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==Tips and tactics== |
==Tips and tactics== |
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ā | * It |
+ | * It was originally considered an excellent choice for [[pull]]ing, regardless of the druid's specialization due to its instant cast and long lasting [[DoT]]. |
+ | ** However in Shadowlands retail edition, a more recent practice is to first pre-cast [[Wrath]] before casting this spell, as Wrath has a cast and travel time and so makes efficient use of time out of combat, whereas Moonfire would hit instantly and draw aggro. |
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+ | * [[Sunfire]] and Moonfire both apply most of their damage over time (known as a DoT effect). When targets would die quickly (eg, before the DoT runs its full duration) it may not be worth spending the GCD on this spell, as this gets little damage out of the DoT component and others spells may be more effective. |
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==Trivia== |
==Trivia== |
Revision as of 15:05, 27 June 2021
- For the Pet Battle ability, see [Moonfire].
Moonfire | |
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Properties | |
Class | Druid |
School | Arcane |
Cooldown | None/Global Cooldown |
Other information | |
Level learned | 2 |
Improvements | [Crescent Burn], Gore (druid ability) |
Related debuff | |
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Moonfire | |
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Properties | |
Class | Druid |
School | Arcane |
Cooldown | None/Global Cooldown |
Related debuff | |
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- "In all other things, moderation." [1]
Moonfire is a level 2 druid DoT spell.
Improvements
- [Crescent Burn] (Balance honor talent)
- Gore (druid ability) (Guardian only)
Tips and tactics
- It was originally considered an excellent choice for pulling, regardless of the druid's specialization due to its instant cast and long lasting DoT.
- However in Shadowlands retail edition, a more recent practice is to first pre-cast [Wrath] before casting this spell, as Wrath has a cast and travel time and so makes efficient use of time out of combat, whereas Moonfire would hit instantly and draw aggro.
- [Sunfire] and Moonfire both apply most of their damage over time (known as a DoT effect). When targets would die quickly (eg, before the DoT runs its full duration) it may not be worth spending the GCD on this spell, as this gets little damage out of the DoT component and others spells may be more effective.
- If an enemy is at low health you can finish them off by spamming several Moonfires or Sunfires in a row. This is low DPS, but as instant-cast spells this can be done on the move to a fleeing enemy or in PvP.
Trivia
- Moonfire is a basic Druid spell in Hearthstone. The flavor text reads: ""Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3"
- Moonfire is one of Malfurion's abilities in Heroes of the Storm.
Patches and hotfixes
- Patch 7.1.0 (2016-10-25): Now learned at level 3 (was 10).
- Hotfix (2016-09-23): Moonfire (non-Feral) damage increased by 10%.
- Hotfix (2016-08-22): Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
- Patch 7.0.3 (2016-07-19): Direct damage increased by 142.5%, damage per tick increased by 96%, duration increased to 16 seconds (from 14).
- Patch 6.2.3 (2015-11-17): Damage has been increased by 6%.
- Patch 6.2.0 (2015-06-23): Now deals 4% less damage.
- Hotfix (2014-10-17): (Feral) Damage increased by 12%.
- Patch 6.0.2 (2014-10-14):
- Now has a base duration of 20 seconds (up from 14 seconds), but is no longer extended by [Starfire] and [Starsurge] critical strikes. Upon reaching 100 Lunar Energy, the next Moonfire deals 100% additional initial damage.
- Moonfire and Sunfire will now replace each other on the Action Bar when switching cycles on the Eclipse Bar.
- Patch 5.0.4 (2012-08-28): No longer generates any Energy or changes into Sunfire while in Solar Eclipse.
- Hotfix (2011-07-19): Moonfire will now generate Lunar Energy when crossing from Solar to Lunar on the Eclipse bar.
- Patch 4.0.6 (2011-02-08): Now costs 9% of base mana, down from 18% of base mana.
See also
References
External links
Base | Feral (Lunar Inspiration) |
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