We have moved to Warcraft Wiki. Click here for information and the new URL.


Icon-patch-22x22 Patch 10.0.5
“Trading Post[1]
Trading Post logo
Release date January 24, 2023
Latest version date March 10, 2023
Initial version 47799
Latest version 48526
Interface .toc 100005 (changes)
Highlights & notes
Official links

Patch chronology
Useful links
PatchesPatches category

Patch 10.0.5 is the first medium patch of Dragonflight. It was released on 24 January 2023, with the Trading Post being available starting February 1.[2]

Last patch notes update: 2023-01-24

New feature: Trading Post[]

A new feature is making its way to World of Warcraft — the Trading Post! Complete monthly activities to earn currency toward decking out your characters in cosmetic transmogs, pets, and mounts— with new items and activities introduced every month.

A set of traders will be moving their wares into the capital cities of Stormwind and OrgrimmarT&W (Tawny and Wilder) and Zen'shiri Trading Posts. You'll find T&W just outside of the Mage District in Stormwind and the Zen'shiri Trading Post next to Grommash Hold in Orgrimmar. Our trader friends have pulled out all the stops and have set up their shop so you can view and collect new cosmetics each month!

To obtain these unique cosmetic items, you will need to acquire a new account-wide currency called "Tradingpostcurrency [Trader's Tender]." This can be earned in two ways:

  • Automatically each month: Just by logging in and heading to the Trading Post, you can collect 500 Trader's Tender every month from a chest called the Collector's Cache.
  • By completing monthly activities in the Traveler's Log: A monthly set of activities provides the opportunity to earn up to 500 additional Trader's Tender.

This is just the start of what we hope will be a rewarding new system for players to further personalize their character and their experiences within World of Warcraft. We'll be looking toward additional opportunities to provide the community with even more ways to add to their collections and express themselves everywhere they go in Azeroth. [LEARN MORE]

The Storm's Fury Event[]

The Primalists are rallying some of their strongest forces to preserve their plans to dominate Azeroth. Head out with your fellow adventurers to seal their portals and defeat their mighty monstrosities.

The Storm's Fury event will take place every five hours in the Primalist Future, located by taking the Temporal Conflux portal in Thaldraszus.

Brave defenders will receive Inv misc stormlordsfavor [Essence of the Storm], which can be exchanged for item level 385 rings, trinket, and neck, the Spell lightning lightningbolt01 [Chasing Storm] toy, a cache containing Inv cloudserpent egg yellow [Storm Sigils], the Inv misc questionmark [Skyskin Hornstrider] mount, and the Time-Lost Vorquin pet.


Fixed an issue that caused the Archivists' Codex faction achievements to grant double achievement points. Players may see a drop in 20 points if they were maxed out with the Archivists' Codex.





  • Class
    • When Ability evoker flywithme [Rescue] gets interrupted by a knockback, Ability evoker deepbreath [Deep Breath] will no longer cause the Evoker and their ally to teleport to Ability evoker flywithme [Rescue]'s destination.
  • Preservation
    • Redesigned the delivery method for Ability evoker temporalanomaly [Temporal Anomaly]'s absorb shields. Absorb shields are now applied to all allies it passes through, with absorb effectiveness reduced beyond 5 (was: pulses 3 times and heals 2 allies per pulse). Its speed has also been increased by 40%, and the orb will no longer slow down when it detects an ally in its radius.
    • Temporal Anomaly cooldown increased to 15 seconds (was 6 seconds).
    • Inv misc head dragon bronze [Nozdormu's Teachings] has been redesigned – Now reduces the cooldown of Empower spells by 5 seconds when Temporal Anomaly is cast.
    • Ability evoker bronze 01 [Resonating Sphere] now applies Echo to the first 6 allies it passes through.
    • Ability evoker masterylifebinder bronze [Time of Need] cooldown reduced to 60 seconds (was 90 seconds).
    • Casting Ability evoker echo [Echo] directly after Ability evoker livingflame [Living Flame] or Ability evoker spiritbloom2 [Spiritbloom] will no longer consume the Echo.
    • Ability evoker green 01 [Emerald Communion] will no longer cancel if the Evoker is disoriented or feared during the channel.
    • Emerald Communion will now properly calculate its overhealing value (it would sometimes heal less than expected). In addition, its healing to allies can no longer critically heal.
    • Emerald Communion now always prioritizes players over pets.







  • Class
    • All rogues now learn Ability rogue feint [Feint] at level 12.
    • New Talent: Ability rogue trip [Unbreakable Stride] (Passive) – Reduces the duration of movement slowing effects by 30%.
    • Ability ardenweald rogue [Sepsis] now grants 1 use of a Stealth ability immediately, in addition to its previous effects.
    • Ability rogue turnthetables [Elusiveness]/Ability rogue cheatdeath [Cheat Death] choice node has moved up to row 2, taking the position where Feint used to be.
    • Fixed an issue that prevented Ability rogue garrote [Improved Garrote]'s cooldown removal from taking effect when casting Ability rogue garrote [Garrote] using Sepsis' Stealth ability effect.
  • Assassination
  • Outlaw
    • Ability rogue murderspree [Killing Spree] now reduces damage taken by 35% while active.
    • Ability rogue pistolshot [Fan the Hammer]'s additional Pistol Shots now generate 1 fewer combo point.
    • Combat Stamina stamina bonus reduced to 5% (was 10%).
      • Developers' note: Outlaw's survivability in challenging content has been consistently higher than what we expect and intend. As a result, we are reducing Combat Stamina's bonus to a value more appropriate for its position and single-point cost.
  • Subtlety
    • Ability vanish [Invigorating Shadowdust] now reduces affected cooldowns by 15/30 seconds (was 10/20 seconds). Effectiveness reduced by 50% in PvP combat.


  • Class
  • Elemental
  • Restoration
  • Developers' note: These changes for both Elemental and Restoration are aimed at improving their capabilities in dungeon content. We feel Restoration is lacking in reactive healing as well as damage contribution, so we're increasing single target heals and a few damage abilities and talents. We're also increasing the effectiveness of Master of the Elements, which is intended to encourage weaving in damage spells while healing.


  • Class
    • Spell fel elementaldevastation [Summon Soulkeeper] has been redesigned – Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for Chaos damage per soul consumed over 8 seconds. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
    • Inv pet inquisitoreye [Inquisitor's Gaze] is now passive and has been redesigned – Your spells and abilities have a chance to summon an Inquisitor's Eye that deals Chaos damage over time.
    • Fixed an issue where Spell fel elementaldevastation [Summon Soulkeeper] was receiving incorrect damage scaling per Tormented Soul acquired.
  • Affliction
  • Demonology
    • Ability warrior bladestorm [Felstorm], Inv axe 2h felfireraid d 01 [Guillotine], and Ability warlock demonicempowerment [Demonic Strength] now place one another on cooldown:
      • Felstorm places Guillotine and Demonic Strength on cooldown for 5 seconds.
      • Demonic Strength places Felstorm and Guillotine on cooldown for 5 seconds.
      • Guillotine places Felstorm and Demonic Strength on cooldown for 8 seconds.
    • Ability bossdarkvindicator auraofoppression [Reign of Tyranny] causes Demonic Tyrant to deal 7% additional damage for each stack of Demonic Servitude active at the time of his summon (was 5%).
      • Developers' note: Overall, we're happy with Demonology's AoE capabilities. However, we feel their single-target profile needs a bit of help. We're increasing the damage output of Reign of Tyranny to accomplish this. Ideally, Reign of Tyranny serves as a strong single-target oriented choice in comparison to Grand Warlock's Design which works well in content like M+.
  • Destruction


  • Arms
    • New Talent: Ability warrior decisivestrike [Improved Slam]Ability warrior decisivestrike [Slam] has a 10% increased chance to critically strike and deals 30% increased critical strike damage.
    • New Talent: Inv helmet 08 [Spiteful Serenity]Ability warrior colossussmash [Colossus Smash] and Avatar's durations are doubled but their damage bonuses are reduced by 50%.
    • New Talent: Inv gauntlets 26 [Strength of Arms]Ability meleedamage [Overpower] has a 10% increased critical strike chance and on enemies below 35% health and generates 8 Rage.
    • Ability warrior defensivestance [Defensive Stance] is now talented by default.
    • Ability rogue slicedice [Sweeping Strikes] is now baseline.
    • Ability rogue slicedice [Improved Sweeping Strikes] now lasts 6 seconds (was 5 seconds).
    • Ability meleedamage [Improved Overpower] and Ability pvp hardiness [Battlelord] now also increase the damage of Inv sword 05 [Dreadnaught].
    • Battlelord's chance to reset the cooldown of Mortal Strike or Cleave increased to 35% (was 25%).
    • Battlelord now increases the damage of Overpower by 35% (was 25%).
    • Inv skullsplitter [Skullsplitter] now causes Deep Wounds to expire instantly.
    • Spell shadow bloodboil [Tide of Blood] now only causes Rend to expire instantly as Deep Wounds is built into Skullsplitter.
    • Fatal Mark duration increased to 120 seconds (was 60 seconds).
    • Ability skyreach fourblades [Storm of Swords] causes Ability whirlwind [Whirlwind] to cost 20 more Rage (was 30).
    • Shuffled the positions of some nodes towards the end of the tree and added some new connections to try and aid the creation of more general builds.
    • Spell holy summonchampion [Valor in Victory] now only 1 rank and now provides 1% Versatility and reduces the cooldown of Die by the Sword by 30 seconds.
    • Ability warrior savageblow [Improved Mortal Strike] removed from the tree.
    • Ability warrior renewedvigor [Ignore Pain] has been added to the Arms tree.
    • Spell nature thunderclap [Thunder Clap] damage increased by 30%.
    • Ability warrior cleave [Cleave] damage increased by 5%.
    • Ability whirlwind [Whirlwind] damage increased by 10%.
    • Ability warrior bladestorm [Bladestorm] damage increased by 5%.
    • Ability gouge [Rend] initial damage only (not periodic) increased by 15%.
      • Developers' note: The 10.0.5 talent tree update for Arms will make for more flexible builds, however, their performance in AoE in Dungeons and Raids hasn't been where we would like relative to other specs, so were additionally making some tweaks to improve things.
  • Fury
  • Protection
    • B [1-10] Brace for Impact now increases block value by 3% (was 5% per stack).
    • Ability warrior renewedvigor [Brutal Vitality] now causes 10% of the damage you deal to add to your Ignore Pain (was 15%).
    • Shield Specialization now increases block value by 12% per rank (was 15%).
      • Developers' note: Protection Warriors are currently dominating tank populations. While we do want all tanks to feel powerful, our data and overall perceptions of tanks put Protection Warriors ahead of the pack. We're making some small talent adjustments that are overbudget to help address this.

Creatures and NPCs[]

  • New rare enemies and NPCs can now be found in the elite areas of Nokhudon Hold, Imbu, Cobalt Assembly, Tyrhold, and the Primalist Future.
  • Some rare enemies that showed up on the zone maps outside the elite areas, have had their cadence changed to 1 spawned every 30 minutes (was 2 spawned every 2 hours). The health of these rares has been increased as well so players have more time to get to them before they are defeated.
  • The new elite area rares and the more scheduled rares have rewards on par with the the elite rares found in Obsidian Citadel or Brackenhide Hollow.
  • The newly trained Draenei, Lightforged Draenei, Tauren, and Highmountain Tauren that now specialize in rogue and mage classes are now located in major capital cities (Stormwind and Orgrimmar) and in their racial cities (Thunder Bluff and the Exodar). Additionally, a Tauren rogue can be found in the Rogue class hall.



Trial of Style[]

Lunar New Year[]

Items and rewards[]

  • Group Loot
    • Fixed an issue where, in some rare cases, players would get less loot than they should have on certain Raid sizes.
    • Fixed an issue where players could unconditionally roll Need on Set Tokens. The system will now check if the player owns the Token or the Set Piece itself at equal or greater power.
    • Players can no longer roll Need on any Profession recipe that they have already learned.
    • Players can no longer unconditionally roll Need on 1-hand weapons (or 2-hand for a Warrior in Fury loot spec).
      • Developers' note: The system will now thoroughly identify if you can dual-wield the weapon in question, based on your loot spec. If you can, and you already have two versions of it at least as powerful as the item being rolled for, you can't Need the item.
  • The Revival Catalyst is now available to turn gear earned from the Great Vault, Mythic+, Raids, PvP, Tier 2 (Epic) Storms, Tier 2 War Mode, and World Bosses into the corresponding tier gear for that slot. Travel to the northern side of Tyrhold in Thaldraszus to find the Revival Catalyst located next the NPC Antuka.
    • Each week, an account-wide quest will be available which awards a charge to the Revival Catalyst. Progress towards this quest will require players to complete relevant Raid, Mythic+, PvP, and/or world content. This can be done on a single character or combined across multiple characters on the account. Completion will then award a separate charge for each character on the account which includes any characters that get created in the future! The total number of charges that can be stored for an individual character is currently capped at 6. If a character vendored, disenchanted, or destroyed a Dragonflight Season 1 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.
  • Common (white) and Poor (grey) quality equipment can now be used for transmogrification. These items will now become bind-on-equip.
  • Enchant illusions can now be applied on Artifact weapons.
  • New Toy: Achievement profession fishing outlandangler [Reusable Oversized Bobber] – Acquired from catching 100 fish with the Achievement profession fishing outlandangler [Oversized Bobber]. The toy version supports all bobbers in your toy collection and will automatically work with new bobber additions.
  • Former new character starter equipment has returned and can be found at vendors in Stormwind and Orgrimmar. Pay a visit to a local shop relevant to your armor type and see what they have in stock!
  • Polearms from Shadowlands and Dragonflight have been adjusted to sit lower on the player's back when sheathed. We'll be looking into adjusting additional polearms from previous expansions in a future update.
  • Fixed an issue that prevented the lightning visual effect from appearing on some Mythic class set and Elite PvP items.
  • Fixed an issue that would cause some players to not be able to purchase the Inv misc tabard explorersguild [Explorer's League Banner] toy at Rank 19 with the Dragonscale Expedition.
  • Fixed an issue that would cause no options for Demon Hunters, Hunters, and Rogues on the quest Mysteries in Paper and Glass from Giera at Rank 25 with the Valdrakken Accord.
  • Fixed an issue where healing spells and abilities did not trigger Voidmender's Shadowgem's effect. Additionally, Voidmender's Shadowgem is now obtainable by all specializations that use Intellect.
  • Adjusted the appearance of Grim-Veiled Runecarving armor to match the Mythic variants used by other armor types.
  • Epic items that have a chance to drop off of non-boss enemies in Mythic Vault of the Incarnates are now bind-on-equip (was bind-on-pickup).
  • War Mode and Primal Storms gear will no longer be upgradeable by trading gear and upgrade currency (Trophies of Strife/Storm Sigils) at the vendors. These items will use the other item upgrade vendors that Pvecurrency-valor [Valor], Achievement legionpvptier4 [Honor], and Conquest gear currently use (ex: Corxian in the Gladiator's Refuge).
  • War Mode and Primal Storms gear obtained at level 70 prior to this patch will still be upgradeable. However, War Mode gear obtained pre-level 70 won't be upgradeable. Pre-level 70 gear obtained after this patch will be upgradeable.
  • The Inv misc questionmark [Drakebreaker's Breastplate] now costs 10 Trophies of Strife to upgrade, now consistent with other chest pieces.

Mage Tower[]

The Mage Tower has returned – Interested adventurers can speak to War Councilor Victoria at Deliverance Point in the Broken Shore to test their skills in one of seven unique challenges. Defeat the challenges to earn epic rewards, including Legion-themed class-specific armor set appearances, Guardian Druid Fel Wearbear Form, achievements, and the wondrous Soaring Spelltome mount. The Mage Tower is recommended for level 70 adventurers.

Player versus Player[]

  • War Mode can now be toggled on while in Valdrakken in addition to Orgrimmar and Stormwind.
  • Gladiator's Distinction (Trinket Set Bonus) Primary stat provided by the bonus decreased by 40%, and Stamina provided by the bonus increased by 35%.
    • Developers' note: We've seen that overall PvP pacing, especially in arena, has been very fast as players acquire more gear/tier sets. This leaves less room for player reactions than we would like. In conjunction with the rest of the balance changes, we're adjusting the primary stat and stamina bonus from Gladiator's Distinction to help address this.
  • Ottuk mount swim speed now reduced in battlegrounds.

Solo Shuffle[]

  • Several changes have been made to improve how our system handles players who leave matches:
    • Rating will be calculated per-round in games with leavers.
    • Matchmaking Value for each player in a match will be displayed on the scoreboard.
    • A warning prompt will display the penalties for leaving if a player attempts to leave a match.
    • Players who leave excessively will be subject to account review and suspensions, as abandoning matches repeatedly is a violation of the terms of service via exploiting functionality to the detriment of the game environment and the intended player experience.


  • Spell nature focusedmind [Precognition] duration increased to 5 seconds (was 4 seconds) and now also prevents cast pushback.
  • Death Knight
    • Spell deathknight butcher2 [Death Strike] healing is no longer reduced in PvP combat (was reduced by 25%).
    • Spell deathknight butcher2 [Improved Death Strike]'s effectiveness is still reduced by 50% in PvP combat.
    • Ability creature poison 01 [Enfeeble]'s enemy damage reduction against the Death Knight is now reduced by 33% in PvP combat.
    • Spell fire twilightfireward [Rune of Spellwarding]'s absorb shield is now 33% effective in PvP combat.
    • Spell fire twilightfireward [Rune of Spellwarding]'s cast speed reduction is now 33% effective in PvP combat.
    • Unholy
      • Necrotic Wound from Ability racial aberration [Necrotic Wounds] now absorbs 4% of healing done (was 5%) and heals the Death Knight for up to 4% of their max health when its effect ends (was 5%).
      • Virulent Plague no longer deals increased damage in PvP combat (was increased by 30%).
    • Developers' note: Death Knight survivability continues to be higher than we are comfortable with, especially against casters, so we are targeting passive parts of their defensive kit while adjusting Death Strike's healing up as a more proactive survivability tool. Additionally, Unholy Death Knights are dealing too much overall damage, so we are adjusting Virulent Plague.
  • Druid
    • Ability druid disembowel [Rake] damage reduced by 18% in PvP combat.
    • Ability ghoulfrenzy [Rip] damage reduced by 18% in PvP combat.
    • Ability druid ferociousbite [Ferocious Bite] damage reduced by 25% in PvP combat (was reduced by 20%).
    • Balance
      • Artifactability balancedruid moonandstars [Orbit Breaker] now resets its count when entering an arena match.
      • Artifactability balancedruid fullmoon [Full Moon] damage reduced to 60% power (was 80% power) when triggered by Orbit Breaker in PvP combat.
      • Spell nature wrathv2 [Wrath] deals 50% increased damage in PvP combat.
      • Spell arcane starfire [Starfire] deals 50% increased damage in PvP combat (was 20%).
      • Spell arcane arcane03 [Starsurge] deals 40% increased damage in PvP combat (was 20%).
      • Artifactability balancedruid newmoon [New Moon], Artifactability balancedruid halfmoon [Half Moon], and Full Moon deal 20% increased damage in PvP combat.
      • Gathering Starstuff (Balance Druid 2 piece set bonus) grants 15% increased damage to Wrath or Starfire per stack (was 20%).
      • Touch of the Cosmos (Balance Druid 4 piece set bonus) grants 20% increased damage to Starsurge (was 35%).
      • Ability druid improvedmoonkinform [Umbral Embrace] increases Spell nature wrathv2 [Wrath] or Spell arcane starfire [Starfire] damage by 40% (was 50%) in PvP combat.
    • Feral
    • Restoration
    • Developers' note: Feral damage has been much higher than we are comfortable with, so we are lowering it. Additionally, both Feral and Restoration have been too survivable when targeted, so we are lowering the healing from Frenzied Regeneration for those specializations. Balance druid's single target pressure is behind other casters. We'd like to reward them for using cast time spells like Wrath and Starfire a little bit more, while at the same time fixing some issues that caused Orbit Breaker to do more damage than intended.
  • Evoker
    • Devastation
      • Ability evoker deepbreath [Deep Breath] deals 20% increased damage in PvP combat (was 40%).
      • Spellweaver's Dominance grants 20% increased critical strike damage in PvP combat (was 30%).
      • Ability evoker disintegrate [Disintegrate] deals 20% increased damage in PvP combat (was 15%).
      • Ability evoker azurestrike [Azure Strike] deals 20% increased damage in PvP combat.
        • Developers' note: Devastation Evokers' burst potential is higher than we'd like, so we're reducing it a bit to give players more time to react to damage.
    • Preservation
      • Ability evoker spiritbloom [Dream Projection] (PvP Talent) healing reduced by 35%. Cooldown reduced to 60 seconds (was 90 seconds).
      • Ability evoker rewind2 [Chrono Loop] (PvP Talent) will now display as a large icon on unit frames and now has a more noticeable effect on the player.
      • Ability evoker spiritbloom [Dream Projection]'s heal over time effect can now be dispelled.
      • Ability evoker spiritbloom [Dream Projection] now costs 4% base mana.
        • Developers' note: Dream Projection has been more impactful and efficient in Preservation's healing breakdown than we would like.
  • Hunter
    • Ability hunter fervor [Roar of Sacrifice] (PvP Talent) now deals 10% of damage the target suffers to the pet (was 20%).
      • Developers' note: We have been concerned with Hunter pet survivability, particularly during Roar of Sacrifice. We are adjusting the damage transfer from Roar of Sacrifice to help.
  • Mage
    • Arcane
      • Ability socererking arcanereplication [Arcane Bombardment] is now 40% effective in PvP combat (was 65%).
        • Developers' note: Arcane Bombardment has remained a more effective execute than we would like after our previous reduction to its effect. We are lowering it again with the goal of increasing the opportunities for opponents to counterplay.
  • Monk
    • Mistweaver
      • Ability monk domeofmist [Chrysalis] (PvP Talent) now reduces Ability monk chicocoon [Life Cocoon]'s cooldown by 30 seconds (was 45 seconds).
      • Mana Regeneration now decreased by 10% in PvP combat (was 15%).
      • Spell monk envelopingmist [Enveloping Mist] healing increased by 25% while in PvP combat.
        • Developers' note: In a previous recent change, we adjusted Mistweaver mana regeneration. The result was more than we would like, so we are adjusting it back a bit. Enveloping Mist's healing was reduced for PvE purposes at the start of Dragonflight, so we are increasing its healing to match its previous levels in PvP.
  • Paladin
    • Reckoning (PvP Talent) now highlights Spell holy righteousfury [Judgment] when active.
    • Spell holy divineprotection [Divine Protection] now reduces damage by 30% while in PvP combat (was 20%).
    • Spell holy flashheal [Flash of Light] healing increased by 15% in PvP combat.
    • Spell holy blessingofstrength [Aura of Reckoning] max aura stacks raised to 100 (was 50). The Reckoning effect now activates at 100 stacks.
    • Spell holy innerfire [Consecration] damage increased by 50% in PvP combat.
    • Holy
      • Reckoning (PvP talent) now increases the damage of your next Judgment by 25% (was 100%). The tooltip for Spell holy blessingofstrength [Aura of Reckoning] will be updated to reflect this in a future patch.
      • Spell holy surgeoflight [Holy Light] now heals for 75% more in PvP combat (was 40%).
      • Spell holy searinglight [Holy Shock] healing increased by 15% in PvP combat.
      • Fixed an issue that caused the Spell holy righteousfury [Judgment] from Reckoning to not always critically strike.
    • Retribution
    • Developers' note: Aura of Reckoning has been much more powerful than intended, so we are making targeted adjustments to slow down its availability for all Paladins and its healing/damage contribution for Holy Paladins. We are increasing some of Holy's other healing spells with the goal of a more balanced healing breakdown for this class. Additionally, Paladins have been squishier than we would like, so we are increasing Divine Protection's defensive capabilities to help in this area. Retribution Paladins have high burst potential without counterplay, so we are adjusting their burst capability downward while bringing up some of their sustain damage, to have a healthier playstyle. Lawbringer has represented a higher-than-expected damage contribution due to Judgment based procs within the Talent Tree, so we are reducing its value slightly.
  • Shaman
    • Earth Unleashed from Ability shaman fortifyingwaters [Unleash Shield] now breaks on damage and lasts 2 seconds (was 4 seconds).
    • Inv spear 04 [Healing Stream Totem] healing is increased by 30% in PvP combat (was 38%).
    • Elemental
      • Elemental Shaman's Dragonflight Season 1 2-piece Tier Set bonus has 50% reduced effectiveness in PvP combat.
      • Ability rhyolith magmaflow wave [Primordial Surge]'s Spell shaman lavaburst [Lava Burst] damage increase is now 60% effective in PvP combat.
    • Restoration
      • Ability shaman watershield [Water Shield] now returns 1% mana when struck by a melee attack in PvP combat (was 2%).
      • Stormkeeper's damage increase is now 67% effective in PvP combat.
      • Spell nature riptide [Riptide] healing is increased by 10% in PvP combat (was 15%).
  • Developers' note: In conjunction with the above game-wide adjustments to their healing spells, we are making further adjustments for healthier gameplay in PvP. Root mechanics typically break on damage, and Unleash Shield was an exception to this, so the root will now break when enough damage occurs. We're not applying diminishing returns to it, but decreasing its duration as well. Additionally, we felt that Restoration Shaman mana regeneration from Water Shield and burst capability with using Stormkeeper was too high, so we are adjusting those down. Finally, Elemental shamans' burst has been higher than we would like, with minimal time for opponents to react, especially as players have been obtaining tier set bonuses.
  • Warrior
    • Ability warrior dragonroar [Thunderous Roar] (Talent) bleed damage no longer deals reduced damage in PvP combat (was 50% reduced).
    • Inv misc head dragon 01 [Uproar] (Talent) no longer has a reduced cooldown effect in PvP combat (was 50% reduced).
    • Fury
      • Slaughterhouse (PvP Talent) now lasts 16 seconds (was 12 seconds).
      • Ability creature cursed 04 [Storm of Steel] (Talent) no longer has a reduced damage reduction effect in PvP combat (was 50% reduced).
        • Developers' note: Fury Warriors have fallen behind other melee specializations, so we're increasing the duration of Slaughterhouse to allow access to the max effectiveness of their healing reduction more often.


  • All professions have had the requirements to unlock specializations reduced.
    • Professions with 3 specialization trees have had their final unlock reduced to profession level 75 (was 100).
    • All professions with 4 specialization trees have had their final two unlocks reduced to profession level 60/75 (was 75/100).
  • Portals from Overload Titan-Touched nodes should more consistently take you to a new location.
    • Overload Elemental Deposit and Overload Elemental Herb has been slightly redesigned:
      • Overloading cooldown is no longer modified by gathering mining or herb nodes.
      • Overload is now taught to all Miners and Herbalists after collecting their first Elemental themed node.
      • H Shaman [52] Mastering the Elements unlock point now restores Overload cooldown reduction functionality.
        • Developers' note: Overload offers the occasional moment to allow gatherers to not only change up their gameplay, but also to gain a nice bonus of extra elemental reagents. Requiring a specialization investment to engage with the system felt too restrictive and also did not offer all Gatherers the same opportunity to try something new. By shifting the cooldown reduction onto the unlock point and unlocking the spell for all Gatherers, everyone has an opportunity to participate but also get a better understanding of what the feature is offering before investing points into the specialization tree.
  • Profession requirements for many transmog-eligible pieces have been adjusted or removed entirely.
    • Most items that previously required a profession other than Engineering no longer have a requirement.
    • Engineering items have had their skill requirement reduced to 1 of their appropriate expansion.
    • Gnomish and Goblin engineering are no longer required to transmog any Engineering appearances.
    • Acquisition method for all of these items remains unchanged.
  • Warlords of Draenor crafted item appearances have returned. You can purchase recipes for Optional Reagents for each relevant profession from the vendors in your garrison or in Ashran that cost Secrets of Profession tomes that are the old daily cooldown craft. Use the Optional Reagents when crafting Warlords of Draenor crafted gear to convert them into the new appearance.
  • Legacy leatherworking patterns for Heavy Scorpid gear that were lost to the Cataclysm can once again drop from Blackrock Orcs in the Burning Steppes.
  • Inv scroll 03 [Pattern: Raptor Hide Harness] and Inv scroll 03 [Pattern: Raptor Hide Belt] can now both be learned by players of either faction.
  • The legacy recipe for delicious Inv drink 15 [Goldthorn Tea] can once again be acquired by observant adventurers in Razorfen Downs.

Crafting UI Panel[]

  • Multiple charge cooldowns will now list the time of when the next charge will be available.
  • Track recipe checkbox is available for recrafting.
  • Enchanting items will now display an "Enchantment" prefix text in the Crafted Items window.

N [68-70] Crafting Orders[]

  • Added "Use Highest Quality Reagent" checkbox to customer.
  • Added option to reject an order by right-clicking on it under Personal orders tab.
  • "Open All" for crafting order mail will now auto-delete the mail after receiving the item.
  • Minimap will now show personal crafting order notifications.
  • There is now a confirmation dialogue when placing a crafting order for an item the player cannot equip.


  • "N [60-70W] Community Feast" can now be accepted during the 15-minute period prior to the soup cooking event.
  • "N [60-70WQ] Forgotten Grotto Relics" has had its phasing repaired and its objective's spawn rates increased.

User Interface and Accessibility[]

  • Experience Bars, Equipment Durability, Bags, and the Micro Button Bar can now be adjusted in Edit Mode.
  • You can now use arrow keys to fine-tune the placement of elements in Edit Mode.
  • Major Factions map icons are slightly reduced in size to improve map visibility.
  • The Dragonflight Great Vault now uses new art specific to Dragonflight.
  • Dragonriding world quests have a new racing icon. This has been moved to a future update.
  • Added tools to assist with Motion Sickness while Dragonriding to the Options > Accessibility > General panel (under Dragonriding Motion Sickness).
    • Focal Circle: Adds a focal circle crosshair to the center of the players screen that helps players focus on a more restricted area to address motion sickness.
    • Landscape Darkening: Applies a darkening effect around the outside of the screen as the player accelerates.
    • When enabled, the Focal Circle and Landscape Darkening also display for those using Ride Along.
  • Added tools to assist those with sensitivity to Dragonriding's visual effects to the Options > Accessibility > General panel.
    • Dragonriding Speed Effects: Disables the visual effects that occur around the player's drake while moving at high speeds.
    • Alternate Full Screen Effects: This option, which hides the speed visual effects on the edges of the screen, has been renamed "Photosensitivity Mode".
  • Bank bags background color has been adjusted to be different from inventory bags.
  • Minimap target icon border will be suppressed while in combat.
  • Audio Channels and Audio Cache Size options have been moved down in the Options > Audio menu.
  • The icons for "find fish", "find minerals", and "find herbs" have been updated on the minimap filter list.
  • Fixed an issue where the heal absorb bar did not display on Unit Frames.
  • Fixed an issue where the Flag Carrier Unit Frames did not appear in Capture the Flag battlegrounds.

Talent Window[]

  • The Reset Talents button now lets you reset one tree at a time.
  • You can now copy someone's build when inspecting their talents.
  • History nodes have a more visually distinct outline.
  • Hidden action bars are now shown when the talents pane or the spellbook is open.
  • The "Missing from action bar" search now specifies talents that are on a hidden or disabled action bar, or on a different stance.
  • When UI Colorblind Mode is enabled under Accessibility options, a plus icon appears on all learnable nodes.
  • The loadout slash commands (/loadoutname, /loadoutindex, /specname, /specindex) are now localized.
  • Fixed an issue where talent tooltips were appearing above the PvP talents flyout.
  • Fixed an issue where unlearning a talent would clear active searches.

WoW Companion App[]

  • Added item tooltip to Auction House purchase confirmations.
  • Fixed some issues with Auction House battle pet filtering and display.
  • Fixed an issue preventing some players from viewing their characters.


  1. ^ In Development: Fractures in Time. Blizzard Entertainment (2023-05-11). Archived from the original on 2023-05-11.
  2. ^ The Dragonflight 10.0.5 Content Update Arrives January 24. Blizzard Entertainment (2023-01-12).