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This is a term in wide-spread use in [[MMORPG|MMORPGs]], but not so much in other games.
 
This is a term in wide-spread use in [[MMORPG|MMORPGs]], but not so much in other games.
 
The term originally came from Multi User Dungeons (MUDs) which were text only MMORPGS. NPCs were defined in the code as either stationary "shopkeepers" or "mobiles".
 
The term originally came from Multi User Dungeons (MUDs) which were text only MMORPGS. NPCs were defined in the code as either stationary "shopkeepers" or "mobiles".
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Generally, monsters that share a common name with several others rather than having a unique name or title. They are different from NPCs because they are non-interactive, and exist solely for the purpose of being killed. These are the meat and bones of PvE, and permeate the WoW universe.
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;See also:
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* [[:Category:Mobs|Mobs category]]
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* [[:Category:NPCs|NPCs category]]
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[[Category:Game Terms]]
 
[[Category:Game Terms]]
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[[Category:Mobs| ]]
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[[Category:NPCs| ]]

Revision as of 23:44, 11 October 2006

A mobile non-player entity or mobile object (depending on who you ask); a computer-controlled enemy.

Often also referred to as bad guys, beasts, enemies, monsters, non-player attackers, opponents, etc. The World of Warcraft-specific term is creep, coined by Spell frost icestorm [Blizzard] and first used in Warcraft III (Zerg creep notwithstanding).

This is a term in wide-spread use in MMORPGs, but not so much in other games. The term originally came from Multi User Dungeons (MUDs) which were text only MMORPGS. NPCs were defined in the code as either stationary "shopkeepers" or "mobiles".

Generally, monsters that share a common name with several others rather than having a unique name or title. They are different from NPCs because they are non-interactive, and exist solely for the purpose of being killed. These are the meat and bones of PvE, and permeate the WoW universe.


See also