- “Saurfang’s lips pulled back into a snarl. The power of nature was not found in the swing of a fist or the slice of a blade. It was found when a forest was rent to dust by fire and yet returned in only a few years. It was found when a mighty city was claimed by overgrowth after being abandoned for a decade. It was found in a thousand generations of predator and prey, which lived and hunted by the instincts of their ancestors. In the hands of a druid, that power could be condensed from centuries into a minute. In Malfurion’s hands...”
There is a relation to the spiritual magic of shaman and the natural magic of druids.
Please add any available information to this section.
- Harpies employ nature-based magic to destroy the environments in which they settle, killing every creature they encounter and despoiling the land to build nests noted for their noxious odor.
- Druids are the most known practitioners of nature magic, with night elves being one of the major races of druids on Azeroth that protects the nature. Druidism derives from nature, enabling them to channel natural energies and transform into animals. They maintain a deep connection to nature through the Emerald Dream, a primordial realm that encompasses all aspects of nature. They use solar magic and lunar magic.
- Another common practitioners are dryads and keepers of the grove.
- Other races include tauren, jungle trolls, Zandalari troll, and humans.
- Shamanism is a deeply spiritual form of elemental magic that involves a connection with both, the natural and the spirit worlds.
In the RPG
The nature branch of divine magic is almost entirely the province of one race. Night elves follow no faith but that of Elune, while honoring the other Ancients. Although all night elves pay tribute to Elune, those who truly hear her soft song choose the healer class and follow the path of either the druid or the priest. Most of the inhabitants of northern Kalimdor — namely the night elves, but also the furbolgs and the satyrs — worship or revere the Ancients. The night elves worship Azeroth's only deity, the eternal moon goddess Elune. They revere most of the other Ancients, especially Cenarius, the only Ancient to spend considerable time on the Physical Plane. They also honor the moon goddess’s companions, including Agamaggan, Aviana and Malorne. The furbolgs venerate the bear twins, Ursoc and Ursol; and the evil satyrs revere Lord Xavius. The Ancients rarely interfere with life on Azeroth, but these races hold fast in their fervent beliefs that the Ancients exist and are watching events unfold. Adherents from these races do not receive their power directly from the Ancients they worship; their faith allows them to tap into an inner spark, focus divine energy and cast spells.
An arcane version of nature magic was studied by certain wizards who were trained outside cities. Used for ripening, culling, harvesting. One can take a seed and pull the youth from it until its a flower.
Although nature spells are not a specifically defined category, a spell or effect falls into this subgroup if it clearly improves, enhances or summons creatures or objects that exist in natural, aboveground terrain.
In lore nature is often split into the elemental domains of earth, fire, water, and air. Though versions of these domains are also shared by the arcane casters as well.
The orcs, trolls, tauren and the draenei follow the elements, in the separate school of magic known as shamanism The general difference is that divine casters access nature by natural means and peaceful worship of elemental spirits or Ancients, where as practitioners of the arcane tend to unnaturally bend the elemental-based magic to their will.
In World of Warcraft
Nature is also a school of magic in World of Warcraft. For further information, see School.
- ^ World of Warcraft: Chronicle Volume 1
- ^ Ultimate Visual Guide, pg. 208
- ^ Jeremy Feasel on Twitter
- ^ Ultimate Visual Guide, pg. 21
- ^ Don Adams on Twitter
- ^ Arthaus. World of Warcraft: The Roleplaying Game, 250. ISBN 9781588467812.
- ^ Arthaus. World of Warcraft: The Roleplaying Game, 24. ISBN 9781588467812.
- ^ Arthaus. World of Warcraft: The Roleplaying Game, 252. ISBN 9781588467812.