|
Base unit |
Doom Guard |
---|
Faction |
Tomb Guardians |
---|
Statistics |
---|
Hit points |
950 |
---|
Hit point regeneration |
Always |
---|
Hit point regeneration rate |
0.50 HP/sec. |
---|
Mana |
500 |
---|
Mana Regeneration rate |
1.25 Mana/sec. |
---|
Level |
6 |
---|
Collision Size |
48 |
---|
Combat |
---|
Secondary attack |
22-27 (24.5 avg) |
---|
Can attack |
Ground |
---|
Range |
12.8 |
---|
Attack type |
Chaos |
---|
Cooldown |
1.50 sec. |
---|
Weapon type |
Normal |
---|
Armor Type |
Heavy |
---|
Armor |
3 |
---|
Day Sight |
140 |
---|
Night Sight |
80 |
---|
Movement Speed |
Fast (270) |
---|
- Not to be confused with Overlord (Warcraft III).
A weaker Doom Guard that appears in The Tomb of Sargeras.
Spells and abilities[]
- Slams the ground, dealing damage to nearby enemy land units and stunning them.
|
Duration (Hero) |
Cooldown |
Mana Cost |
Area of Effect |
Allowed Targets |
Effect
|
3 (2) sec. |
6 sec. |
90 |
30 |
Ground, Enemy |
25 damage, stun.
|
|
- Calls down waves of fire that damage units in an area. Each wave deals 25 damage. Lasts for 6 waves.
Cooldown |
Mana Cost |
Range |
Area of Effect |
Effect
|
12 sec. |
125 |
80 |
20 |
6 waves at 25 damage each.
|