Mur'gul Blood-Gill | |
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Race | Mur'gul |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 300 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.50 HP/sec. |
Mana | 200 |
Mana Regeneration rate | 0.50 Mana/sec. |
Level | 2 |
Food | 2 |
Gold Bounty Awarded | 6-8 |
Sleeps | Yes |
Collision Size | 31 |
Combat | |
Normal attack | 17-20 (18.5 avg) |
Can attack | Air, Ground |
Range | 50 |
Attack type | Piercing |
Cooldown | 1.60 sec. |
Weapon type | Missile |
Armor Type | Medium |
Armor | 2 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 270 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Mur'gul Blood-Gills are mur'gul creeps that can be encountered in the Sunken Ruins tileset.
Spells and abilities[]
Heal (Autocast)[]
- Heals a target friendly non-mechanical wounded unit.
Effect |
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Heals 12 HP. |
Gallery[]
Patch changes[]
- Patch 1.06 (2003-06-03): Creep autocast Heal heals 12 hp a cast not 15.
External links[]
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Mur'gul