While active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%).
Its healing now targets allies within 40 yards of the druid (instead of within 40 yards of the target).
Hotfix (2013-11-19):Nature's Vigil should now be correctly affected by effects that modify healing (Battle Fatigue, Mortal Strike, Dampening, etc.).
Hotfix (2013-09-23):Nature's Vigil should now properly increase the Druid's healing by 12%.
Patch 5.4.0 (2013-09-10): When activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
Patch 5.2.0 (2013-03-05): Now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
Hotfix (2012-10-04):Resolved several issues with the spell Nature's Vigil.
Hotfix (2012-10-01):The area of effect damage from Nature's Vigil will no longer hit stealthed targets.