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m ((Bot: quest:10066)Page Taged by:Pcj (17:58, 10 August 2007))
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{{questbox
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{{:User:Laurlybot/Doquests}}
 
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| name= Oh, the Tangled Webs They Weave
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| faction= Alliance
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| level= 18
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| levelreq = 16
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| type= Solo
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| category = Bloodmyst Isle
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| start = [[Defender Sorli]]
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| end = [[Vindicator Corin]]
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| experience = 1700 EXP (or {{cost||10|20}} at level 70)
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| money = {{cost||10|}}
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| rewards =
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| id = 10066
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}}
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== Objectives ==
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Kill 8 Mutated Tanglers and report to [[Vindicator Corin]] at Vindicator's Rest.
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*{{Npclong|Combat|17 - 18|Mutated Tangler||id=17346}} slain (8)
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== Description ==
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We don't dare abandon our post, or wander too far from Vindicator's Rest, &lt;race&gt;. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals.<BR><BR>The mutated tanglers appear to have gained a certain degree of sentience. They've learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior.<BR><BR>We'll never be able to move against the Sunhawks if we're constantly forced to look underfoot. Attack the problem at its source, &lt;name&gt;.
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== Reward ==
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You will receive:{{cost||10|}}
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== Completion ==
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Well done, &lt;name&gt;. It's going to be much easier to get reinforcements from [[Blood Watch]], or launch strikes against the Sunhawks without having to worry about what the tanglers are up to.
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== Gains ==
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Upon completion of this quest you will gain:
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*1700 [[XP]] (or {{cost||10|20}} at level 70)
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*250 [[reputation]] with [[Exodar]]
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== External links ==
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{{Elinks-quest|10066}}

Revision as of 11:46, 16 August 2007

AllianceOh, the Tangled Webs They Weave
Start Defender Sorli
End Vindicator Corin
Level 18 (Requires 16)
Category Bloodmyst Isle
Experience 1700 EXP (or 10s 20c at level 70)
Rewards 10s

Objectives

Kill 8 Mutated Tanglers and report to Vindicator Corin at Vindicator's Rest.

Description

We don't dare abandon our post, or wander too far from Vindicator's Rest, <race>. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals.

The mutated tanglers appear to have gained a certain degree of sentience. They've learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior.

We'll never be able to move against the Sunhawks if we're constantly forced to look underfoot. Attack the problem at its source, <name>.

Reward

You will receive:10s

Completion

Well done, <name>. It's going to be much easier to get reinforcements from Blood Watch, or launch strikes against the Sunhawks without having to worry about what the tanglers are up to.

Gains

Upon completion of this quest you will gain:

External links