For other uses, see Mastery (disambiguation).

Mastery is a passive mechanic specific to each specialization from level 10 that can be increased with stats. Mastery effects are found in the character sheet, in addition to the Spellbook under each specialization tab. Each Mastery offers specific benefits which can vary but generally fall into one of three categories: increasing the effectiveness of specific abilities or types of damage dealt; becoming more effective when certain conditions are met; or providing bonus effects including DoTs, HoTs, free attacks, or free spellcasts. All mastery benefits are measured in percentages, whether in terms of a numerical improvement, the size of an effectiveness boost or bonus effect, or a proc chance.

Mastery also refers to the associated secondary stat rating, which increases the strength of the effect. Like other ratings, this can be increased by gear with mastery on it. Each mastery has a base percentage value; the mastery stat increases this percentage by a varying amount depending on spec and level. Therefore even characters with no mastery stat rating will benefit from their Mastery.

Mastery stat rating is unique as its percentage depends both on the player's level and the specific mastery associated with their spec, with each mastery having a different amount of rating required to increase its effects. For example, a warlock that changes from affliction to demonology will see a decrease in both their base mastery percentage and mastery gained from rating, as it takes more mastery rating to increase [Mastery: Master Demonologist] than it does for [Mastery: Potent Afflictions]. This can be shown by viewing the effects for inactive specializations in the spellbook. Numerous enhancements such as enchantments and gems increase mastery rating. In terms of stat weighting, the importance of mastery depends on the effect it grants the player, as well as the effectiveness of mastery rating on the spec's mastery percentage.


Below is a list of all Masteries, and the classes and specs to which they belong. Listed under 'Base effect' are the base percentage benefits granted to players regardless of their mastery stat. 'Rating per 1%' is the mastery rating required at level 60 to gain an additional 1% effect for that mastery's X value only (the displayed mastery percentage value in the paper doll frame). At lower levels, smaller amounts of mastery rating are required to gain the same benefit. Both base effects and ratios are often very specific and are sometimes difficult to determine precisely.

Class Specialization Mastery Effect Base effect (%) Rating per 1%
Death Knight Blood [Mastery: Blood Shield] X% of [Death Strike] healing is also applied as a shield, and increases Attack Power. 16/8 17.5
Frost [Mastery: Frozen Heart] Increases frost damage by X%. 16 17.5
Unholy [Mastery: Dreadblade] Increases shadow damage and minion damage by X%. 18 15.5
Demon Hunter Havoc [Mastery: Demonic Presence] Increases Chaos damage by X% and movement speed by Y%. 14/5 19.44
Vengeance [Mastery: Fel Blood] Increases the armor bonus granted by [Demon Spikes] by an additional X% of Agility. Also increases attack power by Y%. 24/8 14
Druid Balance [Mastery: Total Eclipse] Solar Eclipse increases nature spell damage by X%, Lunar Eclipse increases arcane spell damage by X%. 9 31.8
Feral [Mastery: Razor Claws] Increases bleed damage and finishing moves damage by X%. 16 17.5
Guardian [Mastery: Nature's Guardian] Increases maximum health and healing received by X%, and increases Attack Power by Y%. 4/8 70
Restoration [Mastery: Harmony] Increases healing by X% for each Restoration heal over time effects on the target. 4 70
Hunter Beast Mastery [Mastery: Master of Beasts] Increases pet damage by X%. 15 18.42
Marksmanship [Mastery: Sniper Training] Range of all ranged abilities is increased by X% and damage of all abilities increased by Y%. 5/11 56
Survival [Mastery: Spirit Bond] Damage done by Focus spending abilities increased by X% for both the Hunter and pet. While a pet is active, both Hunter and pet regenerate Y% of max health per 5 seconds. 13/1 21.12
Mage Arcane [Mastery: Savant] Increases mana regen and max mana by X%. Arcane Charge increase damage of [Arcane Blast] by Y% and [Arcane Barrage] by Z%. Increases other Arcane damage by N%. 9.6/4.8/2.4/8 29.16
Fire [Mastery: Ignite] Certain direct-damage spells apply Ignite, a spreadable DoT that deals X% of the damage dealt by these spells over 9 seconds. 6 46.66
Frost [Mastery: Icicles] Casting [Frostbolt] or [Flurry] create Icicles that can be unleashed with [Ice Lance], causing damage equal to X% of spell power. Increases [Frozen Orb] damage by Y%. 8/15 35
Monk Brewmaster [Mastery: Elusive Brawler] Each time you're hit or use [Blackout Kick], increases your dodge chance by X% until your next successful dodge. Also increases attack power by X%. 8 35
Mistweaver [Mastery: Gust of Mists] Healing spells also cause a gust of healing mists, instantly healing the primary target for X% of spell power. 24 8.33
Windwalker [Mastery: Combo Strikes] Abilities deal X% more damage when they are not a repeat of the previous ability. 10 28
Paladin Holy [Mastery: Lightbringer] Proximity to target causes spells to heal for up to X% more. 12 23.33
Protection [Mastery: Divine Bulwark] Increases block chance by X%. Reduces damage taken while inside [Consecration] by Y%. Also increases attack power by Z%. 8/3/8 35
Retribution [Mastery: Hand of Light] Increases Holy damage done by X%. 13 21.88
Priest Discipline [Mastery: Grace] Increases the healing and absorbs done on targets affected by [Atonement] by X%. 10.8 25.93
Holy [Mastery: Echo of Light] Direct heals also apply a HoT that heals for X% of the original spells. 10 28
Shadow [Mastery: Shadow Weaving] Increases damage dealt by X% for each of the priest's three DoTs on the target. All targets receive the maximum effect during [Voidform]. 4 70
Rogue Assassination [Mastery: Potent Assassin] Increases poison and bleed damage by X%. 14 20.59
Outlaw [Mastery: Main Gauche] 30% chance on main-hand attacks to cause an extra attack that deals damage with an off-hand weapon equal to X% of attack power. 18 24.14
Subtlety [Mastery: Executioner] Increases finishing move damage by X%. 19.6 14.28
Shaman Elemental [Mastery: Elemental Overload] Specific spells cast have a X% chance to trigger a second cast on the same target for 85% of normal damage and reduced Maelstrom generation. 15 18.66
Enhancement [Mastery: Enhanced Elements] Increases your chance to trigger [Stormbringer] and Windfury by Y%, and increases all Fire, Frost, and Nature damage you deal by X%. 0.64/16 17.5
Restoration [Mastery: Deep Healing] Increases healing from your spells by up to X%, based on the current health of your target. Lower health targets are healed for more. 24 11.66
Warlock Affliction [Mastery: Potent Afflictions] Increases the damage of certain DoT spells and [Seed of Corruption] by X%. 20 14
Demonology [Mastery: Master Demonologist] Increases the damage done by demons by X%. 12 24.14
Destruction [Mastery: Chaotic Energies] Spell damage increased by X%, plus an additional random amount up to X%. Damage taken reduced by Y%, plus an additional random amount up to Y%. 8/1.7 17.5
Warrior Arms [Mastery: Deep Wounds] Certain attacks apply [Deep Wounds], dealing bleed damage over 12 seconds and increasing damage taken by X%. 9 31.82
Fury [Mastery: Unshackled Fury] Increases damage done while under the effects of [Enrage] by X%. 11 24
Protection [Mastery: Critical Block] Increased chance to block by X% and chance to critically block by Y%, and increases Attack Power by Z%. 4/12/8 70

Patch changes

  • Shadowlands Patch 9.0.1 (2020-10-13): Masteries are now learned at level 10. (At current, masteries are present in the spellbook.)
  • Legion Patch 7.0.3 (2016-07-19): Masteries are now learned at level 78 instead of 80.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Masteries are no longer found in the Spellbook.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Mastery is no longer found as mastery rating or measured in points. Gear and items that previously granted 'mastery rating' now simply grant 'mastery', and mastery is now converted directly into a percentage bonus without being measured in points. Accordingly, there is no longer a standard rate of conversion for mastery.
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

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