All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your [Shave and a Haircut]!
The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlockitemization.
For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
Known Issues[]
Shaman: The tooltip for [Maelstrom Weapon] is currently incorrect. Lavaburst will no longer gain any benefit from any rank of Maelstrom Weapon.
Druid: The tooltip for [Predatory Instincts] is currently incorrect. This no longer works on [Bear Form] or [Dire Bear Form] and now reduces damage by 10/20/30%. Rank 2 is currently not reducing AoE damage properly.
Druids[]
[Brambles] (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
[Celestial Focus] (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
[Challenging Roar] now has a 3 minute cooldown, reduced from 10 minutes.
[Focused Starlight] (Balance)is now [Nature's Majesty] (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
[Force of Nature] (Balance): Cooldown reduced to 2 minutes, down from 3.
[Furor] (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
[Hurricane]: No longer has a cooldown (was 1 minute).
[Improved Faerie Fire] (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
[Improved Tranquility] (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
[Mangle] (Feral): Now increases the damage done by Maul in addition to Shred.
[Moonglow] (Balance): Now also works with [Starfall]. Moved to tier 2, up from tier 5.
[Moonkin Form] (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
[Nature's Focus] (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
[Nature's Grace] (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
[Nature's Grasp] (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
New Talent- [Protector of the Pack] (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60% for each friendly player in your party, damage taken is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
[Nature's Reach] (Balance): Now also reduces threat generated by Balance spells by 15/30%.
New Spell: [Revive] - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
New Talent - [Genesis] (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
New Talent - [Improved Insect Swarm] (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
New Talent - [Natural Reaction] (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
New Talent - [Nature's Splendor] (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
[Omen of Clarity] (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
[Predatory Instincts] no longer works on Bear Form or Dire Bear form and now reduced damage by 10/20/30%.
[Primal Tenacity] (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
[Rake]: The damage for this ability has been increased.
[Subtlety] (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
Tree of Life (Restoration): 30% snare penalty has been removed.
Tree of Life (Restoration): Can now cast Dispel Curse.
Tree of Life (Restoration): You can now cast all Restoration spells ([Healing Touch]) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells ([Rejuvenation], [Lifebloom], [Regrowth] and Flourish) by 20%.
[Vengeance] (Balance): Now also works with Starfall.
[Wild Growth]: The Coefficient and healing amount has been increased and the mana cost decreased.
Hunters[]
All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
Stablemasters can now accommodate two additional pets.
Pets now have their own trees. These can be accessed via the talent panel.
Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
[Animal Handler] (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
[Aspect of the Beast]: Now increases melee attack power by 10% for the hunter and the hunter's pet.The hunter can't be tracked while using this Aspect. Only one Aspect can be active at a time.
[Aspect of the Viper] - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
[Aspect of the Wild] (Rank 4) now increases Nature resistance by 130, (up from 70.)
[Concussive Barrage] (Marksmanship): Can now proc from Volley and Multi-shot attacks.
[Counterattack]: Damage increased by 20%, and now also scales with your Ranged Attack Power.
[Deterrence] (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
[Disengage]: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
[Distracting Shot]: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
[Focused Fire] (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level.
[Improved Arcane Shot] (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
[Improved Hunter's Mark] (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
[Improved Stings] (Marksmanship): Now a 3-point talent, down from 5-points.
[Kill Command]: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
[Kindred Spirits] will no longer stack with other movement enhancing buffs.
[Lock and Load] now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
Loyalty, Training Points and the hunter [Beast Training] button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
[Marked for Death] now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
[Master Tactician] (Survival): Chance to proc increased to 10%, up from 6%.
[Mongoose Bite]: No longer requires you to dodge in order to use this ability.
[Monster Slaying] (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
New Talent - [Hunter vs. Wild] (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
New Talent - [Improved Tracking] (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
New Talent - [Lock and Load] (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
New Talent - [Survival Tactics] (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
New Talent - [T.N.T.] (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
[Pathfinding] (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
[Point of No Escape] reduced to a 2 point talent and now affects Freezing Arrow. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
[Rapid Killing] (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
[Readiness] (Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
Scattershot has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
[Silencing Shot] (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
[Spirit Bond] (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
[Steady Shot] now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
Steady Shot: Now has a 2.0 cast time, up from 1.5.
[Surefooted] (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
[Tranquilizing Shot]: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
[Trap Mastery] (Survival) is now an 11-point talenttalent and has been moved from tier 3 to tier 9 and increases the duration by 30% fo both Freezing Trap and Frost Trap.
[Trueshot Aura] - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
[Blast Wave] now knocks all affected targets back.
Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of [Conjure Mana Gem] will recharge an existing mana gem to maximum charges.
[Frost Warding] now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
[Winter's Chill] reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.
Paladins[]
Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
All Auras now affect all party and raid members within the area of effect.
[Anticipation] (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
[Avenger's Shield] (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
[Blessing of Sacrifice] renamed [Hand of Sacrifice], is now only 1 rank and transfers 30% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
[Blessing of Salvation] renamed [Hand of Salvation], now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
[Blessing of Sanctuary] reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
[Consecration] now scales with attack power and spell power.
[Conviction] (Retribution) now increases critical chance with all spells and melee attacks.
[Divine Intellect] (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
[Hammer of Wrath] is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
[Improved Devotion Aura] (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 2/4/6%.
[Infusion of Light] now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.25 second /2.5 seconds.)
Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
[Judgement of Light] now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
[Judgement of Justice] will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
[Judgement of Wisdom] now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds.
[Pure of Heart] (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
[Pursuit of Justice] reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
[Redoubt] (Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times.
All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
[Seal of Blood] now increases Judgement damage by 45% of weapon damage.
[Seal of Command] now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
[Seal of the Crusader] has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
[Seal of Righteousness] deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
[Seal of Vengeance] now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
[Stoicism] (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
[Vindication] reduced to 2 ranks for 10/20% attribute reduction.
Priests[]
[Absolution]: This talent has swapped positions in the talent tree with Improved Inner Fire.
[Circle of Healing] (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
[Enlightenment]: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
[Focused Will] (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
[Focused Power]: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
[Guardian Spirit] will now heal the target 50% of their maximum health.
[Holy Fire]: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
[Improved Inner Fire] (Discipline) - Now also increases the effect of Inner Fire spell by 15/30/45% (Includes the +spell power on higher ranks, as well as total number of charges).Moved from tier 3 to tier 2.
[Improved Power Word: Shield] moved from tier-2 to tier-3 and has switched places with Improved Power Word:Fortitude.
[Improved Shadow Word: Pain] (Shadow) - Now increases damage done by your Shadow Word: Pain by 3/6%, but no longer increases the duration of your Shadow Word: Pain.
[Lightwell] (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
[Mind Control] now has only one rank and costs 12% of base mana.
[Mind Flay] can now periodically critcally hit. The spell coefficient has been increased approximately 30%.
[Mind Soothe] now has only one rank, costs 6% of base mana and has no max target level.
New Talent: [Improved Spirit Tap] (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
New Talent: [Twin Disciplines] (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
[Pain Suppression] (Discipline): Cooldown increased to 3 minutes, up from 2.
[Power Infusion] (Discipline): Cooldown reduced to 2 minutes, down from 3.
[Blade Twisting] (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%, also adds 5/10% dmg to [Sinister Strike] and [Backstab].
[Camouflage] (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
[Vile Poisons] (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
[Maelstrom Weapon] proc chance reduced to 2/4/6/8/10% on critical hit when you deal damage with a melee weapon. Now affects chain heal and no longer affects Lavaburst.
Note: This is from the Blizzard Updater version of the patch notes. On the official website, this line erroneously said, "It now has a 50/100% chance to reduce the movement speed on all targets for 2 sec."
[Nature's Blessing] no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
New ranks have been added of [Water Shield], starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
New Spell: [Earthliving Weapon] - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
New Talent: [Cleanse Spirit] (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
New Talent: Elemental Shields (Enhancement): Increases the damage done by your [Lightning Shield] orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
New Talent: [Mental Dexterity] (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
New Talent: [Tidal Force](Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
Nurture: The mana cost has been reduced by 18%.
Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
[Tranquil Air Totem] has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
[Unleashed Rage] is now raid wide and increases melee and ranged attack power within 45 yards.
[Windfury Totem] is now a flat 20% melee haste totem. All ranks have been modified.
[Aftermath] (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
[Avoidance] (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
[Bane] now reduces the cast time of your Haunt spell.
[Blood Pact] now works raid-wide (not just in party).
[Cataclysm] (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
[Chaos Bolt] now does Fire damage instead of Chaos damage.
[Conflagrate] can now only be cast on targets afflicted by Shadowflame.
[Consume Shadows] (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
[Curse of Recklessness] will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
[Dark Pact]: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
[Demon Armor] - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
[Demonic Sacrifice]: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
Doomguard: Health increased 20%, mana increased 24%.
[Drain Soul] will now cause four times the damage if the target is at or below 25% health.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
[Inferno] now summons an Infernal which lasts for 1 minute.
Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
[Improved Curse of Weakness] (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
[Nether Protection] has been reworked. It now has a 10/20/30% chance when you're hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
New Talent: [Demonic Empowerment] (Demonology) - Grants your Summoned Demon power for a short time.
New Talent: [Eradication] (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: [Improved Felhunter] (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
New Talent: [Molten Core] (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
[Pyroclasm] (Destruction) - Now also includes Conflagrate.
[Rain of Fire] (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
[Shadow Bite] (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
[Shadowfury] (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
[Soul Link] (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
[Soul Siphon] (Affliction): Now also increases the damage of your Drain Soul.
[Soulstone] now generates a log entry indicating who casted and received a soulstone.
[Suppression] (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
[Unstable Affliction] (Affliction): Silence effect reduced to 3 seconds, down from 5.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master's spell damage has been increased by 45%.
[Improved Defensive Stance] (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
[Improved Disarm] (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
[Pummel] now only has one rank and no longer causes damage.
[Rampage] now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
[Recklessness] now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
[Retaliation] duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell "[Invisibility]" is not affected by this change.
Professions[]
New Profession: Inscription is available to train up to 375.
The [Surefooted] enchantment now provides additional critical strike rating instead of root and snare resistance.
Dungeons and Raids[]
All raid dungeons from Karazhan to Sunwell Plataeu as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker have been adjusted and now all creatures and bosses have less health points and do less damage.
New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player's inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
A new Agro Warning is now available and currently functioning in dungeons.
Focus Frame is now available. Players will be able to right click on any unit frame and select "Set Focus". The focus frame will only display when the focus is set. Players may also set a "Focus Cast Key" in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
Error messages should play less frequently.
Tradeskills can now be linked by shift-clicking the tradeskill icon.
Quests can be shared with party members at any distance.
Quests can be shared with party members by linking the quest into party chat.
Quests can be shared in raids but not battlegrounds.
Randomized Daily quests may now be shared, but only on the same day as the quest is given.
A 5 minute timer will appear over the player's unit frame showing the countdown until your PvP flag is cleared.
Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.
V-key color is now available. Classes will now be identified with the appropriate color while the V-key option is engaged.
For additional notes on Lua and XML changes please visit the UI & Macros Forum.
Items[]
Druids and Shaman can now use items while shapeshifted.
The [Abyss Shard] has been changed to grant a passive 15 stamina bonus, but no longer removes the [Soul Shard] requirement from casting a voidwalker.
[Devilsaur Eye] now increases your pet's attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.