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Icon-patch-22x22 Patch 2.1.0
“The Black Temple”
Release date May 22, 2007
Initial version 6692
Interface .toc 20100 (changes)
Highlights & notes
  • Black Temple introduced
  • Many new solo and small group quests and quest hubs
  • Interface additions
  • Druid epic flight form added
  • New arena, Ruins of Lordaeron Arena
  • Many, many, many bug fixes
  • Class changes
Official links

Patch chronology
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Patch 2.0.12 Patch 2.1.0b
Useful links
PatchesPatches category
Black Temple Poster No Logo

The Black Temple key art

Patch 2.1.0, titled Black Temple, is the first content patch for The Burning Crusade which released on 22 May 2007.


Patch Notes[]

The Black Temple[]

The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple.

When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power.

His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule.

Druid Epic Flight Form Introduced[]

The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately lead to the epic flight form.

Ethereum Prison[]

Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.


The Skyguard, Sha'tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

Nether Drake[]

The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.


The ogre plateau of enlightenment opens to those who prove their worth in Blade's Edge Mountains. Level 70 players will be able to help the ogres of Ogri'la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri'la faction, 5-person bosses, and rare and epic items, Ogri'la is a place we're hoping all will aspire to enter.

The Ruins of Lordaeron Arena[]

For those combatants engaging in the Steamwheedle Cartel's gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena.


  • The Black Temple is now available for play and Illidan awaits. Are you prepared?
  • The Consortium and Protectorate need your help! Players with Honored or higher reputation with the Consortium should seek out Protectorate Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at the Protectorate Watch Post in Netherstorm to get a briefing on the most recent nefarious activities of the Ethereum.
  • Skettis is now available. Players will need a flying mount to reach this new area.
  • Nether Drakes are now in the game and can be gained by continuing the Netherwing faction and quest line.
  • Ogri'la is now available. Level 70 players can find this new quest line in Blade's Edge Mountains.
  • Glancing Blows have significantly less of a chance to occur during a player's melee attacks when targets are near the player's level.
  • Magtheridon and Kael'thas now drop items that may be turned in for rewards.
  • Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.
  • Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.
  • Screenshots captured using the Print Screen key are now saved in JPG format.
  • Inspect distance has been increased to 30 yards (from 10 yards).
  • The amount of parry rating needed to get 1% parry has been reduced by 25%.
  • Many set bonuses did not work properly when combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses.
  • Taunts: The taunt system has been adjusted so that Warrior Spell nature reincarnation [Taunt], Druid Ability physical taunt [Growl], and Paladin Inv shoulder 37 [Righteous Defense] will now grant the player the correct amount of threat even when the creature or its target is crowd controlled.
  • Dodge Rating: Low level players now calculate dodge from dodge rating at the same rate as level 34 players.
  • The negative effect of the orc racial ability Racial orc berserkerstrength [Blood Fury] no longer stacks with other effects that reduce healing (Ability warrior savageblow [Mortal Strike], Wounding Poison, etc.)
  • Characters can now speak with Orphan Matron Mercy in Shattrath City during Children's Week to mentor a draenei (Alliance) or blood elf (Horde) orphan. Shattrath orphans have a whole new line of sight-seeing requests across both Outland and Azeroth and three new pets to offer to their mentors.


  • Arenas
  • Battlegrounds
    • The new battleground matchmaking system is now implemented and active. This system allows the battleground to select teams of similar equipment quality and organizational level to battle each other. For now, the system will be very forgiving about creating matchups in order to keep queue times low. However, the parameters will be adjusted as necessary when more organized teams become active in the battlegrounds.


  • The Druid Epic Flight Form is now available through a series of quests.
  • Spell nature stoneclawtotem [Barkskin] now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.
  • Ability racial bearform [Bear Form] and Ability racial bearform [Dire Bear Form]: The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.
  • Ability druid ferociousbite [Bestial Wrath]: The immunity granted by this ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.
  • Spell arcane arcane01 [Celestial Focus]: The delay on the stun effect for Spell arcane starfire [Starfire] has been reduced.
  • Spell nature earthbind [Cyclone]: This ability will no longer work on hunters with Ability hunter beastwithin [The Beast Within] active or hunter pets with Bestial Wrath active.
  • Ability hunter pet bear [Feral Charge] now suppresses all Slowing effects while charging the target.
  • Fixed a data error that caused Inv relics idolofrejuvenation [Swiftmend] to generate more threat than intended.
  • Ability druid forceofnature [Force of Nature]: These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
  • Force of Nature: The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive.
  • Spell nature giftofthewild [Gift of the Wild], ranks 1 and 2, are now available on trainers.
  • Gift of the Wild: Rank 3 of this ability now has the same range as ranks 1 and 2.
  • Spell nature unyeildingstamina [Improved Leader of the Pack]: This ability will no longer generate threat.
  • Ability druid lacerate [Lacerate]: The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
  • Inv misc herb felblossom [Lifebloom]: Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
  • Ability druid mangle2 [Mangle (Bear)]: Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.
  • Spell nature naturesblessing [Nature's Grace]: This talent is now triggered by Inv relics idolofrejuvenation [Swiftmend] and Inv misc herb felblossom [Lifebloom], and is triggered by and affects Spell nature earthbind [Cyclone].
  • Spell nature natureswrath [Nature's Grasp]: The mana cost has been removed from all ranks as intended.
  • Spell nature crystalball [Omen of Clarity]: This spell is no longer castable in Tree of Life Form or Spell nature forceofnature [Moonkin Form].
  • Ability druid prowl [Prowl] will now be broken correctly by damage shields such as Inv potion 11 [Oil of Immolation].
  • Ability druid disembowel [Rake]: The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, Rake can now always be re-applied, even when Mangle is active.
  • Shapeshifting will no longer remove the Rotting Putrescence creature debuff.
  • Ability eyeoftheowl [Subtlety](Restoration Talent) now applies to all spells, not just healing spells.
  • Inv relics idolofrejuvenation [Swiftmend]: This ability will now be correctly penalized for casting low rank Rejuvenations and Regrowths just as other healing spells are penalized.
  • Swiftmend: The button for this ability will now be greyed out when your current target does not have Rejuvenation or Regrowth.
  • Spell arcane teleportmoonglade [Teleport: Moonglade]: This spell is no longer castable in Tree of Life Form.
  • Tree of Life Form: The tooltip has been corrected to indicate Spell nature ravenform [Nature's Swiftness] and Spell nature reincarnation [Rebirth] are castable in this form.


  • A new Spell magic lesserinvisibilty [Avoidance] ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.
    • Note: This is from the Blizzard Updater version of the patch notes. On the official website, this line erroneously said, "This effect reduces the chance of being hit by area of effect spells and abilities by 25% or 50% (by rank)."
  • A new Spell nature guardianward [Cobra Reflexes] ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
  • Ability impalingbolt [Arcane Shot]: Casting lower ranks of Arcane Shot than your maximum rank will now reduce the bonus you receive from attack power.
  • Arcane Shot: The tooltips for this ability in 2.0.12 were incorrect and have been fixed in 2.1.0. The damage dealt by maximum rank Arcane Shot is unchanged from 2.0.12 to 2.1.0; only the tooltip is changed.
  • Ability mount jungletiger [Aspect of the Cheetah]/Pack: Wand damage will again correctly daze players with this effect active.
  • Spell nature timestop [Clever Traps] now affects Ability hunter snaketrap [Snake Trap].
  • Spell nature stranglevines [Entrapment] (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
  • Entrapment: The tooltip has been corrected to indicate it works on Snake Trap.
  • Ability rogue findweakness [Expose Weakness]: The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
  • Ability hunter ferociousinspiration [Ferocious Inspiration]: This ability will now trigger Ability hunter killcommand [Kill Command] correctly.
  • Spell fire flare [Flare] cooldown increased to 20 seconds, and duration reduced to 20 seconds.
  • Inv misc monsterclaw 03 [Frenzy]: This talent can now trigger from Ability hunter killcommand [Kill Command].
  • Spell frost freezingbreath [Frost Trap]: This trap no longer breaks stealth from its slowing effect.
  • Ability hunter goforthethroat [Go for the Throat] no longer causes additional threat.
  • Ability hunter markedfordeath [Hunter's Mark]: This ability now becomes stronger each time the target is struck by a ranged attack.
  • Ability hunter snipershot [Improved Hunter's Mark]: Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the Hunter's Mark.
  • Ability hunter killcommand [Kill Command] has been removed from the global cooldown. The shout animation has been removed.
  • Kill Command: This ability will now still work even when your pet is out of your line of sight.
  • Ability hunter readiness [Readiness]: Now resets the cooldown on Ability hunter misdirection [Misdirection].
  • Ability hunter beastsoothe [Revive Pet]: The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
  • Ability golemstormbolt [Scatter Shot]: This ability will now trigger Kill Command when it critically strikes.
  • Ability poisonsting [Scorpid Poison]: Ranks of this ability now appear in correct order in the pet training window.
  • Ability hunter survivalinstincts [Survival Instincts] now also increases attack power by 2/4%.
  • The quest creature, Death Ravager, is no longer able to be tamed.
  • The Razorfang Ravager can now be tamed.
  • Hunter Mend Pet/Improved Mend Pet Changes:
    • Replaced the current Ability hunter mendpet [Mend Pet] channel spell with an instant cast heal over time.
    • No combat reset, resets global cooldown
    • The mana cost has been reduced and the heal value increased.
    • Duration on Heal Over Time increased to 15 seconds in 3 second increments.
    • Changed the graphic to better represent the Heal Over Time effect on the pet.
    • The Mend Pet heal over time buff is now able to be dispelled.
    • Bonus healing gear will no longer affect Mend Pet.
    • Added a 10% and 20% reduction to the mana cost of Mend Pet in Ability hunter mendpet [Improved Mend Pet] talent (Beast Mastery).


  • Added a new rank of Spell ice lament [Ice Barrier] to mage trainers.
  • Spell holy arcaneintellect [Arcane Brilliance], rank 1, is now available from trainers.
  • Arcane Brilliance: Rank 2 of this ability now has the same range as rank 1.
  • Spell nature starfall [Arcane Missiles]: Rank 3-11 will now consistently pulse 5 shots of arcane damage.
  • Arcane Missiles: This spell is now affected by Spell Haste.
  • Spell frost arcticwinds [Arctic Winds] (Frost Talent) now also increases all Frost damage caused by 1-5%.
  • Spell frost wizardmark [Cold Snap]: The tooltip has been adjusted to indicate it only resets cooldowns caused by Frost spells. e.g.: Cold Snap will not reset the cooldown caused by Inv misc head dragon 01 [Dragon's Breath].
  • Inv misc gem stone 01 [Conjure Mana Emerald]: This spell now triggers a global cooldown as intended.
  • Spell frost iceshock [Counterspell] duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.
  • Fixed some data errors that caused Spell arcane blast [Arcane Blast], Spell frost frostblast [Ice Lance] and Ability mage moltenarmor [Molten Armor] to generate more threat than intended.
  • Spell frost frostarmor [Frostbite] effect is now subject to diminishing returns in PvP.
  • Spell frost frostbolt02 [Frostbolt]: Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels.
  • Hypothermia: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
  • Spell frost frostarmor02 [Ice Armor]:Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as Spell shadow detectlesserinvisibility [Mana Shield].
  • Spell frost frost [Ice Block]: This ability no longer makes mages immune to Weakened Soul from Spell holy powerwordshield [Power Word: Shield]. However, using this ability now causes Hypothermia, making the mage unable to cast Ice Block again for 30 sec.
  • Spell fire firearmor [Improved Fire Ward]: This talent will now work correctly with rank 6 of Spell fire firearmor [Fire Ward].
  • Ability mage invisibility [Invisibility]: Clarified the tooltip on this ability to indicate any action breaks the invisibility effect.
  • Ability mage moltenarmor [Molten Armor]: This ability will no longer be triggered erroneously by some non-melee attacks, such as Feral Faerie Fire. It will also no longer break crowd controlling affects such as Spell nature polymorph [Polymorph].
  • Spell Steal: Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage.
  • The Spell arcane blast [Arcane Blast] debuff can no longer be dispelled.
  • Water Elemental: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.


  • Spell holy ardentdefender [Ardent Defender] (Protection) now reduces damage taken by 6-30% when below 35% health.
  • Spell holy avengersshield [Avenger's Shield] no longer has a minimum range. It may be used on any target within 30 yards.
  • Avenger's Shield: The damage portion of this ability will now be applied even if the victim is immune to snare.
  • Spell holy prayerofhealing02 [Blessing of Light]: Paladins can now cast this as intended when they have Spell holy greaterblessingoflight [Greater Blessing of Light] on themselves.
  • Spell holy innerfire [Consecration]: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
  • Spell holy divineshield [Divine Shield]: This ability no longer removes or prevents the Weakened Soul debuff.
  • Spell holy eyeforaneye [Eye for an Eye]: Some spells did not trigger Eye for an Eye correctly. That has been fixed.
  • Fixed some data errors that caused Spell holy sealofblood [Seal of Command] and Spell holy sealofblood [Seal of Blood] to generate more threat than intended.
  • Spell holy removecurse [Forbearance]: It is no longer possible to use a macro to gain the benefit of Spell holy avenginewrath [Avenging Wrath] and Spell holy divineshield [Divine Shield] at the same time.
  • Forbearance: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
  • Spell magic greaterblessingofkings [Greater Blessing of Kings]: The cost for this blessing is now twice the cost of Spell magic greaterblessingofkings [Blessing of Kings], instead of a fixed cost of 150.
  • Spell holy greaterblessingofsanctuary [Greater Blessing of Sanctuary] 2: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
  • Spell holy greaterblessingofwisdom [Greater Blessing of Wisdom] 3: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
  • Spell paladin hammerofwrath [Hammer of Wrath]: Rank 4, damage increased.
  • Spell holy greaterheal [Illumination]: This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of Spell holy searinglight [Holy Shock].
  • Spell holy mindsooth [Improved Concentration Aura] (Protection Talent) no longer increases resistance to Interrupt/Silence mechanics, but instead reduces the duration of Interrupt/Silence mechanics by 10/20/30%.
  • Spell holy mindvision [Improved Sanctity Aura] now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
  • Ability thunderbolt [Improved Seal of Righteousness]: The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
  • New Protection Talent added: Spell holy blessingofprotection [Improved Holy Shield], 2 ranks: Increases damage caused by Inv shield 1h hyrja d 01 [Holy Shield] by 10/20% and increases the number of charges of Holy Shield by 2/4.
  • Inv sword 20 [One-Handed Weapon Specialization](Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
  • Spell holy sealofblood [Seal of Blood]: This seal will no longer cause additional chances for weapon procs to trigger.
  • Spell holy righteousnessaura [Seal of Righteousness]: This seal will no longer cause additional chances for weapon procs to trigger.
  • Spell holy holysmite [Seal of the Crusader]: The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
  • Spell holy revivechampion [Spiritual Attunement]: First-aid generated healing will no longer trigger this ability. However, Inv misc herb felblossom [Lifebloom], Spell nature skinofearth [Earth Shield], and Spell nature unyeildingstamina [Improved Leader of the Pack] will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
  • Spiritual Attunement: Mana is no longer restored if the paladin is at full health.
  • Spell holy stoicism [Stoicism] (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to Spell holy greaterblessingofkings [Blessing of Might] and Spell holy sealofwisdom [Blessing of Wisdom]. (This applies to Paladin spells only.)
  • Ability racial avatar [Vengeance] (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
  • Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.



  • Added a new double-attack animation for Ability rogue shadowstrikes [Mutilate].
  • Added a visual, sound, and combat log message when the Ability rogue cheatdeath [Cheat Death] talent saves the rogue from death.
  • Ability rogue bladetwisting [Blade Twisting]: The delay on the daze effect has been reduced.
  • Spell shadow nethercloak [Cloak of Shadows]: The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. Cloak of Shadows does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the Weakened Soul debuff.
  • Inv throwingknife 06 [Deadly Throw]: This ability will now damage hunters and their pets when they are affected by Ability hunter beastwithin [The Beast Within] or Ability druid ferociousbite [Bestial Wrath]. Those targets will still be immune to the movement impairing portion of Deadly Throw.
  • Fixed a data error that caused Spell shadow curse [Ghostly Strike] and Ability warrior challange [Riposte] to generate more threat than intended.
  • Fixed a bug where the Silence effect on Ability rogue garrote [Garrote] was getting resisted too often.
  • Ability gouge [Gouge]: This ability will no longer trigger poisons (and thus break itself).
  • Inv jewelry trinketpvp 01 [Insignia of the Alliance]/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Polymorph effects and no longer remove Charm effects.
  • Ability sap [Improved Sap] (Subtlety) renamed Ability sap [Dirty Tricks]: Increases the range of your Ability sap [Sap] and Spell shadow mindsteal [Blind] abilities by 2/4 yards and reduces the energy cost of your Sap and Blind abilities by 25/50%.
  • Increased the frequency and amount of Inv misc ammo gunpowder 01 [Blinding Powder] found in pickpocketed junk boxes.
  • Ability rogue shadowstrikes [Mutilate]: This ability will now always consume the Spell ice lament [Cold Blood] buff when it strikes an opponent.
  • Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
  • Reduced the reagents required to create most poisons.
  • Ability fiegndead [Remorseless Attacks] (Assassination): Spell shadow lifedrain [Hemorrhage] added to the buff tooltip. This ability will no longer trigger from killing totems.
  • Rogue poisons no longer have charges.
  • Ability sap [Sap] no longer removes you from stealth when used.
  • Ability rogue shadowstep [Shadowstep] (Subtlety): The cooldown has been reduced to 15 seconds.
  • Ability stealth [Stealth] will now be broken correctly by damage shield such as Inv potion 11 [Oil of Immolation].
  • Ability rogue surpriseattack [Surprise Attacks] (Combat): This talent now correctly prevents Ability rogue disembowel [Envenom] from being dodged.
  • Inv sword 27 [Sword Specialization]: This ability now grants extra yellow attacks instead of extra white attacks. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.


  • Spell nature earthelemental totem [Earth Elemental Totem]: This pet will now come into the game with full health, including that gained from a percentage of its master's stamina.
  • Spell nature skinofearth [Earth Shield]: Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.
  • Spell nature earthshock [Earth Shock]: Rank 8 is now properly considered an Interrupt effect for talents and abilities that affect interrupts.
  • Spell frost manaburn [Elemental Focus]: This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by Spell nature lightningoverload [Lightning Overload].
  • Spell shadow soulleech 2 [Eye of the Storm] (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells.
  • Spell fire elemental totem [Fire Elemental Totem]: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.
  • Spell fire flametounge [Flametongue Weapon]: This effect will no longer trigger while you are disarmed.
  • Spell shaman unleashweapon frost [Frostbrand Weapon]: Rank 6 now properly receives increased effect from spell damage bonuses.
  • Spell nature healingwavelesser [Healing Focus]: The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with Spell holy holyprotection [Gift of the Naaru].
  • Spell nature healingway [Healing Way]: This talent now correctly modifies the healing done after all bonus effects have been applied.
  • Ability shaman heroism [Heroism]: Training cost increased to match the cost of Spell nature bloodlust [Bloodlust].
  • Spell nature lightningshield [Lightning Shield]: Ranks 8 and 9 of this spell now trigger correctly while mounted.
  • Spell fire selfdestruct [Magma Totem]: This totem will now correctly do damage on its 10th tick, right before despawning.
  • Spell nature manaregentotem [Mana Spring Totem]: Duration increased to 2 minutes.
  • Spell frost summonwaterelemental [Mana Tide Totem]: This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.
  • Inv spear 04 [Healing Stream Totem]: Duration increased to 2 minutes.
  • Spell nature mentalquickness [Mental Quickness]: This talent now correctly reduces the cost of Spell nature purge [Purge], Spell fire flameshock [Flame Shock], Spell frost frostshock [Frost Shock], Spell nature earthshock [Earth Shock], Spell nature bloodlust [Bloodlust], Ability shaman heroism [Heroism], Spell nature lightningshield [Lightning Shield], Spell nature nullifypoison [Cure Poison], and Spell holy nullifydisease [Cure Disease].
  • Spell nature natureguardian [Nature's Guardian] (Restoration): Some spells and abilities did not trigger this talent. That has been fixed.
  • Spell nature manaregentotem [Restorative Totems] (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items.
  • Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned.
  • Ability shaman watershield [Water Shield]: When a Shaman with this spell active is afflicted with Spell nature earthbind [Cyclone], the charge burned will now grant mana.
  • Spell shaman unleashweapon wind [Windfury Weapon]: Mixing two different ranks of Windfury Weapon while dual-wielding will no longer increase the number of Windfury Weapon procs.
  • Windfury Weapon: A bug with this spell was making off-hand procs receive less bonus damage than intended. It is now fixed.


  • Spell fire fire [Aftermath]: The delay on the daze effect has been reduced.
  • Spell shadow carrionswarm [Amplify Curse]: This ability is now consumed correctly by a Spell shadow auraofdarkness [Curse of Doom] casting.
  • Spell fire fireball [Conflagrate]: The button for this ability will now be greyed out when your current target does not have Spell fire immolation [Immolate].
  • Warlock healthstone [Create Healthstone]: These abilities will now be sorted in rank order in your spellbook.
  • Inv misc gem sapphire 01 [Create Spellstone]: These abilities will now be sorted in rank order in your spellbook.
  • Warlock curse shadow [Curse of the Elements] and Spell shadow curseofachimonde [Curse of Shadow] now have a duration of 2 minutes when used on PvP targets.
  • Spell shadow curseoftounges [Curse of Tongues] now has a 12 second duration when used on PvP targets.
  • Spell shadow darkritual [Dark Pact]: This ability is now unuseable while the mana and health of a pet are being adjusted by pet scaling.
  • Spell shadow deathcoil [Death Coil] is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
  • Spell shadow improvedvampiricembrace [Demonic Knowledge]: This ability will now work with enslaved demons.
  • Enslave Demon: The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved.
  • Felguard: This pet will periodically check to see if you know the talent which allows you to summon it, and die if you do not know the talent.
  • Fixed some data errors that caused Warlock siphonlife [Soul Leech] and Spell fire fireball [Conflagrate] to generate more threat than intended.
  • Spell shadow haunting [Improved Drain Soul]: This talent will no longer trigger when a creature other than the one you are draining dies.
  • Inv jewelry trinketpvp 01 [Insignia of the Alliance]/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Slowing effects and no longer remove Charm and Polymorph effects.
  • New art added for Spell shadow shadesofdarkness [Ritual of Souls] channeling focus and Soulwell created by the spell.
  • Ritual of Souls no longer consumes a Inv misc gem amethyst 02 [Soul Shard] when cast in arenas.
  • Spell shadow seedofdestruction [Seed of Corruption]: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.
  • Ability warlock shadowfurytga [Shadowfury] now properly benefits from the Spell fire lavaspawn [Intensity] talent.
  • Soulstones: Soulstones can no longer be used on targets not in your party or raid. In addition, the soulstone buff will now be removed if the target or caster leaves the party or raid.
  • Spell shadow mindrot [Spell Lock] (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
  • Soulwell now plays a sound and visual effect when you create a Warlock healthstone [Healthstone] through using it.
  • Ability warlock soullink [Soul Link]: Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons.
  • Spell shadow shadowworddominate [Unholy Power]: The tooltip has been corrected to indicate it works with the Imp's Spell fire firebolt [Firebolt].


  • Ability racial bloodrage [Bloodrage]: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat
  • Ability warrior charge [Charge], Ability rogue sprint [Intercept] and Ability warrior victoryrush [Intervene] now suppress all Slowing effects while charging the target.
  • Charge: This ability will now properly cause the warrior to go into combat with its target.
  • Ability warrior rallyingcry [Commanding Shout]: This ability now increases your max health, but keeps your percentage health constant.
  • Spell shadow deathpact [Death Wish] and Enrage effects no longer stack.
  • Inv sword 48 [Execute]: When used with Ability rogue slicedice [Sweeping Strikes], ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.
  • Ability ghoulfrenzy [Flurry]: Ranks 1-4 will no longer trigger from ranged critical strikes.
  • Flurry (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30.
  • Ability rogue ambush [Heroic Strike]: The rank 10 tooltip now includes specific values for the bonus damage against dazed targets.
  • Ability shockwave [Improved Hamstring]: The delay on the immobilize effect has been reduced.
  • Ability warrior revenge [Improved Revenge]: Reduced the delay on the stun landing from a successful Ability warrior revenge [Revenge].
  • Inv jewelry trinketpvp 01 [Insignia of the Alliance]/Horde and Medallion of the Alliance/Horde now removes Immobilizing, Stun and Polymorph effects and no longer remove Slowing effects.
  • Ability warrior revenge [Revenge]: This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged.
  • Inv shield 05 [Shield Slam]: Rank 3 of this ability no longer gets its cost reduced twice by the Ability warrior focusedrage [Focused Rage] talent (Protection).
  • Ability warrior shieldreflection [Spell Reflection] no longer has a global cooldown.
  • Ability rogue slicedice [Sweeping Strikes]: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.
  • Inv sword 27 [Sword Specialization]: This ability now grants extra yellow attacks instead of extra white attacks. It also grants rage based on the speed of your weapon. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.
  • Ability warrior devastate [Victory Rush]: The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%.


  • Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.
  • Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
  • Voidwalkers will stop while they are consuming shadows.
  • Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.
  • Warlock and Hunter pets will now be automatically dismissed when you untalent.





Dungeons and Raids[]

  • Sounds and voice-overs have been added to all Outland dungeons and raid zones.
  • All 25 man raid bosses who drop set tokens will now drop an additional token.
  • Lightsworn Vindicators outside the Black Temple will no longer attack players who are Hostile with the Aldor.
  • Creatures will no longer Cleave targets that aren't in front of them.
  • Silence spell duration has been changed from 6 to 5 seconds.
  • Polymorph spell duration has been changed from 20 seconds to 8 seconds.
  • Hooked Net spell duration changed from 10 to 6 seconds.
  • Electrified Net spell duration changed from 10 to 6 seconds.
  • Net spell duration changed from 10 to 6 seconds.
  • Creatures will no longer perform Sweeping Strikes.
  • Creature versions of Hamstring now deal 20% of the creature's normal melee damage, and is no longer tied to the creature's normal swings.
  • Creature versions of Wing Clip now deal 20% of the creature's normal melee damage.
  • Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock's Succubus pet.
  • There is now a control panel to control the waterfall that blocks the entrance to Coilfang Raid to allow people stuck on the other side of the waterfall to leave.
  • Mortog Steamhead standing outside of the Coilfang dungeons will repair armor and weapons as well as sell various items to those exalted with the Cenarion Expedition.
  • Mortog will trade players Cenarion healing and mana salves for Inv spear 06 [Coilfang Armaments]. These potions only work inside the Coilfang dungeon and raid zones.
  • Most dungeon boss creatures will no longer slow their movement speed when they are wounded.
  • Arcanist Xorith of the Scryers and Haldor the Compulsive of the Aldor will sell specialized flasks only usable in raid zones to players who are exalted with Cenarion Expedition: the Sha'tar and the Scryers or the Aldor (respectively). The flasks will only be purchasable with tokens obtained from creatures in Tempest Keep: The Eye, The Serpentshrine, and The Black Temple.
  • The Domination spell can no longer choose pets as valid targets.
  • Gruul is now more likely to use his Hurtful Strike and Ground Slam abilities on players instead of Cave-In.
  • Hellfire Citadel:Ramparts
    • Bonechewer Destroyers now has a 2 second melee round time and will no longer Knock Away and wipe the target's threat on Heroic.
    • Bonechewer Evokers now attack slower.
    • Bleeding Hollow Scryer's Fear extended the repeat cooldown so the ability will happen less frequently.
    • Bonechewer Raveners on Heroic, damage has been reduced and will now attack slower.
    • The Liquid Fire damage radius graphic has been slightly altered to align more properly with damage; and damage has been significantly reduced in Heroic difficulty.
    • Omor the Unscarred's Treacherous Bane ability on Heroic will now have the correct damage listed on the tooltip. The damage has also been reduced in Heroic. Changed the graphic to be more noticeable.
    • Added a 2 second cast time to Omor the Unscarred's Treacherous Aura and Treacherous Bane abilities.
    • Vazruden's Revenge damage has been raised on Heroic difficulty.
    • Nazan now emotes before landing.
    • Nazan now has a slight delay before fireballing after breathing fire while landed.
    • Vazruden's Warn Horn is now present in Hellfire Ramparts. It can be used to call Vazruden back if he leaves the instance between wipes.
  • Hellfire Citadel: Blood Furnace
  • Hellfire Citadel:Magtheridon's Lair
  • Hellfire Citadel: Shattered Halls
    • The Resist Shadow buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.
    • Shattered Hand Reavers will do less damage in Heroic difficulty.
    • The Uppercut used by the Shattered Hand Reaver now has a smaller combat range.
    • Rabid Warhounds on Heroic will now do less damage.
    • Shattered Hand Houndmaster's Impaling bolt damage and movement impairing effects have been increased.
    • Warbringer O'mrogg now applies a smaller amount of threat to the target of his Beatdown ability and will now correctly disable his Burning Maul ability after a wipe.
    • Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a farther distance.
    • Warchief Kargath Bladefist can now travel slightly farther during Blade Dance.
  • Coilfang: The Slave Pens
    • Coilfang Defenders are only found in pairs while in Heroic difficulty.
    • Wastewalker Slaves will now be more difficult in Heroic difficulty.
    • Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.
    • Rokmar the Crackler will now only apply Grievous Wound to his current target.
    • The maximum range of Quagmirran's Poison Bolt Volley has been increased and the spell now ignores line of sight. The damage over time component also is now fully affected by a player's nature resistance.
    • Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.
    • The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.
    • Naturalist Bite is now level 70 in Heroic difficulty Slave Pens.
  • Coilfang: The Underbog
  • Coilfang: Steamvaults
    • Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.
    • Coilfang Engineer damage has been increased in Heroic difficulty.
    • Coilfang Engineer Throw Bomb ability damage has been increased and will throw more frequently.
    • Steam Surger damage damage has been significantly reduced.
    • Tidal Surger damage has been slightly reduced in Heroic difficulty.
    • The Bog Overlord's Trample has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.
    • Coilfang Siren's Fear now has a 1 second cast time and no longer removes all threat from feared players.
  • Coilfang: Serpentshrine Cavern
    • The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes.
    • Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.)
    • Slightly reduced the number of creatures from the cavern entrance.
    • Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull.
    • Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question.
    • Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health.
    • The Mark of Hydross and Mark of Corruption debuffs can now affect the increases of the nature or frost damage taken up to 500%.
    • Refreshing Mist now correctly restores health.
    • Fixed an exploit related to Leotheras' Consuming Madness spell.
    • Lady Vashj can no longer use the ability Persuasion.
    • Toxic Spores no longer deal damage upon impact.
    • Tidewalker Lurkers no longer call for help from other nearby creatures.
    • Greyheart Technicians are now much easier to kill, and deal less damage.
    • Coilfang Priestesses may now be polymorphed.
    • Coilfang Priestess' Holy Fire spell now deals Holy damage, and the damage dealt by the spell has been lowered.
    • Morogrim Tidewalker's Earthquake no longer obeys line of sight restrictions
    • Creatures in the Serpentshrine now have a chance to drop Inv spear 06 [Coilfang Armaments].
    • Hydross the Unstable's Vile Sludge spell will no longer hit pets.
    • Hydross the Unstable's melee damage has been reduced.
    • The spawns of Hydross have fewer hit points.
    • The Coilfang Frenzy now does increased melee damage, but Scalding Water damage has been decreased.
    • Leotheras the Blind's Chaos Blast radius has been significantly reduced, which will allow additional melee to damage Leotheras while he is in metamorphosis form.
    • Leotheras the Blind will now also spend less time whirlwinding before shifting into his metamorphosis form.
    • Leotheras the Blind's hit points have been reduced.
    • Inner Demons are now slightly easier to kill and deal less damage.
    • Serpentshrine Lurkers are now banishable and fearable, and no longer create mushrooms so quickly.
    • Morogrim Tidewalker has been moved to a more central location in his room.
    • Hydross the Unstable's hit points have been slightly reduced.
    • Colossus Ragers have had their health reduced significantly.
  • Auchindoun: Mana-Tombs
  • Auchindoun: Auchenai Crypts
  • Auchindoun: Sethekk Halls
  • Auchindoun: Shadow Labyrinth
  • Caverns of Time: Escape from Durnholde
    • The Durnholde Mage's Polymorph spell will be cast less frequently.
    • Infinite Slayer's Mortal Strike damage has been reduced.
    • Lieutenant Drake's melee speed has been slowed slightly and damage reduced.
    • Captain Skarloc's Consecration ability and melee damage has been increased on Heroic difficulty.He will now take damage properly when he dispels Unstable Affliction.
    • Infinite Defiler's Curse of Infinity on Heroic difficulty has been renamed to Bane of Infinity, since the effect is not removable as a curse.
    • The Human Illusion spell will now interact correctly with Spell shadow shadowform [Shadowform] and Druid shapeshifts.
  • Caverns of Time: Opening of the Dark Portal
    • Temporus' Spell Reflection ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.
    • Temporus may no longer be disarmed.
    • Chrono Lord Deja's Time Lapse may no longer be reflected.
  • Karazhan
    • Prince Malchezaar's door will now close when his encounter begins.
    • Prince Malchezaar's aggro range has been reduced.
    • Romulo's Daring spell now increases haste and damage by 35% instead of 50%.
    • Romulo's Poisoned Thrust will now be used less frequently.
    • Backward Lunge damage has been decreased.
    • The Deadly Swathe now operates based on the new creature cleave rule when engaging Romulo.
    • Fixed an issue where if Romulo or Julianne were killed in the final phase and the raid then died, the dead actor would not despawn, forcing players to soft reset the instance to fix things.
    • Blinding Passion will now only hit players.
    • Immunity effects such as Spell frost frost [Ice Block] will no longer remove the secondary effects of being Little Red Riding Hood.
    • Fixed a bug that was causing Maiden of Virtue's Repentance to hit her current target.
    • Ethereal Theives and Spellfilchers in the upper floors have been retuned slightly.
    • Terestian Illhoof will no longer sacrifice his primary target.
    • Terestian Illhoof will now wait longer before resurrecting his imp, Kil'rek.
    • Terestian Illhoof's Imps have had their hitpoints reduced slightly.
    • Spectral Guest melee damage per second has been slightly reduced.
    • Shade of Aran's conjured elementals now despawn when he is defeated.
    • Spell shadow netherprotection [Nether Protection] will no longer cause Flame Wreath to detonate.
    • Netherspite correctly puts the raid into combat and is no longer affected by immolate and other forms of vertex coloring.
    • Roar is now susceptible to Horror effects.
    • The Rolling Pin of the Ghostly Baker will now only deal damage to one target.
    • Shade of Aran's conjured elementals now have significantly less health.
    • Shade of Aran's Blizzard should now be more visible and its duration has been reduced.
    • Shade of Aran's Flame Wreath should completely ignore pets, summons, guardians and mind-controlled NPCs.
    • Shade of Aran's Door should no longer lock if he dies while drinking.
    • Shade of Aran's respawn region should properly shut down if he dies while drinking.
    • Shade of Aran will no longer cast Dragon's Breath.
    • Netherspite's room now has a door that locks when the encounter begins.
    • Netherspite's Nether Burn and Nether Breath will now ignore line of sight.
    • Netherspite will no longer cast Nether Burn while crazed.
    • The arcane creatures that spawn in the Menagerie will now respawn less frequently.
    • Phantom Valets and Ghostly Stewards are now larger to make them stand out a bit more from the other residents of the tower.
    • Skeletal Ushers can now be affected by Spell nature slow [Shackle Undead].
    • Syphoners and Mana Feeders have been substantially reduced in hit points, and the Syphoner's melee damage has also been reduced.
    • Karazhan Tomes
    • Dark Screechers should no longer chain-cast Sonic Burst.
    • Negatron's Earthquake will now play correctly.
  • Tempest Keep
    • The hitpoints of all non-boss mobs has been reduced. The boss specific adds should not be affected by this change.
    • Creatures in Tempest Keep: The Eye, The Arcatraz, The Mechanar, The Botanica all have a chance at dropping health and mana potions that will only function inside the Tempest Keep raid and dungeon instances.
    • The damage dealt by Novice Astromancers and Apprentice Star Scryers has been greatly reduced.
    • Crystalcore Sentinels no longer Trample.
    • The range of Crimson Hand Battle Mage's Frost Bolt Volley has been increased.
    • Astromancers and Astromancer Lords no longer use the Blast Wave ability, and the range of their Fireball Volley spells has been increased.
    • The damage over time and radius of the Star Scryer's Starfall spell has been reduced.
    • Arcane Resistance will prove much more effective against High Astromancer Solarian's spells.
    • High Astromancer Solarian now summons fewer Solarian agents, and the Solarium Agents now deal less damage.
    • The Al'ar encounter has been significantly reworked. Her movement around the room will now be more predictable, Al'ar's hit points have been reduced, and killing the Embers of Al'ar will now be both much more possible and more rewarding to the raid.
    • High Astromancer Solarian's hit points have been greatly reduced.
    • Reduced the radius of Fragmentation Bombs in Tempest Keep to better match their visual.
  • Tempest Keep: The Botanica
  • Tempest Keep: The Mechanar
  • Tempest Keep: The Arcatraz

User Interface[]

  • Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
  • Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.
  • Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
  • Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).
  • The network performance meter now shows framerate and how much memory AddOns are using.
  • You can socket items while in flight.
  • When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.
  • Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
  • Sending item links with invalid enchantments will disconnect you.
  • Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.
  • The area of interest while on a flight path is farther along the path instead of in front of you.
  • Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
  • Raid Windows now remember their position in the gamefield between sessions.
  • A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.
  • Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type Peace into the search field to see all of your recipes that use Peacebloom, or type in 20-30 to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.
  • Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.
  • Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.
  • While flying or swimming the 'X' key will now make you move down.
  • Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
  • Hunters now have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
  • Party members will no longer see a hunter who is feigning death as actually dead.
  • Shamans are now a darker blue in the raid UI so they have a more distinct color.
  • Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.
  • Gems are now searchable in the Auction House under the heading of Gem with the gems then broken up by color so you can search for all gems of a specific color.
  • When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quantity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.
  • The 'Status Bar Text' option in the interface options UI will now display numeric values for all party members health/mana bars in addition to your own.
  • Raid and Battleground chat options have been added to the chat button that is attached to the chat log.
  • New Tips of the day have been added.
  • You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.
  • Raid assistants can now start a ready check.
  • You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the Healing option in the floating combat text section of interface options.
  • The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.
  • Movement now interrupts the usage of the Inv misc branch 01 [Evergrove Wand].
  • Casting beneficial spells while using the Inv chest fur [Overseer Disguise] will now drop the disguise.
  • The Overseer Disguise now has a 1 second casting time, and can no longer be activated while in combat.
  • The Inv staff 27 [Triangulation Device] from the Triangulation Point quests in Netherstorm will no longer allow the character to see Ethereum Relays.
  • The directional indicators on the minimap for the towns have been added in Outlands.
  • Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.
  • There is now a Rotate Minimap feature.
  • You can now enable target of target in raid windows
  • New interface option: Open Loot Window at Mouse
  • New interface option: Disable Lua Errors
  • You now see the season stats instead of weekly stats for arena teams when you inspect another player
  • Guild names now appear in player tooltips
  • Stackable items retrieved from mail will automatically stack in your inventory
  • You are now able to right click a player name to report them to GMs for spam. Please note that reporting any other issues through this method may result in them not being processed correctly.
  • User Interface Scripting
    • Macro Features:
      • New conditional [flyable] which is true if you're in a location where you could use a flying mount
      • You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
      • Added macro option support for /dismount
      • Macros containing conditionals will automatically update their visual feedback as appropriate during play.
        1. show and #showtooltip can be given conditionals and will update dynamically
        2. show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
      • Added bag and slot number support to: /castsequence, /cast, /castrandom, /use, /userandom, /equip, /equipslot
      • New slash command /cancelform
      • The /equip command can take item identifiers specified as item:<id>: e.g. /equip [modifier:alt] item:25640
      • You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help,nodead] [target=player] Flash of Light
    • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment[]


  • Added 'maxfps' game variable, when set to a non-zero value it will limit the game's frame rate when the game is the frontmost application or full screen. Also added 'maxfpsbk' game variable, when set to a non-zero value it will limit the game's frame rate when the game is not in the foreground. Each of these variables can be left set to '0' which disables them, or an integer value representing the desired frame rate limit.

Bug Fixes[]

  • Nazan in the Hellfire Ramparts is no longer affected by Ability warrior disarm [Disarm].
  • Tainted Cores in Serpentshrine Cavern are now unique.
  • Fixed several combat log issues where certain types of damage were not being reported.
  • Many quests were incorrectly shareable even when items were necessary for accepting the quest. These quests are no longer shareable.
  • Fixed an error where the G15 Keyboard LCD screen will sometimes not display the correct battleground name when Alt+Tabbing back into World of Warcraft.
  • Fixed some sound errors in which some sounds were either repeating or were not playing properly.
  • Fixed many locations in which players had been getting stuck.
  • Fixed an issue in which gnomes were unable to surface properly after being underwater.
  • Fixed various graphical errors.
  • Coral Sharks will no longer attack players standing at the edge of the docks high above the water on Theramore Isle.
  • The bleed effect from the druid ability Ability druid supriseattack [Pounce] will now properly apply to targets who are immune to stun.
  • The Exodar Peacekeeper guards will now give the correct directions to the auction house.
  • Fixed an error where tauren males and gnomes were unable to gain the benefit of drinking water when in areas of shallow and deep water.
  • Fixed an error where some characters appeared to be drinking while standing up.
  • The target Spell Cooldown Timer has been improved.
  • Using Tome of Conjure Water IX on another Mage will no longer teach that Mage Inv drink 16 [Conjure Water] (Rank 9).
  • The quest item Inv helmet 31 [Felsworn Gas Mask] is no longer sellable.
  • Thorngrin the Tenderwill no longer Sacrifice totems and pets.
  • The game will now end properly in the Eye of the Storm Battleground if you cap the flag and it puts you over 2000 resources.
  • Fixed an issue where creatures who were killed would disappear before ever becoming a lootable corpse.
  • Spell nature stoneclawtotem [Stoneclaw Totem],rank 3, will now pulse correctly.
  • General Vorpal in the Shadow Labyrinth will no longer evade when standing on a particular spot.
  • The Dragon, Vhel'Khur, will no longer evade when pulled in Shadowmoon Valley.
  • Players will no longer crash out of the game when resizing the game window with the Auction House menu open.
  • Shattrath City Peacekeepers will now attack players who attack others from a distance.
  • The Inv misc cape 15 [Burnoose of Shifting Ages] can now be disenchanted.
  • Adjusted many quest rewards for better consistency.
  • Zoning into an expansion dungeon and changing the difficulty at the same time will no longer cause players to disconnect.
  • If a player is casting a spell when the debuff Shadow of Death fades from them, they will no longer die when the spell completes.
  • Fixed many interface graphical errors.
  • Force-quitting or crashing out of the WoW client while taxiing across zone boundries can no longer cause the player to be locked out of zone-specific chat channels.
  • Player pets can no longer attack PvP players while not being flagged for PvP.
  • In battlegrounds, pets with a damage over time spell will no longer continue to attack the caster after Resurrection.
  • There is now a message telling players that the replacement for their final Violet Signets will cost 100 gold.
  • Fixed an issue where quest items were remaining in a player's inventory even after abandoning the quest.
  • Fixed several raid UI errors.
  • In the Black Morass, gnomes are now able to run through the water like other races.
  • Male gnome /cheer animation is no longer incomplete.
  • Numerous performance optimizations have been made across all platforms.
  • Performance improvements for systems without vertex shaders has been enabled.
  • Proper recognition of SSE support for Pentium III has been implemented resulting in improved performance on this platform.
  • The Warrior ability Ability warrior shieldreflection [Spell Reflection] can no longer be used if a shield is unequipped.
  • Players will no longer be able to use Charge types of abilities to port the user up to flying-mounted characters.
  • Players can no longer be feared when using the Zephyrium Capacitorium during the Test Flight quests out of Toshley's Station.


Release date: 2007-05-30.

  • Fixed a crash in the client.[1]


  • There is a possible retcon in the trailer for this patch; Akama recalls Warcraft III dialogue from a scene where he was not present.


  1. ^ Patch.txt generated from the Blizzard Updater: WoW- (2007-05-30)

External links[]