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For other uses, see Mastery (disambiguation).

Mastery is a passive mechanic specific to each specialization from level 10 that can be increased with stats. Mastery effects are found in the character sheet, in addition to the Spellbook under each specialization tab. Each Mastery offers specific benefits which can vary but generally fall into one of three categories: increasing the effectiveness of specific abilities or types of damage dealt; becoming more effective when certain conditions are met; or providing bonus effects including DoTs, HoTs, free attacks, or free spellcasts. All mastery benefits are measured in percentages, whether in terms of a numerical improvement, the size of an effectiveness boost or bonus effect, or a proc chance.

Mastery also refers to the associated secondary stat rating, which increases the strength of the effect. Like other ratings, this can be increased by gear with mastery on it. Each mastery has a base percentage value; the mastery stat increases this percentage by a varying amount depending on spec and level. Therefore even characters with no mastery stat rating will benefit from their Mastery.

Mastery stat rating is unique as its percentage depends both on the player's level and the specific mastery associated with their spec, with each mastery having a different amount of rating required to increase its effects. For example, a warlock that changes from affliction to demonology will see a decrease in both their base mastery percentage and mastery gained from rating, as it takes more mastery rating to increase Spell shadow shadowpact [Mastery: Master Demonologist] than it does for Ability warlock jinx [Mastery: Potent Afflictions]. This can be shown by viewing the effects for inactive specializations in the spellbook. Numerous enhancements such as enchantments and gems increase mastery rating. In terms of stat weighting, the importance of mastery depends on the effect it grants the player, as well as the effectiveness of mastery rating on the spec's mastery percentage.


Below is a list of all Masteries, and the classes and specs to which they belong. Listed under 'Base effect' are the base percentage benefits granted to players regardless of their mastery stat. 'Rating per 1%' is the mastery rating required at level 60 to gain an additional 1% effect for that mastery's X value only (the displayed mastery percentage value in the paper doll frame). At lower levels, smaller amounts of mastery rating are required to gain the same benefit. Both base effects and ratios are often very specific and are sometimes difficult to determine precisely.

Class Specialization Mastery Effect Base effect (%) Rating per 1%
Death Knight Blood Spell deathknight deathstrike [Mastery: Blood Shield] X% of Spell deathknight butcher2 [Death Strike] healing is also applied as a shield, and increases Attack Power. 16/8 17.5
Frost Inv misc gem sapphire 01 [Mastery: Frozen Heart] Increases frost damage by X%. 16 17.5
Unholy Achievement zone westernplaguelands 01 [Mastery: Dreadblade] Increases shadow damage and minion damage by X%. 18 15.5
Demon Hunter Havoc Ability warlock demonicpower [Mastery: Demonic Presence] Increases Chaos damage by X% and movement speed by Y%. 14/5 19.44
Vengeance Spell yorsahj bloodboil green [Mastery: Fel Blood] Increases the armor bonus granted by Ability demonhunter demonspikes [Demon Spikes] by an additional X% of Agility. Also increases attack power by Y%. 24/8 14
Druid Balance Artifactability balancedruid moonandstars [Mastery: Astral Invocation] Your Nature spells deal X% additional damage to targets affected by Ability mage firestarter [Sunfire]. Your Arcane spells deal X% additional damage to targets affected by Spell nature starfall [Moonfire]. 7 ?
Feral Inv misc monsterclaw 05 [Mastery: Razor Claws] Increases bleed damage and finishing moves damage by X%. 16 17.5
Guardian Spell druid primaltenacity [Mastery: Nature's Guardian] Increases maximum health and healing received by X%, and increases Attack Power by Y%. 4/8 70
Restoration Spell nature healingway [Mastery: Harmony] Increases healing by X% for each Restoration heal over time effects on the target. 4 70
Evoker Devastation Ability evoker masterygiantkiller [Mastery: Giantkiller] Increases the damage of your spells by up to X%, based on the current health of your target. Higher health targets take more damage. 20 14
Preservation Ability evoker masterylifebinder [Mastery: Life-Binder] Healing done to allies is increased by X% while their health percentage is lower than your own. 14 19.4
Hunter Beast Mastery Ability hunter beasttaming [Mastery: Master of Beasts] Increases pet damage by X%. 15 18.42
Marksmanship Ability hunter snipertraining [Mastery: Sniper Training] Range of all ranged abilities is increased by X% and damage of all abilities increased by Y%. 5/11 56
Survival Ability hunter huntervswild [Mastery: Spirit Bond] Damage done by Focus spending abilities increased by X% for both the Hunter and pet. While a pet is active, both Hunter and pet regenerate Y% of max health per 5 seconds. 13/1 21.12
Mage Arcane Spell arcane manatap [Mastery: Savant] Increases mana regen and max mana by X%. Arcane Charge increase damage of Spell arcane blast [Arcane Blast] by Y% and Ability mage arcanebarrage [Arcane Barrage] by Z%. Increases other Arcane damage by N%. 9.6/4.8/2.4/8 29.16
Fire Spell fire incinerate [Mastery: Ignite] Certain direct-damage spells apply Ignite, a spreadable DoT that deals X% of the damage dealt by these spells over 9 seconds. 6 46.66
Frost Spell frost iceshard [Mastery: Icicles] Casting Spell frost frostbolt02 [Frostbolt] or Ability warlock burningembersblue [Flurry] create Icicles that can be unleashed with Spell frost frostblast [Ice Lance], causing damage equal to X% of spell power. Increases Spell frost frozenorb [Frozen Orb] damage by Y%. 8/15 35
Monk Brewmaster Ability monk guard [Mastery: Elusive Brawler] Each time you're hit or use Ability monk roundhousekick [Blackout Kick], increases your dodge chance by X% until your next successful dodge. Also increases attack power by X%. 8 35
Mistweaver Ability monk souldance [Mastery: Gust of Mists] Healing spells also cause a gust of healing mists, instantly healing the primary target for X% of spell power. 24 8.33
Windwalker Trade alchemy potionb3 [Mastery: Combo Strikes] Abilities deal X% more damage when they are not a repeat of the previous ability. 10 28
Paladin Holy Inv hammer 04 [Mastery: Lightbringer] Proximity to target causes spells to heal for up to X% more. 12 23.33
Protection Spell holy holyprotection [Mastery: Divine Bulwark] Increases block chance by X%. Reduces damage taken while inside Spell holy innerfire [Consecration] by Y%. Also increases attack power by Z%. 8/3/8 35
Retribution Ability paladin blessedhands [Mastery: Hand of Light] Increases Holy damage done by X%. 13 21.88
Priest Discipline Spell holy hopeandgrace [Mastery: Grace] Increases the healing and absorbs done on targets affected by Ability priest atonement [Atonement] by X%. 10.8 25.93
Holy Spell holy aspiration [Mastery: Echo of Light] Direct heals also apply a HoT that heals for X% of the original spells. 10 28
Shadow Spell shadow shadetruesight [Mastery: Shadow Weaving] Increases damage dealt by X% for each of the priest's three DoTs on the target. All targets receive the maximum effect during Spell priest voidform [Voidform]. 4 70
Rogue Assassination Ability rogue deadlybrew [Mastery: Potent Assassin] Increases poison and bleed damage by X%. 14 20.59
Outlaw Inv weapon shortblade 15 [Mastery: Main Gauche] 30% chance on main-hand attacks to cause an extra attack that deals damage with an off-hand weapon equal to X% of attack power. 18 24.14
Subtlety Inv axe 06 [Mastery: Executioner] Increases finishing move damage by X%. 19.6 14.28
Shaman Elemental Spell nature lightningoverload [Mastery: Elemental Overload] Specific spells cast have a X% chance to trigger a second cast on the same target for 85% of normal damage and reduced Maelstrom generation. 15 18.66
Enhancement Spell nature elementalprecision 2 [Mastery: Enhanced Elements] Increases your chance to trigger Spell nature stormreach [Stormbringer] and Windfury by Y%, and increases all Fire, Frost, and Nature damage you deal by X%. 0.64/16 17.5
Restoration Spell nature healingtouch [Mastery: Deep Healing] Increases healing from your spells by up to X%, based on the current health of your target. Lower health targets are healed for more. 24 11.66
Warlock Affliction Ability warlock jinx [Mastery: Potent Afflictions] Increases the damage of certain DoT spells and Spell shadow seedofdestruction [Seed of Corruption] by X%. 20 14
Demonology Spell shadow shadowpact [Mastery: Master Demonologist] Increases the damage done by demons by X%. 12 24.14
Destruction Spell fire felflamering [Mastery: Chaotic Energies] Spell damage increased by X%, plus an additional random amount up to X%. Damage taken reduced by Y%, plus an additional random amount up to Y%. 8/1.7 17.5
Warrior Arms Ability backstab [Mastery: Deep Wounds] Certain attacks apply Ability backstab [Deep Wounds], dealing bleed damage over 12 seconds and increasing damage taken by X%. 9 31.82
Fury Ability warrior endlessrage [Mastery: Unshackled Fury] Increases damage done while under the effects of Spell shadow unholyfrenzy [Enrage] by X%. 11 24
Protection Ability warrior criticalblock [Mastery: Critical Block] Increased chance to block by X% and chance to critically block by Y%, and increases Attack Power by Z%. 4/12/8 70

Removed masteries[]

Removed from game The subject of this section has been removed from World of Warcraft.

The following is a list of masteries that were removed from game. This list does not include the masteries that were previously removed and then re-added (such as Ability druid eclipse [Mastery: Total Eclipse]), as these are still the current masteries in game. This list also does not include masteries that were redesigned but not renamed (such as Spell nature healingway [Mastery: Harmony]).

Class Specialization Mastery Effect Patch removed
Death Knight Unholy Cataclysm Achievement zone westernplaguelands 01 [Blightcaller] Increases the damage done by your diseases by 40%. Each point of Mastery increases disease damage by an additional 5%. Patch 4.0.6
Druid Balance Legion Ability druid eclipse [Mastery: Starlight] Increases Ability druid starfall [Starfall] and Spell arcane arcane03 [Starsurge] damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional 14%. Patch 9.0.1
Balance Cataclysm Ability druid eclipse [Mastery: Total Eclipse] Solar Eclipse increases nature spell damage by X%, Lunar Eclipse increases arcane spell damage by X%. Patch 10.0.0 *
Feral (Bear Form) Cataclysm Ability racial cannibalize [Savage Defender] Increases the damage absorbed by your Ability racial cannibalize [Savage Defense] ability by 32%. Each point of Mastery increases the absorb by an additional 4%. Patch 5.0.4
Guardian Mists of Pandaria Achievement reputation guardiansofcenarius [Nature's Guardian] Increases your armor by 12%. Patch 6.0.2
Guardian Warlords of Draenor Spell druid primaltenacity [Mastery: Primal Tenacity] When you are hit by a physical attack, you gain a physical absorb shield equal to 12% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%. Patch 7.0.3
Restoration Cataclysm Spell nature healingway [Symbiosis] Increases the potency of your healing spells by 11.6% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.45%. Patch 4.2.0
Hunter Marksmanship Cataclysm Ability hunter wildquiver [Wild Quiver] Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage. Patch 6.0.2
Survival Cataclysm Spell frost arcticwinds [Mastery: Essence of the Viper] Increases all magical damage you deal by 10%. Patch 7.0.3
Survival Legion Ability hunter huntervswild [Mastery: Hunting Companion] Your pet's attacks have a 4.0% chance to grant you an additional charge of Ability hunter mongoosebite [Mongoose Bite]. Patch 8.0.1
Mage Arcane Cataclysm Spell arcane manatap [Mastery: Mana Adept] Increases all spell damage done by up to 15%, based on the amount of mana the Mage has unspent. Patch 7.0.3
Fire Cataclysm Spell fire selfdestruct [Flashburn] Increases the damage done by all your periodic fire damage effects by 22.4%. Each point of Mastery increases periodic damage done by an additional 2.8%. Patch 5.0.4
Frost Cataclysm Spell frost frostarmor [Frostburn] All your spells deal 16% increased damage against Frozen targets. Increases damage done by your Water Elemental by 16%. Patch 5.4.0
Monk Mistweaver Mists of Pandaria Tradeskill inscription jadeserpent [Mastery: Gift of the Serpent] You have a 10% chance when you heal to summon a Ability monk healthsphere [Healing Sphere] nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for (75% of spell power).
If the Healing Sphere expires before being used, a nearby ally within 12 yards of the sphere will be healed.
Patch 7.0.3
Windwalker Mists of Pandaria Pandarenracial bouncy [Combo Breaker] Grants a 11% chance for Ability monk jab [Jab] to cause your next Ability monk tigerpalm [Tiger Palm] to cost no Chi, or your next Ability monk roundhousekick [Blackout Kick] to cost no Chi. Patch 5.2.0
Windwalker Mists of Pandaria Trade alchemy potionb3 [Mastery: Bottled Fury] When you generate Ability monk tigereyebrandy [Tigereye Brew] charges, you have a 20% chance to generate an additional charge. Patch 7.0.3
Paladin Holy Cataclysm Spell holy absolution [Mastery: Illuminated Healing] Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Patch 7.0.3
Retribution Legion Ability paladin blessedhands [Mastery: Divine Judgment] Increases Spell holy righteousfury [Judgment] damage by 24%, and causes Judgment to increase damage taken from your Holy Power spenders by 12%. Patch 8.0.1
Priest Discipline Cataclysm Spell holy powerwordshield [Mastery: Shield Discipline] Increases the potency of all your damage absorption spells by 13%, and all of your healing by 6%. Patch 7.0.3
Discipline Legion Spell holy powerwordshield [Mastery: Absolution] Increases the healing transferred through Atonement by 11.1%. Patch 8.0.1
Shadow Cataclysm Inv chaos orb [Shadow Orb Power] Increases the damage done by your Spell priest shadoworbs [Shadow Orbs] by 11.6%. Each point of Mastery increases damage by an additional 1.45%. Patch 5.0.4
Shadow Mists of Pandaria Inv chaos orb [Shadowy Recall] Gives your periodic shadow damage spells a 14.4% chance to deal damage twice, each time they deal damage. Patch 6.0.2
Shadow Warlords of Draenor Spell shadow mindflay [Mastery: Mental Anguish] Increases the damage of Spell shadow unholyfrenzy [Mind Blast], Spell priest mindspike [Mind Spike], and Spell shadow siphonmana [Mind Flay] by 20%. Patch 7.0.3
Shadow Legion Spell shadow mindflay [Mastery: Madness] Increases the damage of your Spell shadow shadowwordpain [Shadow Word: Pain], Spell holy stoicism [Vampiric Touch], Spell shadow unholyfrenzy [Mind Blast], Spell shadow siphonmana [Mind Flay], Spell shadow mindshear [Mind Sear], Spell priest void-blast [Void Eruption], and Ability ironmaidens convulsiveshadows [Void Bolt] by 9.6%. Patch 9.0.1
Shaman Elemental Warlords of Draenor Ability earthen pillar [Mastery: Molten Earth] Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (41.6% of spell power) Fire damage to your most recently attacked target. Also increases the damage of your Earthquake by 16%. Patch 7.0.3
Warlock Destruction Cataclysm Fiery Apocalypse Increases all fire damage you deal by 10.8%. Each point of Mastery increases fire damage by an additional 1.35%. Patch 5.0.4
Destruction Mists of Pandaria Spell fire moltenblood [Mastery: Emberstorm] Increases the damage of Spell fire immolation [Immolate], Spell fire burnout [Incinerate], and Spell fire fireball [Conflagrate] by 8.00%. Increases the effectiveness of Burning Ember consuming spells by 24.00%. Patch 7.0.3
Warrior Arms Cataclysm Ability backstab [Strikes of Opportunity] Grants a 17.6% chance for your melee attacks to instantly trigger an additional melee attack for 100% normal damage. Each point of Mastery increases this chance by 2.2%. Patch 6.0.2
Arms Warlords of Draenor Ability warrior punishingblow [Mastery: Weapons Master] Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 41.6%. Patch 7.0.3
Arms Legion Ability warrior punishingblow [Mastery: Colossal Might] Increases the damage of your Colossus Smash by 16%, and causes it to increase damage you deal to the target by an additional 16%. Patch 8.0.1


Patch changes[]

  • Shadowlands Patch 9.0.1 (2020-10-13): Masteries are now learned at level 10. (At current, masteries are present in the spellbook.)
  • Legion Patch 7.0.3 (2016-07-19): Masteries are now learned at level 78 instead of 80.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Masteries are no longer found in the Spellbook.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Mastery is no longer found as mastery rating or measured in points. Gear and items that previously granted 'mastery rating' now simply grant 'mastery', and mastery is now converted directly into a percentage bonus without being measured in points. Accordingly, there is no longer a standard rate of conversion for mastery. All mastery abilities now have "Mastery:" prefixed to their name ("Potent Afflictions" is now "Mastery: Potent Afflictions").
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.

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