Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of [Bear Form], [Dire Bear Form], or [Frost Presence].
The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.
Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
[Icebound Fortitude] now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
[Killing Machine]: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
[Mark of Blood]: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target's level.
[Night of the Dead] now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
[Rune Strike]: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
[Shadow of Death]: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
[Summon Gargoyle]: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
[Unholy Blight] had had its cost reduced from 60 to 40 runic power.
[Wandering Plague] will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
[Vampiric Blood] (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
[Will of the Necropolis] will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.
Druids[]
[Aquatic Form] is now available from druid trainers at level 16.
Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
[Savage Roar]: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
[Starfall]: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
[Survival of the Fittest]: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
[Call of the Wild]: The benefit from this pet talent now applies to only the Hunter and their own pet.
[Deterrence]: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
[Explosive Shot]: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
[Ferocious Inspiration]: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
[Improved Tracking] (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
[Kill Shot] – Cooldown reduced to 15 seconds, down from 35 sec.
[Kindred Spirits]: This talent now grants only 3/6/9/12/15% pet damage.
The coefficient of Rake (pet abilty) (Cat) and [Scorpid Poison] (Scorpid) has been lowered.
Rake (pet abilty): This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
[Scorpid Poison]: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
[Spirit Strike] (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.
Mages[]
[Arcane Blast]: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
[Arcane Flows]: Now also reduces the cooldown of Evocation by 1m/2m.
[Incanter's Absorption]: The amount of spell damage a Mage can gain from this ability is now capped at 5% of the mage's health.
[Mirror Image]: The Mirror Image Polymorph ability now has a range of 8 yards. In addition, Mirror Images will no longer have excessive threat values assigned to them when they are created.
[Torment the Weak]: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from [Thunder Clap]).
Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
[Searing Totem] (Rank 4) now does the proper damage for its rank.
[Tremor Totem]'s duration has been increased from 2 minutes to 5 minutes.
Elemental
[Elemental Oath]: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
[Elemental Mastery]: Redesigned. Now increases the Shaman's critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
[Elemental Shields]: This talent has been removed. It has now been merged with Elemental Warding.
[Elemental Warding]: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: [Shamanism]-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your [Lava Burst] gains an additional 4/8/12/16/20% of your bonus damage effects.
[Storm, Earth and Fire]: This talent has been moved up in the tree, and it's talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with [Earth Shock]). The damage bonus to [Flame Shock] has been increased, up from 10/20/30/40/50 to 20/40/60.
[Curse of Agony] will now scale better when used with the [Glyph of Curse of Agony]. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
Fury: [Titan's Grip]: The hit chance penalty has been removed.
[Sudden Death]: The amount of rage spent on an [Execute] while Sudden Death is active is now capped at 30 rage. [Improved Execute] and the Glyph of Execute will still increase the damage done by increasing the amount of rage able to be converted into damage.
The chance to discover a Northrend transmutation has been increased.
Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
[Potion of Nightmares] functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
Added a new recipe for [Ethereal Oil] to grand master alchemy trainers.
A new recipe for [Worg Tartare] is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
Increased the Fire damage inflicted by the [Icebreaker] weapon enchantment.
Reduced the armor penalty granted by the [Berserking] weapon enchantment.
Increased the amount of healing from the [Lifeward] enchantment.
Increased the amount of damage caused by the Icebreaker enchantment.
Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
The [Saronite Bomb] recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
Greatly reduced the materials required to make the self-only tailoring leg enchants ([Master's Spellthread] and [Sanctified Spellthread]), but these recipes no longer grant any skill gains.
The quest, " [10-30] Scare the Guano Out of Them!" now only requires 10 [Darkclaw Guano], down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
The daily quest, " [25-30 Daily] Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.
Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface[]
Chat frames can now be made "Noninteractive". When in this state, they will ignore all clicks.
Various filters can now be applied to Achievements.
A special UI for chatting with GMs has been added.[1]
For additional notes on Lua and XML changes please visit the UI & Macros forum.
[Shadowmeld]: This ability will now properly restore threat when it is cancelled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by [Faerie Fire].
[Will of the Forsaken]: Using this ability while disoriented would trigger it's cooldown to no affect; it is no longer useable while disoriented.
Classes
Death Knight
[Blood Aura] Will now always do the correct amount of healing, based on the actual damage taken of the target.
Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
[Bloody Strikes]: The tooltip for this talent now has correct values.
[Butchery]: Will now always grant 20 runic power, regardless of the creature type killed.
[Chains of Ice]: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
[Crypt Fever]: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
[Corpse Explosion]: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master's damage and will cast Rune Strike when its master does.
Death Chill (death knight talent): The effect from this talent will no longer be consumed if Killing Machine is active.
[Death Pact]: This will no longer cause guards to attack the Death Knight.
Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
[Frost Fever]: This talent now works properly when spell reflected.
[Gnaw]: This ghoul ability is now able to be set on autocast.
Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
[Bear Form]: This ability will now grant the correct attack power per level for levels 71-80.
[Entangling Roots]: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
[Maim]: Tooltip adjusted to match the duration the ability has always had.
Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
[Rake]: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
[Savage Fury] - [Mangle] (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
[Starfall] will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
[Survival Instincts]: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
[Swiftmend]: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
Hunter
Aspects: All aspects now have a 1 second global cooldown.
[Aspect of the Beast]: Will now increase Hunter pet attack power by the correct amount.
[Master's Call]: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
[Nether Shock]: Pets will now correctly use this ability on all targets, not just mana users.
[Living Bomb]: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
[Righteous Vengeance]: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
[Seal of Command]: The tooltip has been adjusted to show the damage gained from spell power.
[Dispersion]: This ability can no longer be cast while affected by [Cyclone]; doing so consumed the cooldown to no effect.
[Guardian Spirit]: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
[Improved Holy Concentration]: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
[Mind Flay]: Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
[Prayer of Mending]: Will now only benefit from the healing talents of the priest who cast the original spell.
[Rapture]: This talent will now correctly return mana for Power Word: Shield based on the caster's mana poll instead of the target's mana pool.
[Shadow Word: Pain] now will gain the correct damage modifiers for the creature type of the target.
[Surge of Light]: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
[Twisted Faith]: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
Rogues
[Envenom]: The tooltip values have been corrected to be accurate.
[Fan of Knives]: All poisons will now trigger correctly when used with this ability.
[Honor Among Thieves]: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
[Killing Spree]: This ability no longer breaks stealth if it fails due to all targets being out of range.
[Mutilate]: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
[Turn the Tables]: This talent no longer generates threat when it triggers.
Shaman
[Chain Heal]: This spell will now give an invalid target error message if the primary target is a totem.
[Earth Shield]: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
[Elemental Shields] was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
[Lava Lash] - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
Fixed a bug where [Thunderstorm] (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
[Magma Totem]: Fixed a bug that capped the damage of this ability at too low of a level.
Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
[Spirit Walk]: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
[Stoneclaw Totem]: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.
Warlock
Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.
[Corruption] will now gain the correct damage modifiers for the creature type of the target.
[Create Healthstone]: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
[Demonic Circle: Teleport]: the button for this ability will now darken when the Warlock is out of range of the [Demonic Circle] and will light up when the Warlock is in range.
Demon Power Scaling: Spell power gained from spirit via the [Fel Armor] ability will now properly affect the scaling of spell power and attack power on summoned demons.
[Drain Mana]: This spell will no longer cancel when the target's mana poll is low or the caster's mana poll is full. It also now generates a very small amount of threat instead of no threat.
[Everlasting Affliction]: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
[Haunt]: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
[Mana Feed]: This talent will no longer sometimes fire for warlocks who do not have the talent.
[Master Conjuror]: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
[Metamorphosis]: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
[Ritual of Doom]: A Doomguard summoned with this spell will now scale properly from its master's stats.
[Shadow Embrace]: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
[Soul Siphon]: Will now gain the correct damage modifiers for the creature type of the target.
[Unstable Affliction]: Will now gain the correct damage modifiers for the creature type of the target.
Warrior
[Bladestorm]: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.
The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.
Items
[Idol of the Emerald Queen]: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
^Boubouille 2009-01-07. GM Chat Request (JPG). Patch 3.0.8 and scamming, blue posts. MMO Champion. Retrieved on 2009-01-09. “When a player is being contacted by a Gamemaster, a new icon will blink at the top right of his screen”