- This article is about the Warcraft III creeps. For the racial class, see Murloc huntsman. For the Underworld Minion, see Murloc Huntsman (Underworld Minions).
Murloc Huntsman | |
---|---|
Race | Murloc |
Faction | Neutral (Creep) |
Statistics | |
Hit points | 300 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.50 HP/sec. |
Level | 2 |
Gold | 150 |
Lumber | 10 |
Food | 2 |
Produced at | Mercenary Camp |
Stock Start Delay | 110 |
Stock Replenish Interval | 110 |
Gold Bounty Awarded | 6-8 |
Sleeps | Yes |
Combat | |
Normal attack | 8 avg |
Can attack | Ground |
Range | Melee |
Attack type | Normal |
Cooldown | 1.35 sec. |
Weapon type | Normal |
Armor Type | Heavy |
Armor | 0 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | 270 |
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.
Murloc Huntsmen are murloc huntsmen creeps that can be encountered in many tilesets.
Spells and abilities[]
Ensnare[]
- Causes a target enemy unit to be bound to the ground so that it cannot move for 10 seconds.
- Air units that are ensnared can be attacked as though they were land units.
Duration | Cooldown | Targets Allowed |
---|---|---|
10 sec. | 10 sec. | Air, Ground, Non-Hero |
Patch changes[]
- Patch 1.10 (2003-07-03): Gold cost increased to 150 from 120.
- Patch 1.07 (2003-07-01): Gold cost decreased to 120 from 140.
- Patch 1.03 (2002-10-09): Attack damage increased to 6-10 from 6-9.
Gallery[]
External links[]
Classic.Battle.net Warcraft III - Neutral -> Creeps -> Murlocs
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