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+ | A '''mob''' (short for ''mobile'' or ''mobile object'') is a non-player entity whose primary purpose is to be killed for [[experience]], [[quest objectives|quest objective]], or [[loot]]. |
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− | A '''mob'''ile non-player entity or '''m'''obile '''ob'''ject (depending on who you ask); a computer-controlled enemy. |
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− | + | Mobs are also known as bad guys, beasts, enemies, monsters, non-player attackers, and opponents. The World of Warcraft-specific term for a ''mob'' is [[Creep|creep]], coined by [[Blizzard]] and first used in ''Warcraft III''. The term ''mob'' in wide-spread use in the [[MMORPG|MMORPGs]] genre. |
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+ | ===Etymology=== |
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− | This is a term in wide-spread use in [[MMORPG|MMORPGs]], but not so much in other games. |
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− | The term originally |
+ | The term was originally used in Multi User Dungeons (MUDs) the text-based precurors to MMORPGs. [[NPC]]s were defined in the code as either stationary "shopkeepers" or "mobiles". |
− | + | Mobs differ from [[ NPCs]] in that they are usually monsters that share a common name with several others rather than having a unique name or title, are non-friendly, are non-interactive, and/or exist solely for the purpose of being killed. These are the main aspect of [[PvE]], and are found throughout the game world. |
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* [[:Category:Mobs|Mobs category]] |
* [[:Category:Mobs|Mobs category]] |
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* [[:Category:NPCs|NPCs category]] |
* [[:Category:NPCs|NPCs category]] |
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+ | * [[Boss Mob]] |
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[[Category:Game Terms]] |
[[Category:Game Terms]] |
Revision as of 02:47, 13 October 2006
A mob (short for mobile or mobile object) is a non-player entity whose primary purpose is to be killed for experience, quest objective, or loot.
Mobs are also known as bad guys, beasts, enemies, monsters, non-player attackers, and opponents. The World of Warcraft-specific term for a mob is creep, coined by [Blizzard] and first used in Warcraft III. The term mob in wide-spread use in the MMORPGs genre.
Etymology
The term was originally used in Multi User Dungeons (MUDs) the text-based precurors to MMORPGs. NPCs were defined in the code as either stationary "shopkeepers" or "mobiles".
Mobs differ from NPCs in that they are usually monsters that share a common name with several others rather than having a unique name or title, are non-friendly, are non-interactive, and/or exist solely for the purpose of being killed. These are the main aspect of PvE, and are found throughout the game world.
- See also