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− | A '''mob'''ile non-player entity; a computer-controlled enemy. |
+ | A '''mob'''ile non-player entity or '''m'''obile '''ob'''ject (depending on who you ask); a computer-controlled enemy. |
− | Often also referred to as beasts, monsters, non-player attackers, opponents, etc. The World of Warcraft-specific term is [[creep]], coined by |
+ | Often also referred to as bad guys, beasts, enemies, monsters, non-player attackers, opponents, etc. The World of Warcraft-specific term is [[Creep|creep]], coined by [[Blizzard]] and first used in Warcraft III (Zerg creep notwithstanding). |
This is a term in wide-spread use in [[MMORPG|MMORPGs]], but not so much in other games. |
This is a term in wide-spread use in [[MMORPG|MMORPGs]], but not so much in other games. |
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The term originaly came from Multi User Dungeons (MUDs) which were text only MMORPGS. NPCs were defined in the code as either stationary "shopkeepers" or "mobiles". |
The term originaly came from Multi User Dungeons (MUDs) which were text only MMORPGS. NPCs were defined in the code as either stationary "shopkeepers" or "mobiles". |
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[[Category:Game Terms]] |
[[Category:Game Terms]] |
Revision as of 01:15, 8 May 2005
A mobile non-player entity or mobile object (depending on who you ask); a computer-controlled enemy.
Often also referred to as bad guys, beasts, enemies, monsters, non-player attackers, opponents, etc. The World of Warcraft-specific term is creep, coined by [Blizzard] and first used in Warcraft III (Zerg creep notwithstanding).
This is a term in wide-spread use in MMORPGs, but not so much in other games. The term originaly came from Multi User Dungeons (MUDs) which were text only MMORPGS. NPCs were defined in the code as either stationary "shopkeepers" or "mobiles".