Mythic is a difficulty of dungeons and raids. Introduced with Warlords of Draenor, it is the new cutting edge difficulty, replacing the position of Heroic raid difficulty.[1] In patch 6.2, Mythic mode was expanded to include 5-man dungeon instances.
Dungeons[]
There are presently 48 dungeons available with Mythic difficulty. Unlike Normal and Heroic difficulties, Mythic difficulty dungeons cannot be accessed through the Dungeon Finder tool.
Warlords of Draenor[]
- Auchindoun
- Bloodmaul Slag Mines
- Grimrail Depot
- Iron Docks
- Shadowmoon Burial Grounds
- Skyreach
- The Everbloom
- Upper Blackrock Spire
Legion[]
All Legion dungeons (with the exception of Assault on Violet Hold) feature a Mythic+ dungeon system that adds additional levels of difficulty onto the base Mythic level.
- Assault on Violet Hold
- Black Rook Hold
- Cathedral of Eternal Night (Heroic and Mythic difficulty only)
- Court of Stars (Heroic and Mythic difficulty only)
- Darkheart Thicket
- Eye of Azshara
- Halls of Valor
- Maw of Souls
- Neltharion's Lair
- Return to Karazhan (Heroic and Mythic difficulty only)
- Seat of the Triumvirate (Heroic and Mythic difficulty only)
- The Arcway (Heroic and Mythic difficulty only)
- Vault of the Wardens
Battle for Azeroth[]
All BfA dungeons feature a Mythic+ dungeon system that adds additional levels of difficulty onto the base Mythic level.
- Freehold
- Shrine of the Storm
- Siege of Boralus (Heroic and Mythic difficulty only)
- Tol Dagor
- Waycrest Manor
- Atal'Dazar
- Kings' Rest (Heroic and Mythic difficulty only)
- Temple of Sethraliss
- The Underrot
- The MOTHERLODE!!
- Operation: Mechagon (Heroic and Mythic difficulty only)
Shadowlands[]
All Shadowlands dungeons feature a Mythic+ dungeon system that adds additional levels of difficulty onto the base Mythic level.
- The Necrotic Wake
- Plaguefall
- Mists of Tirna Scithe
- Halls of Atonement
- Spires of Ascension
- Theater of Pain
- De Other Side
- Sanguine Depths
Dragonflight[]
- Algeth'ar Academy
- Brackenhide Hollow
- Halls of Infusion
- Neltharus
- Ruby Life Pools
- Azure Vault
- Nokhud Offensive
- Uldaman: Legacy of Tyr
Raids[]
Mythic difficulty for raids is designed to be the most challenging instance content available, offering the highest item level gear and exclusive achievements, mounts and other rewards. In contrast to the flexible Normal and Heroic modes, raid size is fixed at 20 players. Fifteen raids available over five expansions feature Mythic difficulty.
Mists of Pandaria[]
Warlords of Draenor[]
Legion[]
Battle for Azeroth[]
Shadowlands[]
Dragonflight[]
Composition[]
Lead Encounter Designer Ion Hazzikostas suggests that Mythic raids will be composed of 2-3 tanks (mostly 2), 4-6 healers (mostly 5), and around 13 DPS.[2]
Patch changes[]
- Patch 7.0.3 (2016-07-19): Mythic+ difficulty added.
- Patch 6.2.0 (2015-06-23): Expanded to include dungeons.
- Patch 6.0.2 (2014-10-14): Added.
See also[]
- Dungeon difficulty
- 5-player mode
- 5-player Heroic mode
- Mythic mode
- Mythic+
- Challenge Mode
- Raid difficulty
- Raid Finder
- Normal mode
- Heroic mode
- Mythic mode
- Legacy raids
- Related types
- Raid lockout
References[]
- ^ Found in Quick Facts.
- ^ Ion Hazzikostas 2014-03-22. Twitter / WatcherDev. Retrieved on 2014-04-12. “2-3 tanks (mostly 2), 4-6 healers (mostly 5), ~13 DPS.”