| Mur'gul Blood-Gill | |
|---|---|
| Race | Mur'gul |
| Faction | Neutral (Creep) |
| Statistics | |
| Hit points | 300 |
| Hit point regeneration | Always |
| Hit point regeneration rate | 0.5 HP/sec. |
| Mana | 200 |
| Mana Regeneration rate | 0.5 Mana/sec. |
| Level | 2 |
| Food |
2 |
| Gold Bounty Awarded |
6-8 |
| Sleeps | Yes |
| Collision Size | 31 |
| Combat | |
| Normal attack | 17-20 |
| Can attack | Ground, Air |
| Range | 500 |
| Attack type | Piercing |
| Cooldown | 1.6 sec. |
| Weapon type | Missile |
| Armor Type | Medium |
| Armor | 2 |
| Day Sight | 1400 |
| Night Sight | 800 |
| Movement Speed | 270 (average) |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Mur'gul Blood-Gills are mur'gul creeps that can be encountered in the Sunken Ruins tileset.
Spells and abilities[]
Heal (Autocast)[]

- Heals a target friendly non-mechanical wounded unit.
| Effect |
|---|
| Heals 12 HP. |
Gallery[]
Patch changes[]
Patch 1.06 (2003-06-03): Creep autocast Heal heals 12 hp a cast not 15.





