- For the Warcraft III unit, see Necromancer (Warcraft III). For the mob, see Necromancer (mob). For the kind in Maldraxxus, see Maldraxxi necromancer. For the kind in the Maw, see Maw necromancer.
“Minions, servants, soldiers of the cold dark... Obey the call of Kel'Thuzad!”
Necromancers are practitioners of necromancy, the study and use of necromantic magic to raise and control the dead.[2] As the masters of this tainted field of magic, they can conjure festering diseases, harness the shadows into bolts of incendiary energy, and chill the living with the power of death. Necromancers are the enemies of life itself, and all hands are raised against them. Some of the worst evils in Azeroth's history have been perpetrated by necromancers, and they deserve their malevolent reputation. Few things are as abhorrent and horrifying as necromancy.[2]
Background[]
Shadowlands[]
Under the rule of the Primus, creator of the arts of necromancy, Maldraxxus is home to the Maldraxxi necromancers, who are in charge of creating the bodies and preparing the souls of the undead that will defend the Shadowlands from external forces and wage war on the enemies of Death.[3] Among the five houses that rule Maldraxxus, the purpose of the House of Constructs is the creation of necrotic constructs to populate Maldraxxus's armies. Among their ranks, the house employs many Maldraxxi necromancers to insert Maldraxxian souls in the bodies they created,[4] or alternatively, to separate body and soul from already existing constructions.[5]
In the Maw, the Mawsworn army employed Maw necromancers, as Zovaal the Jailer knew that there is great power in the dark art of necromancy.[6]
Azeroth[]
In the Magocracy of Dalaran, any practitioner of necromancy is the enemy of the Kirin Tor. For the mages, necromantic magic is highly illegal, should be avoided at all costs, and they only discussed to have a basic understanding of its use.[7] Researching into banned fields of magic such as necromancy is expressly forbidden by laws almost as old as the Kirin Tor itself, and those who persist are censored, stripped of their power and influence, and banned from the kingdom.[8] As necromantic magic is considered to be a dark and corruptive energy, its use was made illegal in the Seven Kingdoms.[9][7]
During the Second War, the original death knights created by Gul'dan were not battle-hardened warriors; unlike modern death knights of the Scourge, they were insidious necromancers who possessed a superior intellect and tremendous magical power. Further empowered with magical energies culled from the slain necrolytes, the death knights wielded an arsenal of necromantic and elemental spells that mete out all but certain death to the enemies of the Horde.[10]
Among the necromancers of the Scourge, the former archmage Kel'Thuzad is the most notable example of a modern necromancer, who greatly contributed to the initial spread of the Scourge and the fall of Lordaeron.[7] The Lich King Ner'zhul granted these malevolent sorcerers true power over the dead in exchange for their loyalty and obedience.[11] The Cult of the Damned is the organization of living beings who served the Lich King, and was formed years before the Third War. These necromancers and acolytes aspire to become undead, and remain alive because undeath is considered an honor one must earn, and because living beings are useful for their ability to spy, and recruit powerful individuals from among the living.[12] Many modern necromancers were trained by Kel'Thuzad and his agents in the Scholomance beneath Caer Darrow. An elite branch of necromancers, under the command of the dark master Maleki the Pallid, refer to themselves as the Thuzadin, in honor of their lord and first of their kind, Kel'Thuzad.
Draenor[]
During his pursuit of furthering the Shadow Council's magical resources, Gul'dan opened a new school of magical discipline that became known as necromancy. The Shadow Council began training young warlocks in the arcane mysteries of life and death. Again, with tutelage from the demon Kil'jaeden, these necromancers, named necrolytes, delved into the dark arts and eventually gaining power enough to animate and control the bodies of the newly dead.[13]
Powers and effects[]
- Main article: Necromancy#Uses
While necromantic magic is mainly used to perform necromancy, necromancers can also bestow a number of dark enchantments upon their fellow undead warriors, and greatly accelerate an undead's movement and attack rates, however, those under the influence of this spell find themselves moving so quickly that their bodies begin to burn and ache, slowly dying from the effects of their unholy frenzy. They can cause their enemies' muscles to suddenly spasm and quake, leaving them immobile and effectively helpless.[14]
Those who practice death magic gradually become undead, and thus don't need to be killed and brought back from the dead. Necromancers end up losing their soul, if they haven't already sold it, and their bodies bear the marks of decay. In the Scourge, they receive a Scourgestone upon their "birth", like all the other undead who are "created".[15]
According to Jaina Proudmoore, it is believed that if necromancers are not perfectly precise in their magical workings, or if they are killed, then they are subject to begin to rot immediately. A rumor that was confirmed after Arthas Menethil killed Kel'Thuzad, as the necromancer's body decomposition, which should have taken days, occurred in just a few seconds.[16]
Notable necromancers[]
- Main article: List of necromancers
Items[]
- [Amulet of the Malefic Necromancer]
- [Apprentice Necromancer's Gloves]
- [Necromancer Leggings]
- [Necromancer's Amulet]
- [Reanimated Necromancer's Blade]
In the RPG[]
Necromancers are spellcasters whose magics manipulate the power of death. In calling upon this power, necromancers risk being consumed by it — until eventually they join the ranks of the undead.[17] Necromancers twist arcane magic to manipulate the power of death. Commanding the undead, generally in the service of the Scourge, they gradually take on the characteristics of the dead — hollow eyes, shambling gaits, pallid and sunken skin, foul odors, and so forth.[18] A few necromancers are uncorrupted.[19]
The Dark Lady, Sylvanas Windrunner, realized how valuable necromancy was to their cause. Though Forsaken heal naturally, many go to the priests of the Forgotten Shadow for "repairs". Necromancers can also free enslaved, mindless undead and research powerful spells that might one day return the Forsaken to life. Sylvanas knew she needed necromancers to heal, strengthen and replace her people, and she set about wooing necromancers away from the Scourge, mainly by force.[20]
The necromancer was a prestige class in the Warcraft RPG and an early part of the World of Warcraft RPG, but was changed to a core class in the later part of the World of Warcraft RPG.[21]
Epic necromancer[]
The epic necromancer is a dark champion of the dead and vile bane of the living. Their undead creations terrorize the land while they ravage their opposition with twisted magic. The living fear their name and the dead flock to it. The epic necromancer lives and dies by their spellcasting powers and their ability to command, create, summon and control undead. They improve these abilities even further, making sure their minions can defend them. They use most of their ability increases on their primary spellcasting ability — intelligence or charisma. Dexterity and constitution are their second choices.[22]
Uncorrupted necromancer[]
The Uncorrupted necromancers are rare necromancers who do not suffer from arcane corruption: their alignments remain inviolate, unless they cast evil spells, and do evil deeds. Most young necromancers claim they know what they're getting into. They know about the seductive whisper of power and the strength of the Nether. They know of the crushing will of the demon lords and, most of all they know of the corruptive influence of necromantic magic. They say it will not happen to them; they will not fall to evil, as have so many before them. Most of them are wrong. Most of them join the dark ranks of the creature with which they traffic. Some few, though, are right. Some are strong enough to resist the will of the dark powers they wield; they, in turn, bend their wills to mastering necromantic secrets while remaining immune to their taint. These are the uncorrupted necromancers, and they spread both distrust and hope wherever they go. Some few even announce themselves openly in the cities of the Horde or, rarer, the Alliance, and make their unique talents available to their affiliation.[23]
Named[]
RPG-only | |||
---|---|---|---|
Name | Role | Condition | Magical Field |
Abrakkar the Wretched | Role unknown | Unknown | Unknown |
Al'satt | Role unknown | Unknown | Unknown |
Gul'zakar | Role unknown | Unknown | Unknown |
Mael Shelub | Independent, last seen in Silverpine Forest. | Alive | Unholy |
Nazaruul | Necromancer stationed in the Plaguelands. | Deceased | Unknown |
Ru'sad | Lead the undead forces in Zul'Aman. | Unknown | Unknown |
Toren Snapjoint | Role unknown | Unknown | Unknown |
Ul'haik Hadanot | Leader of the Cult of the Damned | Alive | Shadow & Death |
Vasilii | Role unknown | Unknown | Unknown |
Linnena Hallow | Teacher of the Scourge | Alive | Unknown |
As a companion pet[]
- [Evil Wizard Hat] is a reward from [Pet Battle Challenge: Stratholme].
Notes and trivia[]
- The necromancer class was one of three front runners to becoming the first hero class released with Wrath of the Lich King, however, the ideas surrounding them were incorporated into the death knight. (The two other front runners being runemasters and monks.)[24]
Gallery[]
Maldraxxi necromancer specific model in Shadowlands.
Maw necromancer specific model in Shadowlands.
A Maldraxxi necromancer in Afterlives.
- Warcraft III
Necromancer in Warcraft III.
Kel'Thuzad in Reforged.
- Trading Card Game
- Hearthstone
- Other
Epic necromancer in the Warcraft RPG.
Necromancer portrait in Heroes of the Storm.
Necromancer in Warcraft Arclight Rumble.
References[]
- ^ World of Warcraft Trading Card Game: Scourgewar. Blizzard Entertainment. 21: Kel'Thuzad.
- ^ a b Ultimate Visual Guide, pg. 21
- ^ Blizzard Entertainment 2019-11-01. BlizzCon 2019 - World of Warcraft: What's Next. Retrieved on 2019-11-02.
- ^ [53-60] Breaking Down Barriers
- ^ [60] Skin in the Game
- ^ [60G3 Daily] Broker's Bounty: Nocturnus the Unraveler
- ^ a b c The Schools of Arcane Magic - Necromancy
- ^ World of Warcraft: Chronicle Volume 3, pg. 29
- ^ Road to Damnation
- ^ Warcraft II: Tides of Darkness manual, Ground Units of the Orcish Horde, Death Knight
- ^ Necromancer (Warcraft III)
- ^ Magistrate Marduke#Quotes
- ^ Warcraft II: Tides of Darkness manual#The Rise of the Shadow Council
- ^ Warcraft III: Reign of Chaos manual, Undead Units, Necromancer
- ^ [25-30] The Scourgestone
- ^ Arthas: Rise of the Lich King, pg. 89 - 90
- ^ Alliance & Horde Compendium, pg. 35
- ^ World of Warcraft: The Roleplaying Game, pg. 60
- ^ Horde Player's Guide, pg. 14 - 15
- ^ Horde Player's Guide, pg. 90
- ^ World of Warcraft: The Roleplaying Game Conversion Document, pg. 3
- ^ Shadows & Light, pg. 21
- ^ Horde Player's Guide, pg. 14-15
- ^ BlizzCast Episode 7. Retrieved on 2009-10-10.