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For lore about ogre magi, see ogre mage.
Race Ogre mage
Base Unit Ogre
Faction Horde
Hit Points 90
Armor 4
6 (1 upgrade)
8 (2 upgrades)
Sight 5
Speed 13
Gold 800 Gold
Lumber 100 Lumber
Food 1 Food
Produced at Barracks
Build time 90 seconds
Basic Damage 8
Piercing Damage 4
6 (1 upgrade)
8 (2 upgrades)
Range 1
Mana 255 Mana
This article contains lore taken from Warcraft II: Tides of Darkness, Warcraft II: Beyond the Dark Portal, the manuals, and/or official bonus maps.

The Ogre-Magi were originally a small band of extremely loyal Ogre enforcers, transformed by Gul'dan into scheming and malicious sorcerers. By warping and twisting the Elf-magiks of the Runestone at Caer Darrow, Gul'dan was able to infuse the magical abilities of long dead Warlocks into the bodies of these unsuspecting hosts. Once hulking simpletons, the transformed Ogre-Magi can direct their death magiks as easily as their lesser cousins would deliver a crushing blow to any foolish enough to stand in their path. The Ogre-Magi have also become extremely cunning and insidious - serving the Horde only as they see fit.[1]


  • Ogre-Mages are upgraded Ogres who have the ability to cast spells as well as a slightly improved sight radius.
  • Their greatest asset is their Bloodlust spell. Widely considered the best spell in the game, it allows them to effectively triple their damage output against most enemy units (provided that they have both weapon upgrades). With it, even Paladins can be swatted aside with ease, and buildings demolished in seconds. It can also be used to buff other Horde units, except ships and Catapults. Bloodlusted Trolls and Death Knights are especially effective against Gryphon Riders.
  • Eye of Kilrogg is useful for exploring the map and detecting enemy submarines. However, unlike its Human counterpart, each summoned eye must be micromanaged to be effective.
  • Runes work as land mines, and are deployed in a plus-shaped pattern (+). They are invisible to other players and deal exactly 50 damage to any ground unit that touches them, friend or foe. They can also be cast on the water and affect ships. They last approximately two minutes.


Upgrade Weapons (Damage +2)
Increases the piercing attack damage of Grunts, Ogres, Ogre-Mages, and Goblin Sappers by +2.
Research Cost Researched At Upgrade Time
500 SmGoldWC2 100 SmLumberWC2 Blacksmith 200 secs.
Upgrade Weapons (Damage +2)
Further increases the piercing attack damage of Grunts, Ogres, Ogre-Mages, and Goblin Sappers by +2.
Research Cost Researched At Upgrade Time
1500 SmGoldWC2 300 SmLumberWC2 Blacksmith 250 secs.
Upgrade Shields (Armor +2)
Increases the armor of Grunts, Ogres, and Ogre-Mages by +2.
Research Cost Researched At Upgrade Time
300 SmGoldWC2 300 SmLumberWC2 Blacksmith 200 secs.
Upgrade Shields (Armor +2)
Further increases the armor of Grunts, Ogres, and Ogre-Mages by +2.
Research Cost Researched At Upgrade Time
900 SmGoldWC2 500 SmLumberWC2 Blacksmith 250 secs.


Eye of Kilrogg
Summons a controllable Eye of Kilrogg, which can be used to remove Fog of War (costs 70 Mana)

The Ogre-Mage creates a free-floating apparition in the form of a disembodied Eye that he can then direct through the air to look down upon enemy forces and encampments. Named for the great leader of the Bleeding Hollow clan, this ever vigilant Eye transmits its view to the caster, giving him the knowledge of both the lands it wanders and those creatures who live there. The Eye will vanish after a time, leaving the Ogre-Mage with the knowledge of the terrain.[2]

Puts a powerful buff on a friendly unit, doubling its Basic and Piercing Damage (costs 50 Mana, range: 6)

This enchantment is used to instill an insatiable lust for blood into a fellow warrior, causing him to enter into a savage, berserk rage. A fighter who feels this Bloodlust deals more damage to his opponents than normally could be done. Although this spell bestows no permanent effects upon one so enchanted, it has been known to push an already bloodthirsty Orc over the edge...[2]
In the beta Version of Warcraft II, the Bloodlust spell had a different icon.

Summons up to 5 trapped runes over an area (each deals 50 Piercing Damage if touched; costs 200 Mana, range: 10) (note: runes will not appear on occupied squares, but the spell will cost 40 less Mana for each rune that fails to appear)

The casting of ancient and powerful Runes enables the Ogre-Mage to lay an abstruse trap for those hapless enough to enter into it. When these Runes explode, they cause massive damage to anyone standing over them as well as all those in adjacent areas. Those who are diligent and watchful will catch a glimpse of the Rune as they approach it. The chaotic forces that make up this enchantment can not discern between ally or enemy and will kill a friend as surely as a foe. Heed these warnings well, as even staying near these Runes can be hazardous - for when the dwoemer dissolves, they explode as if their magiks had been triggered.[2]



See also[]