The Mythic+ dungeon system provides an endlessly scaling challenge in 5-player Mythic dungeons. Parties compete against a timer while dealing with weekly-rotating affixes that encourage different tactics. Mythic+ compares to Challenge Mode but replaces it with a greater emphasis on difficulty and solid execution rather than pure speed. Players receive gear proportionate to their difficulty, or keystone level, and rank according to Mythic+ Rating achieved throughout the PvE season.
- Completing a Mythic+ dungeon rewards epic gear at a higher base ilvl than any other source besides raiding
- Mythic+ dungeons have keystone levels beginning at +2 (ordinary Mythic dungeons are colloquially "0" or "M0")
- With increasing keystone levels:
- Enemies deal 8% greater damage and have 8% greater health pools
- Additional weekly affixes appear at +4 and +7
- A seasonal affix appears at +10
Only dungeons from the current expansion are eligible. New seasons normally coincide with the opening of a new raid, resulting in higher mob scaling and item level rewards. Mythic+ Rating and various achievements track a player's best performances in each dungeon until the season ends.
- Main article: Mythic Keystone
To start a Mythic+ dungeon, at least one player in the party must have a to insert in a Font of Power.
Keystones are acquired by completing a Mythic or Mythic+ dungeon, or by opening the Great Vault in Oribos after a weekly dungeon reset. A player may only possess one at a time, and will only receive one per week.
- Set the dungeon difficulty to Mythic before entering the dungeon.
- A Font of Power object will be present near the dungeon's entrance, similar to the Challenge Mode dungeon object.
- The player with the Keystone must click on the Font of Power to open the Mythic+ UI.
- Place the Keystone from the bags into the socket in the center of the UI window.
- Wait a few moments so that it will update with the Keystone level and additional information about the dungeon.
- Click the red "Activate" button at the bottom of the window.
Once the Activate button is clicked, this will force all players to reload their UI, place a ghostly green wall in front of the party, and begin a 10-second countdown timer. When this reaches 0, the wall is removed and the Mythic+ timer begins.
The players' aim is to defeat all of the bosses in the dungeon, as well as a set amount of trash before the Mythic+ timer expires.
The player who started the dungeon will receive a new keystone based on the outcome:
- Reseting the dungeon downgrades the keystone by one level
- Completing the dungeon after the timer changes it to another (random) dungeon but leaves the level unchanged.
- Completing the dungeon ahead of the timer changes the dungeon and upgrades the keystone by +1 (on time), +2 (>20% time to spare) or +3 (>40% time to spare).
A toast window will pop up when you complete the dungeon, displaying whether you beat the timer or not. This window also shows how many levels the Keystone is upgraded by if you successfully beat the timer.
- See also: Mythic+ Rating
Weekly leaderboards track the best 100 completions (by difficulty, then time) on each server:
The Battle Net (website) API provides the means for websites to query up to 500 per server. Players on high-population servers might not reach their own leaderboard with an inferior result, but they could yet appear on another server's leaderboard if they joined a pickup group with at least one player in a lower-population server.
In-game, seasonal performance is also tracked through Mythic+ Rating. To incentivize inviting players with inferior Mythic+ experience, bonus is earned whenever a player achieves a personal season-best score for a given dungeon.
Composition and Preparation
You cannot change party members once you have begun a Mythic+ dungeon.
Mythic+ dungeons, at least up to level 10, are balanced so that proper execution is a bigger factor in the party's success than any particular composition.
Inside a Mythic+ dungeon, Challenger's Burden shaves 5 seconds from the timer as a penalty whenever any player dies. This debuff forces the party to consider whether a "death run" - streaking past trash mobs only to die and resurrect behind them - is strategically beneficial. In certain cases, such as the opening hallway in Black Rook Hold, the party may determine if it is worth saving their potion cooldown (and using potions for 10 minutes), instead of killing the trash or using Invisibility potions.
This also serves as an indicator to the party that they may not be ready for a certain Mythic+ level. If accidental deaths are too frequent, the party will run out its clock long before completing the dungeon. Players will need to return with better gear, techniques and strategies to succeed.
An affix changes how mobs behave. Affixes appear on all Mythic+ dungeon keys, but the number and type depends on the keystone level. The first affix is gained at level 2, the second at level 4, the third at level 7, and the fourth at level 10. If the Keystone has an affix listed on it, then all of the enemies in that Mythic+ dungeon will inherit this property unless specified.
Active affixes are set game-wide on a week-by-week basis (excluding the seasonal affix), and remain the same for all players until the next weekly reset. This means that every keystone will have the same set of level 2, 4, and 7 affixes for the week.
Level 2 Affixes
Mythic +2 alternates between two affixes each week:
- — Increases the health and damage of non-boss enemies.
- — Increases the health and damage of boss enemies.
Level 4 Affixes
Mythic +4 adds one of the following affixes:
- — When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
- — When slain, non-boss enemies explode, causing all players to suffer damage over 4 sec. This effect stacks.
- Inspiring — Some non-boss enemies have an inspiring presence that strengthens their allies.
- — Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
- — When slain, enemies leave behind a lingering pool of ichor that heals their allies and damages players.
- Spiteful — Fiends rise from the corpses of non-boss enemies and pursue random players.
Level 7 Affixes
Mythic +7 adds one of the following affixes:
- — While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
- — Injured players suffer increasing damage over time until healed above 90% health.
- — All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
- — Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
- Storming — While in combat, enemies periodically summon damaging whirlwinds.
- — While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Level 10 Affixes
Mythic +10 adds a seasonal affix which, unlike the others, does not change week by week. It spans the entire Mythic+ season and usually shares a theme with the current raid tier. These affixes often require greater changes in strategy and pathing through the dungeon, either to reach all objectives or deliberately omit one (incurring a unique trade-off in the final boss fight). Thus, dungeons beginning at 10+ may have an entirely differnet feel than easier ones or previous seasons.
- Shadowlands Season 4: — Nathrezim infiltrators have disguised themselves among enemies throughout the dungeon. Cartel Ta will reward you handsomely for assisting in their capture.
- Shadowlands Season 3: — Enemies throughout the dungeon possess relics of the First Ones. Destroy the relics to summon the First Ones' Automa and gain powerful bonuses, based on the order in which they were destroyed.
- Shadowlands Season 2: — Servants of the Jailer can be found throughout the dungeon and grant powerful boons when defeated. If a servant is not dealt with, they empower the final boss.
- Shadowlands Season 1: — Players overflow with pride as they defeat non-boss enemies, eventually forming a Manifestation of Pride. Defeating this Manifestation greatly empowers players.
- Battle for Azeroth
- Battle for Azeroth Season 4: — Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
- Battle for Azeroth Season 3: — Azshara's Emissaries are present throughout the dungeon.
- Battle for Azeroth Season 2: — Non-boss enemies are empowered by Bwonsamdi and periodically seek vengeance from beyond the grave.
- Battle for Azeroth Season 1: — Some non-boss enemies have been infested with a Spawn of G'huun.
The following is a list of non-seasonal affixes that were removed from the game, and will no longer appear on keystones.
- — Healing in excess of a target's maximum health is instead converted to a heal absorption debuff effect. (Removed in patch 7.2.0)
- — Enemies pay far less attention to threat generated by tanks. (Removed with Shadowlands Season 1)
- — Additional non-boss enemies are present throughout the dungeon. (Removed with Shadowlands Season 1)
- Decay — All players suffer damage over time while the challenge is active. (Removed during beta testing for Legion)
There are two sources of loot associated with Mythic+ Dungeons: a chest at the end of the instance (known as the Challenger's Cache), and an additional one to three options for one item from the Great Vault the week after. The Challenger's Cache drops are taken from the loot table for the dungeon the players have completed, while items in the Great Vault may be from any dungeon.
Loot reaches its maximum potential item level at Mythic +15. While more rewards are possible (additional currency or items), none are more powerful than what can be earened by completing +15. Thus, progressing beyond +15 represents extreme dedication to this type of content. Mythic+ teams who wish to push beyond Mythic +15 are likely to require specific group compositions and use highly refined strategies.
- At the end of a successful run, one chest will appear that all players can loot.
- The chest will always contain one item, and one additional item if the key is completed within its time limit. These are randomly awarded as personal loot, so all players should open the chest.
- Players who loot gear will receive an item that is appropriate to their class and specialization.
- These items can be traded to other eligible players in the party so long as they are not an item level upgrade for the player who won them.
- All players will loot anima tokens.
- All players will loot 135 .
The chart below shows the item level granted from each source:
|Keystone Level||Dungeon Chest||The Great Vault|
Battle for Azeroth
- Patch 9.0.5 (2021-03-09):
- The Mythic Keystone from the Great Vault will now be at the same level of your highest level dungeon completed that week if it was in time - if it was not in time, the Keystone will be one level lower.
- Mythic+ dungeons now reward 135 Valor along with gold and anima.
- Patch 8.0.1 (2018-07-17): Changed the affix system, with the first affix at Level 2+, the second affix at Level 4+, the third affix at Level 7+ and the Seasonal fourth affix at Level 10+.
- Patch 7.3.5 (2018-01-16): Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.
- Patch 7.3.2 (2017-10-24): Mythic+ caches now reward 20 Wakening Essence.
- Patch 7.2.5 (2017-06-13):
- Mythic Keystone enemy health and damage now increase by 10% per level (was 8% per level).
- The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
- In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
- Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
- Patch 7.0.3 (2016-07-19): Added, replacing Challenge Mode