Gar Steelcrush †|
Mokrik Blackfingers †
Rukah the Machinist †
|Faith(s)||Holy Light (formerly)|
|Formerly||Ironmarch, Iron Horde, Kingdom of Stormwind, Kirin Tor, Nation of Dalaran, Alliance of Lordaeron|
Sons of Lothar |
Argent Dawn (formerly)
|Location||Northeastern Blasted Lands|
Nethergarde Keep, also known as the Citadel of Nethergarde, was a Dalaranian fortress of dour mages and paladins, built to keep watch over the Dark Portal. It stood on a high bluff along the only road into the Blasted Lands, a road often traveled by both the Horde and the Alliance as they prepared to do battle with the demonic forces in the region.
Nethergarde Keep was a heavily defended Alliance town located in the Blasted Lands. Although technically it was a castle like Northwatch Hold in the Barrens, none of the guards were PvP-enabled except the Gryphon Master and a few questgivers. Before its destruction in World of Warcraft: Warlords of Draenor, it had two barracks, a mage tower and a blacksmith. Its defenses were no match for the armies of the Iron Horde.
- 1 History
- 2 Travel connections
- 3 NPCs
- 4 In the RPG
- 5 Notes and trivia
- 6 Gallery
- 7 See also
- 8 References
- 9 External links
Nethergarde Keep was built after the Second War — following the destruction of the first Dark Portal — at the behest of Archmage Khadgar to ensure that there would be no further invasions from Draenor.
The construction of Nethergarde was funded by the various kingdoms of the Alliance of Lordaeron (though some more willingly than others), and constructed by the Stonemasons Guild under the supervision of Edwin VanCleef. The archmages of the Kirin Tor, along with the help of King Terenas, Thoras Trollbane and the young king of Stormwind Varian Wrynn, convinced the members of the Alliance that the high costs involved with constructing the fortress was well worth it considering the dangers involved with a possible "second invasion". It was primarly staffed by members of the Kirin Tor.
Khadgar was master of Nethergarde until the reconstruction of the Dark Portal by Ner'zhul, and his clans, on Draenor. When the orcs began attacking Azeroth once more, they besieged the Keep. Khadgar and his friends Turalyon, Danath Trollbane, Alleria Windrunner, and Kurdran Wildhammer rallied their troops and led the Alliance Expedition through the Dark Portal in order to destroy the Horde and seal off the Portal once and for all. When Ner'zhul opened more portals, which began to tear Draenor apart, the five leaders remained behind to seal it from Draenor in order that the backlash would not affect their beloved world of Azeroth.
For twenty years thereafter, the Dark Portal was silent.
World of Warcraft
After the Portal was sealed, the mages of Dalaran kept Nethergarde in operation both for the Kirin Tor and the Alliance. They focused their efforts on studying the effects that the Portal's energy had on what had become known as the Blasted Lands - the mutations to the wildlife and the tainting of the soil. When Dalaran was destroyed by Archimonde during the invasion of the Burning Legion, Nethergarde's continued survival depended on support from the nearby Kingdom of Stormwind, and by warriors of the Alliance who traveled into the Blasted Lands.
The keep was supplied by a caravan from Stormwind.
The Burning Crusade
This section concerns content related to The Burning Crusade.
Then Lord Kazzak, the demon commander in Azeroth, found an artifact to reopen the Dark Portal, and join the Legion's ranks in Outland. With the way to Outland open again, Nethergarde became a major hub of activity between Stormwind and the Dark Portal. Alliance, Horde and the Argent Dawn came to help.
In the years following the War against the Lich King, the southern wall of the keep was opened. After the shattering, which largely destroyed the eastern mountain range, this allowed direct access to the Shattershore. To the west, the Horde has retaken the fortress of Dreadmaul Hold, putting the Alliance forces of Nethergarde Keep into direct conflict over territory and resources.
Warlords of Draenor
Nethergarde Keep was destroyed when the Iron Horde invasion force, the Ironmarch, aided by the area's Dreadmaul ogres, invaded through the Dark Portal. It was their first target and the Alliance was not prepared for their advanced weapons. After the fall, the Horde from Dreadmaul Hold took the opportunity and attacked. They defeated them at first, but after reinforcements arrived even they fell to their fire power and soon after the Iron Horde conquered Dreadmaul Hold as well.
Eventually, both the Alliance and Horde led another assault on the Keep, their forces attacking enemy soldiers, while adventurers killed the enemy lieutenants to gather their orders, as well as collected mementos of fallen inhabitants and soldiers from the previous fighting.
- Marshtide Watch, Swamp of Sorrows (0:39)
- Surwich, Blasted Lands (1:32)
- Darkshire, Duskwood (1:32)
- Stormwind City, Elwynn Forest (3:10)
- Morgan's Vigil, Burning Steppes (3:29)
Quest givers & enders
In the RPG
Nethergarde Keep could be described as a dam holding back the evils of a blighted land — and a building full of uptight perfectionists. This Stormwindian fortress is home to about 300 members of the Alliance. It was built by Archmage Khadgar, who led an expedition into Draenor long ago which was eventually lost. The mages who occupy it today serve in honor of his memory.
Being the only building for miles, Nethergarde Keep stands stark and alone by the road. Warriors man the walls at all times, watching for movement, to welcome ambassadors or food trains from Stormwind, to turn back travelers, or to mount a defense against the enemies.
This medium-sized keep sits at the very north of the Blasted Lands, guarding the sole road into the region. Its mages and warriors have given up fun for duty and a constant struggle against demons and ogres. Some may think they are losing, but they continue to fight to protect the Dark Portal and watch over any foe that would abuse the portal's power, especially Lord Kazzak and his forces.
Brann Bronzebeard thought that the Keep's greatest problem was not the threat from the outside but the threat from inside. Archmage Thas'ranan and General Lordenson share leadership, the first leading the mages and the second the warriors. They are rarely at odds, but when they are, the other inhabitants make themselves scarce as the sparks fly. Nethergarde's people are a solitary bunch under a great deal of stress. The place is basically a powder keg. This tightly knit community experiences little crime; however, those found breaking the agreements they take on when accepting a post at Nethergarde are sent for a time to the Stockade in Stormwind. These mages cannot afford any dissention in the ranks.
Notes and trivia
- In the "Deathwing" mission of Warcraft II: Beyond the Dark Portal, Alliance prisoners in violet appear. They may have been prisoners from Nethergarde Keep.
- In an early draft of the zone, Nethergarde Keep was more similar to its Lands of Conflict counterpart and was defending the road instead of being far from it like it currently is in World of Warcraft.
Nethergarde Keep during the Invasion of Draenor.
Nethergarde Keep besieged by the Horde of Draenor.
Nethergarde Keep, as seen in the cinematic of Warcraft II: The Dark Saga.
- ^ a b Alleria's Journey (WC2 Human)
- ^ Beyond the Dark Portal
- ^ Nethergarde Advisor
- ^ a b Warcraft II: Beyond the Dark Portal manual, The Aftermath of the Second War
- ^ The Rift Awakened (WC2 Orc)
- ^ a b
- ^ a b c Lands of Conflict, pg. 41
- ^ World of Warcraft: The Roleplaying Game, pg. 13
- ^ Lands of Conflict, pg. 40