We have moved to Warcraft Wiki. Click here for information and the new URL.


Icon-patch-22x22 Patch 1.9.0
“The Gates of Ahn'Qiraj”
Release date January 3, 2006
Initial version 4937
Interface .toc 10900[1] (changes)
Highlights & notes
Official links

Patch chronology
← Previous Next →
Patch 1.8.4 Patch 1.9.1
Useful links
PatchesPatches category

The Gates of Ahn'Qiraj key art

Patch 1.9.0, titled The Gates of Ahn'Qiraj, was released on 3 January 2006.


World of Warcraft Client Patch 1.9.0[]


The Gates of Ahn'Qiraj[]

The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm.

During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.[sic]

Linked Auction Houses[]

Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.

Multiple Battlegrounds Queues[]

Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on. Should a queue open while you are already in a battleground, you may switch to the new battle or remain in the current on.

Soul Shard Bags[]

Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a 24-slot bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag. The counter on the bag will max out at the number of bag slots even if you have more soul shards in your inventory.

Raid Calendar System[]

The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows:

  • Molten Core: Every 7 Days, resetting during weekly maintenance.
  • Blackwing Lair: Every 7 Days, resetting during weekly maintenance
  • Onyxia: Every 5 Days
  • Zul'Gurub: Every 3 Days
  • Temple of Ahn'Qiraj (40-man): Every 7 Days, resetting during weekly maintenance
  • Ruins of Ahn'Qiraj (20-man): Every 3 Days

All resets will occur during off-hours, when the least amount of raids are active.

Important Note for Mac OS X Users[]

The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can click here for the direct download. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors.



  • All Disorient effects have been renamed Incapacitate effects. This includes Ability gouge [Gouge], Ability sap [Sap], etc.
  • All Confusion effects have been renamed Disorient effects. This includes Spell shadow mindsteal [Blind], Ability golemstormbolt [Scatter Shot], etc.
  • Food and Drink are now in separate categories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack.
  • On-next-swing abilities will no longer cause multiple weapon procs on a single swing.
  • It is now possible to change the game's priority and processor affinity through Task Manager.

PvP & Battlegrounds[]

  • The Defiler's Talisman and Inv jewelry talisman 05 [Talisman of Arathor] are now available at Friendly reputation.
  • Level 48, 38, and 28 versions of the Defiler's Talisman and Talisman of Arathor have been added.
  • Two new rewards have been added for reaching Friendly reputation level with the Silverwing Sentinel and Warsong Outrider factions.
  • New caster ring reward added for reaching Exalted status with the Stormpike or Frostwolf factions.
  • When a player leaves a battleground before it concludes, they will be unable to re-enter any battleground queue for 15 minutes.
  • Several civilian NPCs, who previously would assist non-civilians, will no longer do so.
  • A bug has been fixed with the Warsong Gulch reward vendors that were allowing items achieved at reaching Friendly reputation to be purchased at lower reputation levels.
  • Reputation rewards for the PvP Battlegrounds have been adjusted:
  • Superior Health Draughts, Superior Mana Draughts, and Battleground-specific bandages are now available uniformly at Friendly reputation.
  • Major Health Draughts and Major Mana Draughts are now available uniformly at Honored reputation.
  • Warsong Gulch and Arathi Basin now offer Battleground-specific rations at Friendly reputation.

Class Related Changes[]


  • Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Ability druid enrage [Enrage] will still only remove 75% of base armor.
  • Spell nature crystalball [Omen of Clarity] - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
  • Spell nature natureswrath [Nature's Grasp] - This spell can now trigger from special melee attacks. It will no longer be possible to cast Spell nature stranglevines [Entangling Roots] at no mana cost immediately after Nature's Grasp procs.
  • Spell nature naturesblessing [Nature's Grace] - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Spell nature wrathv2 [Wrath] crits will now benefit the casting time of the next spell cast.
  • Spell nature insectswarm [Insect Swarm] - New icon.
  • Spell arcane starfire [Improved Starfire] - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Ability cheapshot [Cheap Shot], Spell holy sealofmight [Hammer of Justice], Ability warrior charge [Charge] etc.).
  • Spell nature crystalball [Omen of Clarity] - This spell now works correctly with Peticon-beast Ability druid bash [Bash], Ability ghoulfrenzy [Rip], Ability druid ferociousbite [Ferocious Bite], and Ability druid challangingroar [Demoralizing Roar], granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.
  • Ability druid catform [Cat Form] - Spell nature spiritwolf [Feline Swiftness] will now regain its speed increase when moving from indoors to outdoors.
  • Spell nature nullifypoison [Cure Poison] - Mana cost now based on a percentage of base mana.
  • Spell nature removecurse [Remove Curse] - Mana cost now based on a percentage of base mana.
  • Spell nature nullifypoison 02 [Abolish Poison] - Mana cost now based on a percentage of base mana.


Pet Changes[]
  • Base pet speed is now standardized for all pets, including legacy pets. Pet speed can still be modified through the talent Ability druid dash [Bestial Swiftness] and pet abilities such as Ability warrior charge [Charge], Ability druid dash [Dash], etc.
  • All hunter pets will now always deal Physical damage for their base attack.
  • Turtles can now eat raw and cooked fish.
  • Turtles can now learn Ability hunter pet turtle [Shell Shield], allowing them to reduce all damage taken by 50% for 10 sec.
  • Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Spell nature lightning [Lightning Breath] (Rank 6).
  • Boars can now learn Ability warrior charge [Charge], an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
  • Gorillas can now learn Ability golemthunderclap [Thunderstomp], an ability that causes high threat area Nature damage.



  • Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
  • Paladins can now learn Greater Blessings for the following spells:
  • Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Spell holy greaterblessingofkings [Greater Blessing of Might] on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers.
  • Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
  • Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
  • Spell holy righteousnessaura [Seal of Righteousness] - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
  • Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall).
  • Spell holy sealofblood [Seal of Command] - The proc will occur more often, but will only do 70% of weapon-swing damage.
  • Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 50% of the total damage. The damage on this Judgement was increased significantly.
  • Ability paladin judgementblue [Judgement of Wisdom] - Ability impalingbolt [Arcane Shot] will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
  • Vengeance - Special ability critical hits can now trigger Vengeance.
  • Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. The bonus from spell damage items has been increased slightly.
  • Spell holy searinglight [Holy Shock] - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
  • All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
  • Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
  • Spell nature swiftness [Summon Warhorse] - Mana cost reduced.
  • Ability mount charger [Summon Charger] - Mana cost reduced.
  • Spell holy innerfire [Consecration] - No longer displays a debuff icon on targets in the area of effect.
  • Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
  • Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat.
  • Spell holy excorcism 02 [Exorcism] - Now usable on Demon targets in addition to Undead targets.
  • Spell holy excorcism [Holy Wrath] - Now usable on Demon targets in addition to Undead targets.
  • Spell holy sealofwrath [Seal of Justice] - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Ability cheapshot [Cheap Shot], Spell holy sealofmight [Hammer of Justice], Ability warrior charge [Charge] etc...).
  • Spell holy righteousnessaura [Seal of Righteousness] - The damage bonus from +Holy damage has been reevaluated on this seal. Since the damage is delivered on every swing, the bonus has been reduced. However, paladins attacking with faster weapons should see an overall increase in the bonus from + spell damage gear. Mana Cost slightly increased.
  • Spell holy sealofblood [Seal of Command] - Damage bonus from +Holy damage items slightly increased.
  • Spell holy holysmite [Seal of the Crusader] - Mana cost slightly increased.
  • Spell holy sealoffury [Seal of Fury] - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage.
  • Spell holy healingaura [Seal of Light] - Mana cost slightly increased.
  • Spell holy righteousnessaura [Seal of Wisdom] - Mana cost slightly increased.
  • Spell holy sealofblood [Seal of Command] - Mana cost slightly increased.
  • Spell paladin hammerofwrath [Hammer of Wrath] - Missile speed of the flying hammer increased.
  • Spell holy divineprotection [Divine Protection], Spell holy divineshield [Divine Shield] and Spell holy sealofprotection [Blessing of Protection] - Targets of these spells will now receive the "Forbearance" effect, preventing another of these three spells from being applied to that target for one minute.
  • New Spell: Spell holy sealoffury [Righteous Fury] (level 16) - Increases the threat generated by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
  • Spell nature lightningshield [Blessing of Sanctuary] - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.
  • Spell holy sealofmight [Hammer of Justice] - Is now a Protection spell.
  • Spell holy prayerofhealing [Repentance] - Is now considered an Incapacitate effect.
  • Spell holy sealofwisdom [Blessing of Wisdom] - Mana regeneration over time will no longer generate threat.
  • Spell holy purify [Purify] - Mana cost now based on a percentage of base mana.
  • Spell holy purify [Cleanse] - Mana cost now based on a percentage of base mana.


  • Spell nature tranquility [Martyrdom] - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes.
  • Spell nature nullifydisease [Dispel Magic] - Mana cost now based on a percentage of base mana.
  • Spell holy nullifydisease [Cure Disease] - Mana cost now based on a percentage of base mana.
  • Spell nature nullifydisease [Abolish Disease] - Mana cost now based on a percentage of base mana.
  • Spell shadow unholyfrenzy [Mind Blast] - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed.
  • Spell shadow gathershadows [Blackout] - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Ability cheapshot [Cheap Shot], Spell holy sealofmight [Hammer of Justice], Ability warrior charge [Charge] etc...).




  • Spell fire soulburn [Searing Pain] - Reduced mana cost by 10%.
  • Infernal and Doomguard - Increased armor 10% and damage 30% on both pets.
  • Ability warlock soullink [Soul Link] - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets.
  • Spell fire incinerate [Hellfire] - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage.
  • Spell shadow curseofachimonde [Curse of Shadow] and Warlock curse shadow [Curse of the Elements] - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage.
  • Summon Spell nature swiftness [Felsteed] - Mana cost reduced.
  • Summon Ability mount dreadsteed [Dreadsteed] - Mana cost reduced.
  • Spell fire volcano [Pyroclasm] - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Ability cheapshot [Cheap Shot], Spell holy sealofmight [Hammer of Justice], Ability warrior charge [Charge] etc...).


Racial Traits[]

Troll Racial Abilities[]

Troll Berserking

  • New functionality: Racial troll berserk [Berserking] is now an activated ability that increases your melee, ranged, and casting speed by 10% to 30%. The value scales upwards towards 30% depending how low your health is when you activate the ability.
  • Now lasts 10 seconds.
  • Now requires a small amount of mana, rage, or energy (depending on your class) to activate.
  • No longer requires being struck by a critical to activate.
  • Now has a three minute cooldown, up from two minutes.
  • No longer has a global cooldown.

Throwing Mastery

  • Trolls now also receive a bonus to Bow weapons in addition to Throwing weapons.

Orc Racial Abilities[]

Blood Fury

  • Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability.


  • Resistance is now applied to just Stun mechanics.

Gnome Racial Abilities[]

Escape Artist

  • Casting time lowered.

Dwarven Racial Abilities[]


  • No longer snares the user.
  • Armor bonus increased.
  • Duration lowered.



  • An Alchemy recipe to Transmute Spell fire lavaspawn [Heart of Fire] into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood.
  • Epic items that are level 51 and above will now disenchant into a Inv enchant shardnexuslarge [Nexus Crystal]. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn'Qiraj content.
  • Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction.
  • The Enchanting Trainer in Cenarion Hold in Silithus sells some of both new types of enchanting formulae.
  • Schools of fish have appeared around the world that can be fished from a few times before being fished out. These schools tend to contain valuable fish types such as Inv misc monsterhead 04 [Oily Blackmouth] or Inv misc monsterhead 01 [Firefin Snapper]. In some places, wreckage can be fished from for even better rewards.
  • The cooking trainers around the world sell the recipe for Sagefish and Greater Sagefish. These two fish types can be found in schools in inland areas and provide health and mana regeneration as well as additional mana regeneration for 15 minutes after eating.
  • Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook.

Quests & Reputation[]

  • The Timbermaw Furbolgs have received a faction revamp!
  • The Timbermaw Furbolg faction is now named "Timbermaw Hold."
  • Certain named Deadwood and Winterfall Furbolgs are now giving more positive Timbermaw Hold faction when killed.
  • Old quests have been revised, and several new quests involving the Timbermaw Furbolgs have been added.
  • Reputation caps for killing monsters now happen at the end of a level, rather than in the middle of it. For example: if reputation gains for killing a monster were previously capped at the middle of the range for Friendly on a monster, then they are now capped at the end of Friendly.
  • Reputation is now its own category in the chat window; you can change the color of reputation gains and losses as reported in chat without it affecting other miscellaneous information.
  • All Alliance versions of the quest "Heeding the Call" now give uniform reputation increases.
  • Warlock quests that teach imp summoning now all uniformly award reputation increases for respective racial factions.
  • Spells now may have a casting requirement of current reputation with a faction.
  • All versions of the quests "A Donation of Wool," "A Donation of Silk," and "A Donation of Mageweave" have had the level of the quest raised so that higher level characters performing them will be able to receive the full reputation gain. The minimum level requirement for the quests have not changed, though the amount of XP gained when completing any of these quests will be different than from before. Mageweave will continue to give more XP than Silk, and Silk more XP than Wool.
  • The quests "Morrowgrain to Darnassus" and "Morrowgrain to Thunder Bluff" now give increased reputation per turn-in to be in line with the amount given with "Morrowgrain to Feathermoon Stronghold."
  • The Alliance version of the quest "Centaur Bounty" now gives Stormwind faction for completion.
  • The Horde version of the quest "Centaur Bounty" now gives the same amount of XP as the Alliance version (which means it was increased).
  • The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation increase upon completion.
  • A bug with the reputation system has been fixed that was preventing some awards to Horde and Alliance factions from being shared properly amongst all member factions of the team.
  • The quest "Ledger from Tanaris" now gives a reputation reward for Gadgetzan upon completion.
  • The quest "Supplies for Nethergarde" now has an additional reward of increased Stormwind reputation.
  • Fixed typos in both quest versions of "All Along the Watchtower".
  • Fixed typos in both quest versions of "Lessons Anew".
  • A kobold has been moved away from Piznik so that it won't keep evading in the quest "Gerenzo's Orders".
  • Fixed typos in the quest "Signets of the Zandalar".
  • Fixed typos in the quest "Rotten Eggs".
  • The cleansed plants of Felwood have been modified:
    • There is no longer a gossip option to interact with them; simply right click on the plant to receive your buff or fruits.
  • The amount of items you get from plants has been adjusted.
  • A corrupted whipper root plant was bugged to require one fewer plant salves than intended to be cleansed; it's now fixed to require the salves just like the other whipper roots.
  • Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was not offering to re-teach Inv shoulder 18 [Wild Leather Shoulders] and where he was not properly teaching Inv pants 14 [Wild Leather Leggings].
  • Fixed typos in both quest versions of "Power over Poison".
  • The level of the quest "Piercing the Veil" has been increased from 3 to 4, bringing it in line with similar quests.
  • Sayge's Dark Fortune of Damage buff now only increases damage from a randomly determined range of 1-10%.
  • A coin reward has been added to the quest "A [36] Worth Its Weight in Gold".
  • Vahlarriel in the second part of the quest series "Vahlarriel's Search" now has something to say when returning with the pendant.
  • The level for the quest "Parts for Kravel" has been raised to bring it in line with the other quests of the Kravel series.
  • You now need fewer Scorpashi Venoms to complete the second quest of the "Reagents for Reclaimers Inc." quest series.
  • Baron Revilgaz now should be a little more vociferous.
  • Fixed a bug with the Horde Hallow's End quest "Ruined Kegs" that allowed the Alliance to interact with the keg.
  • Hallow's End Pumpkin Treats should no longer be on the same timer as combat-oriented potions. Really.
  • Xabraxxis' Demon Bag will now last slightly longer in the world once he is killed (3 minutes, up from 2).
  • The reward for the quest "An Audience with the King" "Inv jewelry ring 05 [Seal of Wrynn]" - has been improved.
  • The reward for the quest "Gnome Improvement" "Inv jewelry ring 03 [Talvash's Gold Ring]" has been improved. XP and reputation rewards for the quest have also been increased.
  • The reward for the quest "Nogg's Ring Redo;" "Inv jewelry ring 03 [Nogg's Gold Ring]" has been improved. XP and reputation rewards for the quest have also been increased.
  • The Horde Quest "Material Assistance" should no longer auto-launch an incorrect (deprecated) quest.
  • The quest "Galen's Escape" now gives an additional coin reward upon completion, as well as an increase of reputation amongst the player's factional team.

Raids & Dungeons[]

User Interface[]

  • The Guild UI has been significantly improved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note.
  • There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel.
  • Options have been added that allow raiders to not display their base party UI when the Raid UI is up. Also, you can choose to only display effects on players that you can dispel or ones you can cast. This is all in the interface options pane.
  • A "tip of the day" feature has been added to loading screens within the game.
  • Under Video Options there is now a slider to control the detail of spell effects. Lower settings can help to improve performance.
  • Auction buyers/sellers will now receive a detailed invoice of the transaction.
  • The casting bar has been brightened back up, it was appearing darker than intended due to a bug.
  • A new option has been added to Interface options, "Sticky Targeting". When this is turned on, you will not deselect your current target when you click on empty space.
  • A new interface option, "Detailed Loot Information" has been added that defaults to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player.
  • Open bags that are in your bank will now have a bluish background to them to allow easy differentiation between inventory bags and bank bags.
  • The Friends List and Guild UI will now display when a person is AFK.
  • It is now possible to use the dressing room UI to model items that are being rolled for in the Group Lood/Need Before Greed Popup window.
  • Add-ons, Macros and Keybindings can now be saved on a per character basis, so you can have different characters load different add-ons/macros/keybindings.
  • The Ignore command will now ignore emotes.
  • The Interface Options Pane has been split up into a normal panel and an advanced panel.
  • In the initial loading screen there will be a tip displayed. This can be turned off from the interface options menu.
  • Any time an item is distributed using the "Master Looter" system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person.
  • Key bindings can now be saved either globally or on a per character basis.
  • Add-ons can now be saved either globally or on a per character basis.
  • In addition to the set of macros shared by all characters, each character gets an additional 18 macros available to them.
  • Added the ability to link enchanting recipes in chat.
  • Optimized UI event handling in raid situations.
  • Optimized UI layout engine to improve loading times.
  • The game will no longer accidentally load UI files that are dropped loose into the top level installation directory.
  • The EquipCursorItem() script function uses slot numbers consistent with the rest of the inventory functions. Any macros which use this function should be updated by adding one to the slot number used currently.
  • New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1, Addon2, etc. - Indicates that your add-on should be automatically loaded after ANY of the add-ons specified on the LoadWith line are loaded.
  • The 8th return value from GetItemInfo() is no longer be localized, instead is one of a number of INVTYPE_* tokens.
  • A new 9th return value from GetItemInfo() is the inventory icon for the item.
  • debugprofilestop() will now return sub-milisecond (floating point) values.
  • Added Texture:GetTexture() which returns the filename (without extension) of the file for the texture.
  • Added FontString:SetNonSpaceWrap(true|false)
  • Added Frame:GetFrameType() which returns the type of a frame.
  • Added Frame:IsFrameType("typeName") which returns true if the frame is of type typeName, or a subtype of typeName.
  • New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
  • Parent frame scales are cumulative instead of overrides.
  • Textures and FontStrings now have IsVisible() and IsShown() functions with the same semantics as the frame functions of the same name.
  • Added Button:SetFont(), which works like the equivalent FontString function.
  • Added ScrollingMessageFrame:SetFont(), which works like the equivalent FontString function.
  • Special honor awards show up in the combat log.
  • Druids can preview different weapons in the dressing room while in moonkin form.
  • Emotes show up in the chat log file.
  • Combat messages no longer show up in the chat log file.
  • Resurrection spells will return pets to life with the appropriate amount of health and mana.
  • Talent improvements to buffs will persist across instance boundaries and logging out.

World Environment[]

  • Elven NPCs in Scholomance will now animate properly.
  • Players should no longer be able to walk on steep terrain.
  • Players should no longer be able to move slowly through some locked doors and gates.
  • Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive Horde player.
  • The Short John Mithril's chest in Stranglethorn Arena will now display an effect when it is being opened so its harder to open the chest unnoticed.
  • Night Elf food vendors have changed their supplies slightly.
  • Chests in Maraudon have been disabled for good.
  • In Wetlands, Bluegill Murlocs will now be more plentiful and several other Bluegill camps have been thinned.
  • All mount sounds, when standing and jumping, are now in place.
  • Tauren males now use their off-hand attack animation.
  • The Zeppelins propeller from the Undercity should now animate properly.
  • Jesper and Spoops should no longer be lingering around once theHallows End holiday period is over.
  • The Moonglade Wardens have received an increase in hit points anddamage dealt, bringing them in line with their Steamwheedle Cartelbruiser counterparts.
  • Flight Paths
    • New flight paths added between Ironforge and Chillwind Point. Also, between Chillwind Point and Light's Hope Chapel.
    • Fixed a problem with the flight paths between The Crossroads in The Barrens and Zoram'gar Outpost in Ashenvale.
    • Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn to Sentinel Hill in Westfall.

Bug Fixes[]

  • Fixed a bug that caused Crimson Templar to be doing much more damage with its fireball attack than intended.
  • Fixed a bug that could cause Guard Slip'kik to move while trapped in ice.
  • Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary Templar to be resistant to Fire.
  • Fixed a bug that would cause Time Lapse to cause hate reduction even if the target resisted the effect.
  • Fixed a bug that allowed pets to be targeted by "Wild Polymorph" during the Nefarian encounter.