Mind Sear
Spell shadow mindshear.png
  • Mind Sear
  • Level 26 priest ability
  • 40 yd range
  • Channeled
  • Corrosive shadow energy radiates from the target, dealing (87.2% of spell power) Shadow damage over 3 sec to all enemies within 10 yards of the target.

    Generates 5 Insanity over the duration per target hit.
Usable by
Class Priest
School Shadow
Cooldown None/Global Cooldown
Other information
Level learned 26
Related buff
Spell shadow mindshear.png
  • Mind Sear
  • Causing Shadow damage to all targets within 10 yards every 0.75 sec.
  • Duration: 3 seconds
Related debuff
Spell shadow mindshear.png
  • Mind Sear
  • Causing Shadow damage to all targets within 10 yards every 0.75 sec.
  • Duration: 3 seconds

Mind Sear is a level 26 channeled Shadow priest AoE damage ability. While channeled, it causes Shadow damage every 0.75 seconds to all enemies within 10 yards of the target, and generates Insanity for every target hit.


Azerite Traits


  • Previously, Mind Sear had an "Eye of the Storm" effect, damaging surrounding enemies but not the target itself. Mind Sear now affects the target itself in addition to surrounding enemies. However Mind Sear will not damage friendly targets, although it can be channeled on them normally.
  • Mind Sear can be channeled on friendly targets, without causing damage to them. This includes friendly players and their pets and minions, some NPCs, and enemy players, pets and minions while inside a Sanctuary.
  • Mind Sear cannot be cast upon yourself, or non-combat pets.
  • Since the 10 yard AoE range is centered on the target, this spell can be used to damage enemies up to 50 yards away.
  • As a channeled effect, Haste will increase the rate at which Mind Sear deals damage, but will not add ticks.

Tips and tactics

  • As a channeled spell, if the target dies, the spell will stop. When using Mind Sear to damage a group of enemies, it may therefore be best to cast it on a target with higher health (or superior defenses) than the surrounding enemies, ensuring that it is the last to die. If the target dies before the other enemies, the priest will have to find another target to cast it on.
  • Be careful when using Mind Sear around non-hostile targets; the AoE effect will cause damage to every possible target, and can easily pull-in adds, turning a mana-efficient grind into a sudden priest-bashing party.
  • Mind Sear is generally not an efficient choice of attack unless it can deal damage to at least 3 targets. With fewer than 3 targets, [Mind Flay] should be used instead. The exception to this is when casting Mind Sear under the effect of [Thought Harvester].

Patch changes

  • Battle for Azeroth Patch 8.1.0 (2018-12-11): Damage increased by 20%.
  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Re-added.
  • Legion Patch 7.1.5 (2017-01-10): Removed.
  • Legion Patch 7.1.0 (2016-10-25): Now learned at level 26 (was 28).
  • Legion Hotfix (2016-09-26): Mind Sear damage increased by 80% and Insanity generation increased by 50%.
  • Legion Patch 7.0.3 (2016-07-19): Now available only to Shadow and generates Insanity. Damage increased by 823%. Mana cost removed.
  • Warlords of Draenor Hotfix (2014-10-16): Damage increased by 10%.
  • Mists of Pandaria Hotfix (2012-10-12): Mind Sear now deals 25% more damage.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Range increased from 35 yd to 40 yd.
  • Cataclysm Patch 4.1.0 (2011-04-26): Mind Sear damage has been doubled. In addition, it now causes damage to target if unfriendly, not just surrounding enemies. Can no longer be self-cast.
  • Cataclysm Patch 4.0.6 (2011-02-08): Can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Range increased to 35 yd., up from 30 yd.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Added.

See also

External links