For the character from an alternate universe, see Mogor (alternate universe).
Image of Mogor
Title Hero of the Warmaul,
the Ogre
Gender Male
Race Ogre mage
Level 15-30 Elite
Class Shaman
Resource Mana
Reaction Alliance Horde
Affiliation(s) Warmaul clan
Former affiliation(s) Horde of Draenor, Laughing Skull clan
Occupation Hero of the Warmaul
Former occupation(s) Leader of the Laughing Skull clan
Location Ring of Blood, Nagrand
Status Killable

“Mogor decim-...Mogor destro-...Mogor KILL!”


Mogor the Ogre is a notorious ogre mage and former leader of the Laughing Skull clan. During the events following the Second War, Mogor and his clan betrayed Ner'zhul's Horde by aiding the Alliance Expedition in closing the Draenic side of the Dark Portal. Sometime thereafter, Mogor seemingly abandoned the Laughing Skull and instead became the champion of the Warmaul clan, and now serves as the final encounter of the Ring of Blood in Nagrand.


Almost nothing is known of Mogor's life, other than the fact he has led both the Laughing Skull and Warmaul clans.

Warcraft II: Beyond the Dark Portal

Note that the following part was retconned by the novel and played out differently.

WC2BnE-logo.png This section concerns content related to Warcraft II: Tides of Darkness or its expansion Beyond the Dark Portal.

Before Ner'zhul rebuilt the Dark Portal to Azeroth and sent his Horde through to gather the artifacts required for his grand scheme, he required the knowledge held by an order of death knights to complete his preparations. This group of death knights was at that time under the control of Mogor, the renegade ogre mage of the Laughing Skull clan, who was using their necromantic magic for creating a powerful spell. Ner'zhul sent his forces, led by the Slayer of the Shadowmoon clan, against the Laughing Skull to subjugate the death knights and kill Mogor for his treachery. With the help of Grommash Hellscream, who was freed from captivity at the hands of the Laughing Skull clan, Ner'zhul's attack succeeded.[1]

Mogor was defeated and Ner'zhul gained the knowledge to open the Portal.[2] Mogor somehow survived this defeat and was apparently accepted back into the Horde, as were his clan.

When the Alliance Expedition invaded Draenor, they laid siege to Ner'zhul's fortress in Shadowmoon Valley to retrieve the Book of Medivh but didn't find it; unbeknownst to them, the Laughing Skull had stolen it before the siege.

Mogor and his clan then approached them; the ogre-mage complimented them on their strength, but told them they had no chance of standing against the Horde. They wanted to take advantage of the war to further their holdings in the Blade's Edge Mountains, so he made the Alliance an offer: in exchange for the Alliance's strongest fighters defeating forces of the Thunderlord and Bonechewer clans in the area with the help of Laughing Skull warriors and supplies, he would give them the Book of Medivh. They were naturally surprised at his offer, which Mogor scoffed at, asserting that only the strong survived within the Horde - even if that meant siding with the enemy.[3]

Despite the Laughing Skull's well-known untrustworthiness and his own capacity for treachery, Mogor was true to his word and gave them the book, even though he knew they intended to foil Ner'zhul's plans. He and his clan managed to avoid retribution for their betrayal.

The Burning Crusade

Bc icon.gif This section concerns content related to The Burning Crusade.

Mogor in WoW.

After Ner'zhul opened many portals to worlds beyond Draenor, his reckless sorcery led to Draenor being torn apart until only Outland remained, but Mogor survived. Most if not all of the Laughing Skull orcs, either willingly or by force, drank the blood of Magtheridon and became part of Kargath Bladefist's Fel Horde. Mogor, however, never joined them, and seemingly severed his ties from his orcish followers completely.

Mogor is now a high-ranking member of the Warmaul ogre clan and leads a portion of their forces based in the Laughing Skull Ruins - ironically, the former holdings of the orc clan he once led - in northern Nagrand. He watches, while shouting insults at you, during the battles in the Ring of Blood. After you finish pummeling (or getting pummeled by) the 5 elites, Mogor himself comes down to fight you personally. He is ultimately killed.


He has a slight heal, but has a ton of health, making it a very annoying ability. When he is first killed he will resurrect himself (He will have less health this time around) and will enrage, hitting for over 1000 damage on plate armor.


  • Spell nature chainlightning.png  Chain Lightning — Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 10 targets, inflicting greater Nature damage to each successive target.
  • Spell fire flameshock.png  Flame Shock — Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
  • Spell shadow unholyfrenzy.png  Frenzy — Increases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min.
  • Spell nature magicimmunity.png  Healing Wave — Calls upon Nature magic to heal an ally.
  • Spell holy resurrection.png  Revive Self
  • Spell frost frostblast.png  Summon Ice Totem — Summons an Ice Totem that lasts 1 min. and inflicts Frost damage to nearby enemies every 3 sec, slowing their attacks and movement.

Objective of


  • No more chances! Now you pay da ogre!
  • No more nice ogre! You hurt Mogor!!
  • Now you face da true champion! I give you chance to run away little one. Run away now before Mogor decim... destyor... Run away before Mogor KILL!

Notes and trivia

A champion of Mogor at the Grand Tournament.

  • Mogor doesn't appear nor is mentioned in the Beyond the Dark Portal novel. The events surrounding him happened in a different way or weren't mentioned at all.
    • For example, in Warcraft II Mogor gave the Book of Medivh. In the novel, the orc Obris handed the book to Khadgar.
  • Even though he was described as a mage, he uses shaman abilities in the arena and is described as such in the TCG.
  • The TCG and WoW Mogor is unintelligent and talks in third person, while in Warcraft II Mogor was described as intelligent and proved to be well-spoken. It's possible the Warmaul Mogor in WoW is a separate character from the Mogor of the Laughing Skull, or that Mogor was negatively affected in some way by the shattering of Draenor into Outland.
  • Mogor appears as a legendary card in the Goblins vs Gnomes expansion of Hearthstone. His flavor text reads "Mogor helped reopen the Dark Portal once. You know you're in trouble when you have to rely on an ogre."
    • Mogor's TCG art from the Blood of Gladiators set is also used by the Ogre Magi card, which was present in the game at launch, long before Mogor himself was added.
    • In the Grand Tournament expansion, there is also a rare card called Mogor's Champion, whose flavor text reads: "This champion has learned from the best. Except for his target selection."

Before the Laughing Skull

This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Mogor led the Laughing Skull clan during the Second War, but is not shown to be connected to them in Warlords of Draenor. As the earliest reference to Mogor in the main timeline was in the Second War, it's possible he only took command of the clan around then.

Warlords of Draenor also shows Mogor with only one head, implying that he was one of the many ogres magically given two heads by Gul'dan during the Second War.


Patch changes

See also


External links

Preceded by:
Kaz the Shrieker (possibly)
Leader of the Laughing Skull clan
Succeeded by: