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For the Pet Battle ability, see [Moonfire].
Moonfire
Spell nature starfall.png
  • Moonfire
  • Level 2 druid ability
  • 40 yd range
  • 6% of base mana
  • Instant
  • A quick beam of lunar light burns the enemy for (20% of Spell power) Arcane damage and then an additional (104.4% of Spell power) Arcane damage over 12 sec.

    Balance Balance (Level 10)
    Generates 2 Astral Power.

    Rank 2 (Level 14)
    Duration increased by 4 sec.

    Balance Rank 3 (Level 33)
    Moonfire and Sunfire duration increased by 6 sec.
Usable by
Class Druid
Properties
School Arcane
Cooldown None/Global Cooldown
Other information
Level learned 2
Improvements [Crescent Burn], [Gore]
Related debuff
Spell nature starfall.png
  • Magic
  • Moonfire
  • Suffering (17.4% of Spell power) Arcane damage every 2 seconds.
  • Duration: 12 sec
Moonfire
Spell nature starfall.png
  • Moonfire
  • Feral druid ability
  • 40 yd range
  • 30 Energy
  • Instant
  • Requires Cat Form, [Lunar Inspiration]
  • A quick beam of lunar light burns the enemy for (15% of Attack power) Arcane damage and then an additional (120% of Attack power) Arcane damage over 16 sec.

    Awards 1 combo point.
Usable by
Class Druid
Properties
School Arcane
Cooldown None/Global Cooldown
Related debuff
Spell nature starfall.png
  • Magic
  • Moonfire
  • Suffering (15% of Attack power) Arcane damage every 2 sec.
  • Duration: 16 sec
"In all other things, moderation." [1]

Moonfire is a level 2 druid DoT spell.

Improvements

Tips and tactics

  • It was originally considered an excellent choice for pulling, regardless of the druid's specialization due to its instant cast and long lasting DoT.
    • However in Shadowlands retail edition, a more recent practice is to first pre-cast [Wrath] before casting this spell, as Wrath has a cast and travel time and so makes efficient use of time out of combat, whereas Moonfire would hit instantly and draw aggro.
  • [Sunfire] and Moonfire both apply most of their damage over time (known as a DoT effect). When targets would die quickly (eg, before the DoT runs its full duration) it may not be worth spending the GCD on this spell, as this gets little damage out of the DoT component and others spells may be more effective.
  • If an enemy is at low health you can finish them off by spamming several Moonfires or Sunfires in a row. This is low DPS, but as instant-cast spells this can be done on the move to a fleeing enemy or in PvP.

Trivia

Patches and hotfixes

  • Legion Patch 7.1.0 (2016-10-25): Now learned at level 3 (was 10).
  • Legion Hotfix (2016-09-23): Moonfire (non-Feral) damage increased by 10%.
  • Legion Hotfix (2016-08-22): Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
  • Legion Patch 7.0.3 (2016-07-19): Direct damage increased by 142.5%, damage per tick increased by 96%, duration increased to 16 seconds (from 14).
  • Warlords of Draenor Patch 6.2.3 (2015-11-17): Damage has been increased by 6%.
  • Warlords of Draenor Patch 6.2.0 (2015-06-23): Now deals 4% less damage.
  • Warlords of Draenor Hotfix (2014-10-17): (Feral) Damage increased by 12%.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Now has a base duration of 20 seconds (up from 14 seconds), but is no longer extended by [Starfire] and [Starsurge] critical strikes. Upon reaching 100 Lunar Energy, the next Moonfire deals 100% additional initial damage.
    • Moonfire and Sunfire will now replace each other on the Action Bar when switching cycles on the Eclipse Bar.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): No longer generates any Energy or changes into Sunfire while in Solar Eclipse.
  • Cataclysm Hotfix (2011-07-19): Moonfire will now generate Lunar Energy when crossing from Solar to Lunar on the Eclipse bar.
  • Cataclysm Patch 4.0.6 (2011-02-08): Now costs 9% of base mana, down from 18% of base mana.

See also

References

External links

Base Feral
(Lunar Inspiration)
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