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Icon-patch-22x22 Patch 1.8.0
“Dragons of Nightmare”
Emerald Portal
Release date October 10, 2005
Initial version 4735
Interface .toc 1800 (changes)
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Patch 1.8.0, titled Dragons of Nightmare, was released on 10 October 2005.

Major Changes[]

Disturbance at the Great Trees[]

Something is amiss in the Emerald Dream. Immense dragons with the shimmering emerald scales of the Green Dragonflight have been sighted guarding the portals at the Great Trees... but these once-noble creatures crawl with a new, strange menace, not the peace for which Ysera is known. Bring many allies should you dare to confront them; their powers are formidable and they will not hesitate to crush any who draw near.

The Stirring of the Silithid[]

The arid sands of Silithus are shifting. Something is awakening beyond the wall to the south... Aid the Druids of the Cenarion Circle as they delve into the mysteries of the desert. Seek answers behind the Twilight Hammer's presence. Discover more about the alien creatures known as the Silithid as you explore their hives. Many new endeavors await the high-level adventurer!

Hallow's End[]

When the decorations of Hallow's End light up Azeroth's cities, you know there's mischief afoot! Seek special vendors in Orgrimmar or Ironforge and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Darkcaller Yanka, attending the Forsaken's Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs -- are you up to the challenge?



  • Instant Attacks
The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
  • Two-handed weapons: 3.3
  • Daggers: 1.7
  • All other one-handed weapons: 2.4
As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons.
This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Spell shadow ritualofsacrifice [Sinister Strike], Ability rogue ambush [Ambush], Ability backstab [Backstab], Ability whirlwind [Whirlwind], Ability warrior savageblow [Mortal Strike], and Ability meleedamage [Overpower].
  • The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality.
  • You can now repurchase up to 12 items that you have sold to a vendor. There is now a buyback tab on all merchants that you can select to repurchase the last 12 items you sold since you last logged in. When your character leaves the game or zones to a different area, this list of items will be cleared, so if you have accidentally sold something, don't wait to buy it back. Buy it back immediately.
  • Perception (Human Racial) is now usable while stealthed.
  • Guardians and pets in aggressive mode no longer attack civilians.
  • There is now a spell effect when you increase your reputation to a new level.
  • Channeled spells that are cancelled by movement can no longer be cast while moving.
  • Pets no longer break off attacks when their target is affected by Warlock Spell shadow possession [Fear].
  • The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated.


  • Honor system
    • The percentage of players that may reach ranks 6 through 14 has been increased.
    • Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect the highest ranks they can achieve).
  • Battlegrounds
    • Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor. Three Marks of Honor may be turned in to the associated questgiver for Honor points and faction increase. Should players complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions (individual).
    • Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch.
    • Alterac Valley has received an overhaul:
      • In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side).
      • The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40).
      • Points for completing the map and winning have been slightly decreased.
      • Graveyards and graveyard capture points are now at different locations. The banners players must interact with in order to capture a graveyard have been distanced from each other somewhat in order to alleviate "graveyard zerging" and make graveyards more meaningful to both defense and offense.
      • Several terrain changes were made to fix some geometry exploits as well as to adjust for the new graveyard mechanic.
      • Iceblood Graveyard has been fortified.
      • The Frostwolf Relief Hut now has appropriate guards.
      • A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the Wildpaw Gnolls, and many of the Winterax Trolls.
      • Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home. Players will find that Snowfall is now under Korrak's control and they must defeat Korrak and his Troll guards if they wish to take Snowfall.
      • The quests Korrak the Bloodrager (Alliance), Korrak the Everliving (Alliance), The Legend of Korrak (Horde), and The Return of Korrak (Horde) have been removed from the game. The rewards for the initial quest involving Korrak have been moved and can be acquired by completing the quest associated with winning a match in Alterac Valley. We realize that some players may have had the Korrak quest and never completed it. These players may have already completed the quest for killing the General and thus might not be able to benefit from the rewards from the previous quest line. We have opted to add an extra quest step at the end of the General kill quests to reward players that fall under such conditions.
      • A new item has been added as one of the reward choices for the quests Hero of the Stormpike and Hero of the Frostwolf.
      • NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.
      • There is now a portcullis at the end of each of the entrance tunnels inside Alterac Valley. They will rise two minutes into the battle.
  • The PvP Tier2 Alliance and Horde Cloth armor sets have new updated textures.
  • Hunter traps no longer affect opposing players when the hunter is not flagged for PvP.


  • Due to significant talent changes, talent points for Druids have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
  • Spell nature cyclone [Hurricane] - No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by Spell nature naturetouchgrow [Nature's Reach]. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly.
  • Spell holy removecurse [Remove Curse] - Updated tooltip to reflect that it's usable on friendly targets only.
  • Shapeshifting - Fixed a bug where the Chilled effect caused by Spell frost frostarmor02 [Ice Armor]/Spell frost frostarmor02 [Frost Armor] was not removed properly when shapeshifting.
  • Inv misc monsterclaw 03 [Swipe] - Self cooldown removed.
  • Spell nature tranquility [Tranquility] - Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
  • Ability druid catform [Cat Form] - The attack power bonus from the base cat form will now calculate correctly on zoning or logging in.


  • Ability warrior challange [Counterattack] - Now properly sets its cooldown.
  • Ability throw [Throw] - Use of this ability will no longer cause a global cooldown with all other abilities.
  • Auto-shot is now cancelled when you die.
  • Added Spell nature lightning [Lightning Breath] pet ability for Wind Serpents. This ability instantly hits a single target for Nature damage at medium range.


  • Spell nature starfall [Arcane Missiles] - Should now properly report the correct "out of range" indicator on the action bar.




  • Ability vanish [Vanish] - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
  • Parry - Minimum level to train this ability has been lowered to 12.
  • Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
  • Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
  • Ability rogue ambush [Ambush] - Now uses normalized attack power.
  • Ability backstab [Backstab] - Now uses normalized attack power.
  • Ability warrior challange [Riposte] - Now properly sets its cooldown.
  • Spell shadow ritualofsacrifice [Sinister Strike] - Now uses normalized attack power.



  • Spell shadow deathcoil [Death Coil] - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished.
  • Spell shadow abominationexplosion [Corruption] - Duration reduced and damage per tick increased. Total damage over duration approximately identical.
  • Spell shadow curseofsargeras [Curse of Agony] - Duration reduced to 24 seconds and damage per tick increased. Total damage over duration approximately identical.
  • Spell fire fireball [Conflagrate] - Conflagrate will now correctly remove Spell fire immolation [Immolate] rank 4 from its victim when cast.
  • Spell shadow deathpact [Bane] - Now reduces casting time of the Spell fire fireball02 [Soul Fire] spell in addition to Immolate and Spell shadow shadowbolt [Shadow Bolt].
  • Spell fire lavaspawn [Intensity] - Now reduces chance to be interrupted during cast time of Spell shadow rainoffire [Rain of Fire], Spell fire incinerate [Hellfire] and Soul Fire spells.
  • Spell fire volcano [Pyroclasm] - Now gives a chance to stun when Rain of Fire, Hellfire, and Soul Fire spells damage the target.
  • Ability warlock soullink [Soul Link] - Percentage of damage split with pet has been reduced.
  • Soul Link - Is now a spell cast on your pet that gives an aura to both you and the pet. This aura increases all damage caused by you and your pet by 3% and splits 30% of all damage taken by the caster to the pet. The aura will last as long as the pet is active, and the pet must be the target of a dispel effect in order to dispel this ability.
  • Spell shadow summonfelhunter [Summon Felhunter] - Has a new, unique sound effect.
  • Spell magic lesserinvisibilty [Lesser Invisibility] (Succubus) - Tooltip updated to reflect actual functionality.
  • Fixed a bug that would cause the Spell shadow shadowpact [Master Demonologist] buff to be removed if the pet was banished.


  • Ability thunderbolt [Concussion Blow] - Will now initiate combat when used.
  • Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
  • Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
  • Ability warrior savageblow [Mortal Strike] - Now uses normalized attack power.
  • Ability meleedamage [Overpower] - Now uses normalized attack power.
  • Ability whirlwind [Whirlwind] - Now uses normalized attack power.
  • Warriors can immediately Ability rogue sprint [Intercept] after using trinkets to remove immobilizing effects.
  • Camera angles when using Ability warrior charge [Charge] should be improved.




Raids and Dungeons[]

User Interface[]

  • To speed up game loading and reduce memory usage, several portions of the UI have been converted to add-ons. These are completely transparent to the player, but custom add-ons may need to be updated.
  • You can now search for random suffixes such as "of the Monkey" in the Auction House.
  • Items that are in your action bar and are equipped will now display a green border around them so it's easy to tell which of your action bar items are equipped and therefore usable.
  • The Reputation tab will now display on mouseover exactly how many reputation points you need to attain the next reputation level with that faction.
  • When you gain reputation, the combat log message will now display the numeric value of how much reputation you gained as well as the previous relative message.
  • There is now an option in the interface window to put a translucent pane behind the portraits and health/mana of other party members for easier visibility.
  • When you place an auction up on the Auction House, the auctions tab now displays your minimum bid and buyout price even if there are no bids on the item.
  • Players should no longer miss loot rolling messages when they're outside of the immediate area.

World Environment[]

  • Latency upon entering crowded areas, such as Ironforge and Orgrimmar, should be substantially reduced.
  • The flight paths in Silithus have been moved from Valor's Rest to the new Cenarion Hold. Characters that previously discovered the Valor's Rest flight path will be treated as having discovered the Cenarion Hold flight path.
  • A neutral graveyard has been added to Silithus at Cenarion Hold. With the addition of this graveyard, characters dying in Silithus will be sent to whichever graveyard they are closer to when they die: Valor's Rest or Cenarion Hold.
  • Flamekin Imps (Ragers, Spitters and Sprites) in the Burning Steppes now drop Spell fire fire [Elemental Fire].
  • A new weapon merchant who can also repair durability damage on items has moved in to Talonbranch Glade in Felwood.
  • The Silithus area map has been modified and its scale has changed.
  • Tyr's Hand now has the proper outdoor elite monster respawn time.
  • Hearthglen now has the proper outdoor elite respawn time.
  • A Graveyard has been added to Duskwood at Raven Hill Cemetery.
  • A flight path has been added between Stormwind and Morgan's Vigil.
  • Modifications were made to several areas of Azeroth so that the undiscovered areas of the map are revealed easier.
  • The Woodpaw Hills sub-area of Feralas now properly grants discovery experience when you enter it for the first time.
  • Brackenwall Village now has an arrow on the minimap that points to it when you get within range.
  • Sayge's buffs at the Darkmoon Faire are now exclusive to one another.
  • Due to popular demand the general goods vendor in Undercity now sells Inv potion 01 [Morning Glory Dew].
  • All graveyards that needed adjustment were changed so that a character's spirit comes into the world facing toward the Spirit Healer.
  • Fixed a bug that caused people to fall out of Blackwing Lair during the Nefarian fight.


  • Enhanced the WoW Error Reporter to be able to intercept some types of errors that were not being handled in 1.7.x.
  • Eliminated the "r>=0, r=NaN" assertion frequently seen when utilizing third party UI add-ons.

Bug Fixes[]

  • Fixed bug where your pet would be both in and out of combat simultaneously when you were dismounted by pursuing creatures.
  • You no longer become stuck and unable to loot if you try to open clams and chests while you are a ghost.
  • Fixed bug where players would get stuck in the falling animation if they cast an instant-cast spell while jumping.
  • Fixed a missile bug that could cause crashes in large battles such as Molten Core, Blackwing Lair, and Arathi Basin.
  • Fixed a bug with Win9x where if you started in Windowed mode, the cursor would be stuck and could only be moved from side to side.