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Fired twice when the client exists a Pet Battle.
PET_BATTLE_CLOSE
Payload[]
None
Details[]
- This event fires twice at the very end of a pet battle, instructing the client to transition back to normal character controls.
- The
[petbattle]
macro conditional evaluates to true during the first firing, and false during the second.
Patch changes[]
Patch 5.0.4 (2012-08-28): Added.