neutral Endora Moorehead in Dalaran at neutral Kirin Tor reputation.
Polymorph: Penguin 60 Inv misc book 07 [Tome of Polymorph: Penguin]
Polymorph: Polar Bear Cub 60 Inv misc book 07 [Tome of Polymorph: Polar Bear Cub]
Polymorph: Porcupine 60 Inv misc book 07 [Tome of Polymorph: Porcupine]
Polymorph: Monkey 60 Inv misc book 07 [Tome of Polymorph: Monkey]
Achievement dungeon theviolethold heroic [Dalaran Brilliance] 80 Inv misc book 03 [Tome of Dalaran Brilliance] sold by Neutral Endora Moorehead found in the Sisters Sorcerous of Dalaran.

See also


ja:Mage/Spell

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