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Icon-patch-22x22 Patch 2.4.0
“Fury of the Sunwell”
Release date March 25, 2008
Initial version 8089
Interface .toc 20400 (changes)
Highlights & notes
Official links

Patch chronology
Useful links
PatchesPatches category
Sunwell key art

Fury of the Sunwell key art

Patch 2.4.0, titled Fury of the Sunwell, was a content patch that released on 25 March 2008.


Fury of the Sunwell[]

The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael'thas destroyed the ancient fount. Over time the surviving elves fell prey to a crippling magical withdrawal.

Now, promising salvation for his people, Kael'thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.

In Memoriam: Gary Gygax[]

Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.

Combat Log Improvements[]

The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.

Global Arena Tournament[]

Players will be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.


  • The Sunwell Isle is now available for play. This area includes a new quest hub and 5-player and 25-player instances.
  • The combined forces of Shattrath have launched an attack on the Isle of Quel'Danas, to confront Kael'thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
  • A representative of the Keepers of Time has been spotted at the World's End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
  • Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
  • Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
  • Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player's level, giving them a reasonable chance to miss, be dispelled, or be resisted.
  • Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
  • Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
  • Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
  • The Daily Quest limit has been increased to 25.
  • Non-self % based haste spells will no longer stack with each other.



  • Spell nature earthbind [Cyclone] range is now 20 yards, down from 30.
  • Ability druid empoweredrejuvenation [Empowered Rejuvenation]: This talent now properly affects the final heal from Inv misc herb felblossom [Lifebloom].
  • Spell nature spiritarmor [Gift of Nature]: This talent now properly affects the healing from Spell nature tranquility [Tranquility].
  • Spell nature insectswarm [Insect Swarm]: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
  • Ability druid lacerate [Lacerate]: This ability now deals additional damage based on the attack power of the Druid.
  • Inv misc herb felblossom [Lifebloom]: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spell arcane arcane02 [Spellsteal] or while the Druid is under the effects of Spell shadow shadowworddominate [Mind Control].
  • Ability druid mangle2 [Mangle] (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second.
  • Many shapeshift form tooltips have been updated to be consistent with each other.
  • Ability druid naturalperfection [Natural Perfection]: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
  • Ability druid healinginstincts [Nurturing Instinct] increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.
  • Spell nature resistnature [Regrowth]: The mana cost of this spell has been reduced by approximately 20%.
  • When a Druid in cat form casts Ability druid supriseattack [Pounce] it will now properly animate.


  • Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
  • Casting Spell fire flare [Flare] while in any way not visible, will no longer cause your flare to be invisible to other players.
  • Ability hunter markedfordeath [Hunter's Mark]: Hunters with Ability hunter snipershot [Improved Hunter's Mark] will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
  • Ability hunter mendpet [Improved Mend Pet] now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
  • The stamina tooltip for hunter pets will now display the proper health increase.
  • Track spells will now persist after death.
  • Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.


  • Spell nature wispsplode [Arcane Explosion]: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
  • Spell arcane arcaneresilience [Arcane Fortitude] now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
  • Spell arcane blink [Blink], Spell nature slow [Slow], and Spell arcane arcane02 [Spellsteal] have all had their mana cost reduced.
  • Spell arcane blink [Improved Blink]: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
  • Using low ranks of Spell fire firearmor [Fire Ward] and Spell frost frostward [Frost Ward] spell will now be penalized the same way healing spells are penalized.
  • Spell frost frostarmor [Frostbite]: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
  • Spell ice lament [Ice Barrier]: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Spell frost coldhearted [Icy Veins] no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100% while active.
  • Spell fire firearmor [Improved Fire Ward] has become Spell fire firearmor [Molten Shields].
  • Spell shadow detectlesserinvisibility [Mana Shield]: This spell will now get a percentage of the Mage's bonus to spell damage as an additional effect.
  • New Talent: Spell fire firearmor [Molten Shields] will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Ability mage moltenarmor [Molten Armor] has a 50/100% chance to affect ranged and spell attacks.
  • Spell frost wisp [Permafrost]: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slowing effect.
  • Spell arcane arcane02 [Spellsteal] will no longer overwrite a longer duration buff.


  • Spell holy avengersshield [Avenger's Shield], Inv shield 1h hyrja d 01 [Holy Shield] and Spell holy searinglight [Holy Shock]: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
  • Avenger's Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
  • Spell holy crusaderstrike [Crusader Strike]: This ability will no longer refresh the Healing Way buff from the Shaman talent.
  • Spell holy greaterheal [Illumination]: The mana energize from this talent no longer has a chance to set off other triggered effects.
  • Spell holy searinglight [Holy Shock]: The healing, damage, and mana cost of this spell have all been increased.
  • Judgement of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
  • Ability paladin judgementblue [Judgement of Wisdom]: Some abilities (such as Spell frost frostbolt02 [Frostbolt]) were not triggering the mana energize effect from this spell. This has now been fixed.
  • Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
  • Inv shoulder 37 [Righteous Defense]: This spell will now always be castable on friendly npcs.
  • Spell holy sealofblood [Seal of Blood]: This ability will no longer cause spell pushback for the Paladin with this seal active.
  • Spell holy senseundead [Sense Undead]- Now persists after death.
  • Spell holy turnundead [Turn Undead](Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.


  • Spell holy chastise [Chastise] no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
  • Spell holy excorcism [Fear Ward] is now usable while in Shadow form.
  • Ability priest focusedwill [Focused Will] now reduces damage by 2/3/4%, up from 1/3/5%.
  • Spell frost windwalkon [Inner Focus]: Spell holy chastise [Chastise] now benefits from Inner Focus. In addition, Spell arcane starfire [Starshards] no longer consumes Inner Focus.
  • Spell arcane massdispel [Mass Dispel] now affects a maximum of 10 targets, increased from 5.
  • Spell holy powerinfusion [Power Infusion]: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds. This will not stack with other haste effects, such as Ability shaman heroism [Heroism], Spell nature bloodlust [Bloodlust], or Spell frost coldhearted [Icy Veins].
  • Spell holy powerwordshield [Power Word: Shield]: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Spell holy prayerofmendingtga [Prayer of Mending]: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
  • Ability priest reflectiveshield [Reflective Shield]: The reflective damage from this talent no longer breaks crowd control effects which break on taking damage.
  • Spell nature lightningshield [Shadowguard]: No longer consumes the charge of Inner Focus when triggered.
  • Spell nature manaregentotem [Silent Resolve]: This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
  • Spell shadow deadofnight [Touch of Weakness]: No longer consumes the charge of Inner Focus when triggered. It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
  • Spell holy stoicism [Vampiric Touch]: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.


  • Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Ability vanish [Vanish] when used at the same time.
  • Ability rogue cheatdeath [Cheat Death]: A combat log message will now show when this ability activates and now has an animation. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
  • Ability backstab [Improved Backstab] is now called Ability backstab [Puncturing Wounds].
  • Ability backstab [Puncturing Wounds] increases your critical strike chance with Ability backstab [Backstab] by 10/20/30%, and the critical strike chance with your Ability rogue shadowstrikes [Mutilate] ability by 5/10/15%.
  • Ability rogue sprint [Improved Sprint]: This ability will now always remove Entangling Roots.
  • Ability sap [Sap] mechanic changed from "Incapacitate" to "Sap". This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Ability gouge [Gouge]. Note that anything that removed Sap previously will still remove Sap after the change.
  • Ability vanish [Vanish]: This ability will no longer sometimes cause the UI to display Ability ambush [Shadowmeld] as active when it has been cancelled.


  • Spell nature callstorm [Call of Thunder]: (Rank 5) now gives 5% critical strike chance, down from 6%.
  • Spell nature skinofearth [Earth Shield]: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
  • Spell frost manaburn [Elemental Focus]: This buff will no longer be removed when Spell nature elementalabsorption [Shamanistic Focus] is triggered.
  • Spell fire flametounge [Flametongue Weapon]: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
  • Spell nature spiritwolf [Ghost Wolf]: Cast time reduced to 2 seconds, down from 3.
  • The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Spell nature healingtouch [Healing Grace]: This talent now reduces the chance your spells will be dispelled by 10/20/30%. The resistance to being dispelled modifier from this talent now applies correctly to Spell shadow demonbreath [Water Breathing].
  • Spell shaman unleashweapon earth [Rockbiter Weapon]: Tooltip and error messages have been adjusted slightly.
  • Spell nature shamanrage [Shamanistic Rage] is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
  • Ability shaman stormstrike [Stormstrike] has a new icon.
  • Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
  • Spell holy devotion [Toughness] will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
  • Spell nature tremortotem [Tremor Totem] now pulses every 3 seconds, down from 4 seconds.
  • The Shaman spell Spell fire sealoffire [Fire Nova Totem] will no longer sometimes detonate without doing any damage.



  • Ability warrior endlessrage [Endless Rage] will now give the correct amount of rage as intended from damage dealt by a Warrior.
  • Ability shockwave [Improved Hamstring] (Arms) effect is now subject to diminishing returns when used in PvP.
  • Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
  • Ability whirlwind [Whirlwind]: Critical strikes with the off-hand weapon from this ability can now trigger Flurry (warrior talent) and Ability warrior rampage [Rampage].
  • Flurry (warrior talent) will properly refresh if a crit occurs with 1 charge left.


  • Diminishing returns on honor for kills is being eliminated.
  • Honor will now be instantly calculated, and available for player use.
  • Players that have the resurrection sickness debuff will be worth no honor.
  • Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.


  • Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
  • The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
  • Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
  • Spell shadow evileye [Shadow Sight] now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
  • Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.


  • If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
  • When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
  • Battleground Rune Buffs: Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.

Alterac Valley[]

  • Captain Balinda Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
  • Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek'Thar and Captain Galvangar.
  • Warmasters/marshals in Alterac Valley now increase each other's maximum health and damage by 25%. This is a stacking effect.
  • Horde players will now start the battle closer to Drek'Thar and Frostwolf Keep.
  • There is now a Join as Party option.

Warsong Gulch[]

  • When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
  • Flag carriers can now be tracked 45 seconds after picking up the flag.




  • Inv misc fish 29 [Broiled Bloodfin] now increases resistances to all schools of magic instead of increasing Stamina and Spirit.
  • New recipes, Inv misc food 68 [Charred Bear Kabobs] and [Juicy Bear Burgers], can be purchased from either Horde Bale or Alliance Malygen in Felwood. These recipes requires 250 skill to learn, and are created from meat found on level 48-56 bears. This will aid players in leveling up their cooking skill to 300 without fishing.






  • A new jewelcrafting recipe has been added to transform 3 of each color of green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.



  • Increased the skill up potential for most smelting recipes.


Dungeons and raids[]

  • All 25-player raid bosses have had their cash drops increased!
  • All 25-player raid bosses that drop set tokens will now drop an additional token!
  • Badges of Justice have been added to all raid bosses who did not previously have them!
  • Players will no longer require an attunement quest to enter Hyjal.
  • Players will no longer require an attunement quest to enter the Black Temple.
  • Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of "Inv mace 25 [Hand of A'dal]".
  • You may now fight Mob Prince Kael'thas and Mob Lady Vashj without first killing all the other bosses in their respective dungeons.
  • The Unstable Cloud and Frost Breath spells are now treated properly as a movement impairing spells.
  • Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
  • Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however.
  • Gems obtained through Heroic difficulty instances are no longer Unique-Equipped.
  • Loot dropped by Mob Doomlord Kazzak and Mob Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
  • Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.

Caverns of Time: Heroic Black Morass[]

Caverns of Time: Mount Hyjal[]

Caverns of Time: Old Hillsbrad[]

  • The Human Illusion effect will now always be removed properly when a player leaves the instance.
  • Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.

Hellfire Citadel: Magtheridon's Lair[]

  • Many gameplay elements of the encounters in Magtheridon's Lair have been changed to decrease their overall complexity and difficulty.


  • Players will no longer need the [Master’s Key] to enter Karazhan. The gates to Karazhan will still require the Master's Key to be unlocked.

Tempest Keep: The Eye[]

Tempest Keep: The Mechanar[]


  • Mob Jan'alai will now only teleport players to him if they are too far away.


User interface[]


The redesigned Interface Options.

  • The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.
  • Players will now be able to inspect other players via their chat link. (Must still be in range)
  • Players may now inspect players of the opposing faction while they are not flagged for PvP.
  • Combat Log Improvements
    • New tabs are available for sorting combat messages.
    • ctrl-right clicking functionality has been added for individual information sorting
    • Colors may now be assigned for friends and enemies
    • The WoWCombatLog.txt file format has been changed to make it easier for programs to read.
    • The ability to chat-link player spells and talents.
  • Cast sequences work with slot numbers again.
  • GM messages now appear with a Blizzard icon near their name.
  • You can now declare war on a faction in the reputation UI while you are in combat.
  • Spell haste and Armor Penetration will now display on the character sheet. (Armor Penetration displays in the hit rating section). Spell Penetration now displays under the spell hit section.
  • Weapon enchants are now shown at the character selection screen.
  • The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.
  • There is now a UI option to display free bag space. When turned on, your backpack will display the total number of free spaces available in all your bags.
  • You can now link quests into the chat log by Shift-Clicking on the quest name in the quest log.
  • Merchants now display how many pages of merchandise they sell (Page 1 of 2).
  • Guild Bank Changes
    • Ranks can now be set to allow withdraw of funds or allow repair with funds or both.
    • When purchasing a bank tab, it takes money out of the guild bank before it takes your personal money. This is logged as well.
    • Each Tab now has an info pane. This pane can be used for requests or for rules about the tab or anything at all really.
  • When looting Bind on Pickup items, the confirmation dialogue now lists the name of the item in the dialogue. You can now verify that you are picking up the correct bind on pickup item.
  • Bind on Pickup items that only you can pick up (Heroic Badges for instance) will no longer bring up a confirmation dialogue.
  • Players can now opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn in the loot cycle. This can be turned on from the right-click menu on your own portrait.
  • In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter can loot those items still.
  • Searching for an item in the tradeskill search box should now hide empty categories.
  • The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.
  • Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
  • The profession UI search field has been improved and now allows for searching of more types of things. For instance you can search for items by socket color, by effect ("Critical Strike" for instance) or search gems by their effect ("Strength" for instance). In addition, the searching of items by level has been made more intuitive. You can now search for items by level with "15-20" to search for items that you can make that have a minimum level required of 15 to 20.
  • The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.
  • Optimized particle system rendering for improved frame rates.
  • The casting bar will now display properly when casting Spell frost icestorm [Blizzard] (mage) or Spell shadow rainoffire [Rain of Fire] (warlock) with spell haste.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment[]

Bug Fixes[]

  • Fixed an error that was causing many auctions to never complete due to the item no longer being on the auction house.
  • Mob Splintertree Raiders will now respawn with Horde Torek if Alliance Duriel Moonfire and her guards are killed while the Raiders are still alive.
  • Female Draenei can no longer become stuck under a root in the tunnels leading to Blackfathom Deeps, Ashenvale.
  • The quest description text for "N [15-30] The Corpulent One" no longer refers to it being a group quest.
  • Saber/Tiger Mounts will now make footprints when walking backwards in snow.
  • Neutral Ogri'la Peacekeeper's weapons have been scaled to a size more appropriate for keeping the peace.
  • Unplugging speakers/headphones during the opening cinematic will no longer freeze the cinematic until canceled.
  • Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
  • The flag on the battle map in Eye of the Storm will no longer show up as Horde controlled even if an alliance player has picked it up.
  • Channeling spells will no longer continue to show the channeling bar after zoning into arena battlegrounds.
  • Blood Elf corpses now properly have loot in Alterac Valley battlegrounds.
  • Ability hunter snaketrap [Snake Trap] will no longer affect non-combat flagged players.
  • Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3 arena team will no longer result in incorrect rosters listed for each team.
  • Joining a second arena match before a previous arena has closed will no longer result in personal rating not updating correctly.
  • Attempting to promote an arena team member to Team Captain while that member is offline will no longer result in a "Player not found" error.
  • Disbanding an arena team while inside an arena battle will no longer cause the arena UI to become corrupted until logout.
  • The Arena Team Petition Window will now automatically close when the Arena Captain is out of range or offline.
  • Switching arena teams after playing a game will no longer cause the PvP tab to incorrectly display your old team's rating.
  • There is now a chat message given after attaining a new title.
  • Spells that require targeting circles will now be castable on textures that would previously disallow their use.
  • Alterac Valley quests will now properly show a golden Availablequest or blue Activedaily for players above level 65.
  • Mob Nazan in Hellfire Citadel: Nazan will no longer sometimes not land on the ground until after Mob Vazruden the Herald is killed or Nazan is heavily damaged.
  • Mob Archimonde's Grip of the Legion will no longer target pets.
  • It is no longer possible to be saved to a Heroic instance while not meeting the requirements to get into it.
  • There is no longer an area in Serpentshrine Cavern where using Inv egg 05 [Field Repair Bot 74A] will cause it to fall through the ground.
  • There is no longer an area in The Steamvault where ground targeting AOE effects cannot be cast.
  • The proc from Inv weapon bow 31 [Black Bow of the Betrayer] will no longer break crowd control effects such as Ability golemstormbolt [Scatter Shot].
  • Inv helmet 99 [Vengeful Gladiator's Mooncloth Hood] and Inv helmet 99 [Vengeful Gladiator's Satin Hood] will now display Troll Tusks.
  • Inv weapon bow 39 [Thori'dal, the Stars' Fury] will now display its bow animations correctly.
  • The Legion Ring boundary markers no longer occasionally disappear.
  • Monthly quests will now properly reset at midnight server time.
  • Fixed an area in Netherwing Fields in Shadowmoon Valley where players on flying mounts could be dismounted and were unable to mount.
  • It is no longer possible for players to use guild banks in opposing faction cities.
  • The Inv gizmo 06 [Clockwork Rocket Bot] can no longer be buffed.
  • Players with moderator status in custom channels will now properly lose moderator status when kicked by the channel owner.
  • Sending mail to a non-existent character will now result in players getting the message, "Cannot find mail recipient”.
  • Horde Zapetta will no longer become confused about whether the zeppelin in Orgrimmar is arriving or leaving.